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MapLibreParticleLab/platform/linux/config.cmake
John Firebaugh e423ef5609 [linux] Don't compile linux mbgl-loop-uv against node headers
Previously, `target_include_directories(mbgl-loop-uv PUBLIC ${NODEJS_INCLUDE_DIRS})` always applied. Compiles were working by accident because node is always installed in CI. Instead, split and inline loop-uv.cmake contents: linux uses `target_add_mason_package(mbgl-loop-uv PUBLIC libuv)`, node uses `target_include_directories(mbgl-loop-node PUBLIC ${NODEJS_INCLUDE_DIRS})`.
2018-05-04 07:19:36 -07:00

196 lines
5.0 KiB
CMake

mason_use(glfw VERSION 2017-07-13-67c9155)
mason_use(mesa VERSION 13.0.4)
mason_use(sqlite VERSION 3.14.2)
mason_use(libuv VERSION 1.9.1)
mason_use(nunicode VERSION 1.7.1)
mason_use(libpng VERSION 1.6.25)
mason_use(libjpeg-turbo VERSION 1.5.0)
mason_use(webp VERSION 0.5.1)
mason_use(gtest VERSION 1.8.0${MASON_CXXABI_SUFFIX})
mason_use(benchmark VERSION 1.2.0)
mason_use(icu VERSION 58.1-min-size)
mason_use(args VERSION 6.2.0 HEADER_ONLY)
add_library(mbgl-loop-uv STATIC
platform/default/async_task.cpp
platform/default/run_loop.cpp
platform/default/timer.cpp
)
target_include_directories(mbgl-loop-uv
PRIVATE include
PRIVATE src
)
target_link_libraries(mbgl-loop-uv
PRIVATE mbgl-core
)
target_add_mason_package(mbgl-loop-uv PUBLIC libuv)
macro(mbgl_platform_core)
target_add_mason_package(mbgl-core PUBLIC mesa)
if(WITH_OSMESA)
target_sources(mbgl-core
PRIVATE platform/default/headless_backend_osmesa.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lOSMesa
)
elseif(WITH_EGL)
target_sources(mbgl-core
PRIVATE platform/linux/src/headless_backend_egl.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lGLESv2
PUBLIC -lEGL
)
else()
target_sources(mbgl-core
PRIVATE platform/linux/src/headless_backend_glx.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lGL
PUBLIC -lX11
)
endif()
target_sources(mbgl-core
# Misc
PRIVATE platform/default/logging_stderr.cpp
PRIVATE platform/default/string_stdlib.cpp
PRIVATE platform/default/thread.cpp
PRIVATE platform/default/bidi.cpp
PRIVATE platform/default/local_glyph_rasterizer.cpp
PRIVATE platform/default/thread_local.cpp
PRIVATE platform/default/utf.cpp
# Image handling
PRIVATE platform/default/image.cpp
PRIVATE platform/default/jpeg_reader.cpp
PRIVATE platform/default/png_writer.cpp
PRIVATE platform/default/png_reader.cpp
PRIVATE platform/default/webp_reader.cpp
# Headless view
PRIVATE platform/default/mbgl/gl/headless_frontend.cpp
PRIVATE platform/default/mbgl/gl/headless_frontend.hpp
PRIVATE platform/default/mbgl/gl/headless_backend.cpp
PRIVATE platform/default/mbgl/gl/headless_backend.hpp
# Thread pool
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/mbgl/util/shared_thread_pool.cpp
)
target_include_directories(mbgl-core
PRIVATE platform/default
PRIVATE platform/linux
)
target_add_mason_package(mbgl-core PUBLIC nunicode)
target_add_mason_package(mbgl-core PUBLIC libpng)
target_add_mason_package(mbgl-core PUBLIC libjpeg-turbo)
target_add_mason_package(mbgl-core PUBLIC webp)
target_add_mason_package(mbgl-core PRIVATE icu)
target_link_libraries(mbgl-core
PUBLIC -lz
)
endmacro()
macro(mbgl_filesource)
target_sources(mbgl-filesource
# File source
PRIVATE platform/default/http_file_source.cpp
# Database
PRIVATE platform/default/sqlite3.cpp
)
target_add_mason_package(mbgl-filesource PUBLIC sqlite)
target_link_libraries(mbgl-filesource
PUBLIC -lcurl
)
endmacro()
macro(mbgl_platform_glfw)
target_link_libraries(mbgl-glfw
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
add_custom_command(
TARGET mbgl-glfw POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/misc/ca-bundle.crt
${CMAKE_CURRENT_BINARY_DIR}/ca-bundle.crt
)
endmacro()
macro(mbgl_platform_render)
target_link_libraries(mbgl-render
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_offline)
target_link_libraries(mbgl-offline
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_test)
target_sources(mbgl-test
PRIVATE platform/default/mbgl/test/main.cpp
)
target_include_directories(mbgl-test
PRIVATE platform/linux
)
set_source_files_properties(
platform/default/mbgl/test/main.cpp
PROPERTIES
COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
)
target_link_libraries(mbgl-test
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_benchmark)
target_sources(mbgl-benchmark
PRIVATE benchmark/src/main.cpp
)
set_source_files_properties(
benchmark/src/main.cpp
PROPERTIES
COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
)
target_link_libraries(mbgl-benchmark
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_node)
# Enabling node module by defining this macro
endmacro()