Files
MapLibreParticleLab/platform/android/src/map_renderer.hpp

130 lines
3.3 KiB
C++

#pragma once
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/util/image.hpp>
#include <memory>
#include <utility>
#include <jni/jni.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include "jni/generic_global_ref_deleter.hpp"
namespace mbgl {
template <class>
class ActorRef;
class Mailbox;
class Renderer;
class RendererBackend;
class RendererObserver;
class ThreadPool;
class UpdateParameters;
namespace android {
class AndroidRendererBackend;
class FileSource;
/**
* The MapRenderer is a peer class that encapsulates the actions
* performed on the GL Thread.
*
* The public methods are safe to call from the main thread, others are not.
*/
class MapRenderer : public Scheduler {
public:
static constexpr auto Name() { return "com/mapbox/mapboxsdk/maps/renderer/MapRenderer"; };
static jni::Class<MapRenderer> javaClass;
static void registerNative(jni::JNIEnv&);
static MapRenderer& getNativePeer(JNIEnv&, jni::Object<MapRenderer>);
MapRenderer(jni::JNIEnv& _env,
jni::Object<MapRenderer>,
jni::Object<FileSource>,
jni::jfloat pixelRatio,
jni::String programCacheDir,
jni::String localIdeographFontFamily);
~MapRenderer() override;
// Resets the renderer to clean up on the calling thread
void reset();
// Takes the RendererObserver by shared_ptr so we
// don't have to make the header public. Use
// this instead of Renderer#setObserver directly
void setObserver(std::shared_ptr<RendererObserver>);
// Sets the new update parameters to use on subsequent
// renders. Be sure to trigger a render with
// requestRender().
void update(std::shared_ptr<UpdateParameters>);
// Gives a handle to the Renderer to enable actions on
// any thread.
ActorRef<Renderer> actor() const;
// From Scheduler. Schedules by using callbacks to the
// JVM to process the mailbox on the right thread.
void schedule(std::weak_ptr<Mailbox> scheduled) override;
void requestRender();
// Snapshot - requires a RunLoop on the calling thread
using SnapshotCallback = std::function<void (PremultipliedImage)>;
void requestSnapshot(SnapshotCallback);
protected:
// Called from the GL Thread //
void scheduleSnapshot(std::unique_ptr<SnapshotCallback>);
private:
// Called from the GL Thread //
// Resets the renderer
void resetRenderer();
// Renders a frame.
void render(JNIEnv&);
void onSurfaceCreated(JNIEnv&);
void onSurfaceChanged(JNIEnv&, jint width, jint height);
private:
GenericUniqueWeakObject<MapRenderer> javaPeer;
float pixelRatio;
DefaultFileSource& fileSource;
std::string programCacheDir;
optional<std::string> localIdeographFontFamily;
std::shared_ptr<ThreadPool> threadPool;
std::shared_ptr<Mailbox> mailbox;
std::mutex initialisationMutex;
std::shared_ptr<RendererObserver> rendererObserver;
std::unique_ptr<AndroidRendererBackend> backend;
std::unique_ptr<Renderer> renderer;
std::unique_ptr<ActorRef<Renderer>> rendererRef;
std::shared_ptr<UpdateParameters> updateParameters;
std::mutex updateMutex;
bool framebufferSizeChanged = false;
std::atomic<bool> destroyed {false};
std::unique_ptr<SnapshotCallback> snapshotCallback;
};
} // namespace android
} // namespace mbgl