Files
MapLibreParticleLab/src/mbgl/util/camera.cpp
2024-08-13 01:26:49 +02:00

269 lines
8.5 KiB
C++

#include "camera.hpp"
#include <cassert>
#include <cmath>
#include <mbgl/map/camera.hpp>
#include <mbgl/math/angles.hpp>
#include <mbgl/math/log2.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/projection.hpp>
#include <numbers>
using namespace std::numbers;
namespace mbgl {
namespace {
double vec2Len(const vec2& v) noexcept {
return std::sqrt(v[0] * v[0] + v[1] * v[1]);
};
double vec2Dot(const vec2& a, const vec2& b) noexcept {
return a[0] * b[0] + a[1] * b[1];
};
vec2 vec2Scale(const vec2& v, double s) noexcept {
return vec2{{v[0] * s, v[1] * s}};
};
} // namespace
namespace util {
static double mercatorXfromLng(double lng) noexcept {
return (180.0 + lng) / 360.0;
}
static double mercatorYfromLat(double lat) noexcept {
return (180.0 - (180.0 / pi * std::log(std::tan((pi / 4) + lat * pi / 360.0)))) / 360.0;
}
static double latFromMercatorY(double y) noexcept {
return util::rad2deg(2.0 * std::atan(std::exp(pi - y * util::M2PI)) - (pi / 2));
}
static double lngFromMercatorX(double x) noexcept {
return x * 360.0 - 180.0;
}
static double* getColumn(mat4& matrix, int col) noexcept {
assert(col >= 0 && col < 4);
return &matrix[col * 4];
}
static const double* getColumn(const mat4& matrix, int col) noexcept {
assert(col >= 0 && col < 4);
return &matrix[col * 4];
}
static vec3 toMercator(const LatLng& location, double altitudeMeters) noexcept {
const double pixelsPerMeter = 1.0 / Projection::getMetersPerPixelAtLatitude(location.latitude(), 0.0);
const double worldSize = Projection::worldSize(std::pow(2.0, 0.0));
return {{mercatorXfromLng(location.longitude()),
mercatorYfromLat(location.latitude()),
altitudeMeters * pixelsPerMeter / worldSize}};
}
static Quaternion orientationFromPitchBearing(double pitch, double bearing) noexcept {
// Both angles have to be negated to achieve CW rotation around the axis of rotation
const Quaternion rotBearing = Quaternion::fromAxisAngle({{0.0, 0.0, 1.0}}, -bearing);
const Quaternion rotPitch = Quaternion::fromAxisAngle({{1.0, 0.0, 0.0}}, -pitch);
return rotBearing.multiply(rotPitch);
}
static void updateTransform(mat4& transform, const Quaternion& orientation) noexcept {
// Construct rotation matrix from orientation
mat4 m = orientation.toRotationMatrix();
// Apply translation to the matrix
double* col = getColumn(m, 3);
col[0] = getColumn(transform, 3)[0];
col[1] = getColumn(transform, 3)[1];
col[2] = getColumn(transform, 3)[2];
transform = m;
}
static void updateTransform(mat4& transform, const vec3& position) {
getColumn(transform, 3)[0] = position[0];
getColumn(transform, 3)[1] = position[1];
getColumn(transform, 3)[2] = position[2];
}
Camera::Camera() noexcept
: orientation(Quaternion::identity) {
matrix::identity(transform);
}
vec3 Camera::getPosition() const noexcept {
const double* p = getColumn(transform, 3);
return {{p[0], p[1], p[2]}};
}
mat4 Camera::getCameraToWorld(double scale, bool flippedY) const noexcept {
mat4 cameraToWorld;
matrix::invert(cameraToWorld, getWorldToCamera(scale, flippedY));
return cameraToWorld;
}
mat4 Camera::getWorldToCamera(double scale, bool flippedY) const noexcept {
// transformation chain from world space to camera space:
// 1. Height value (z) of renderables is in meters. Scale z coordinate by pixelsPerMeter
// 2. Transform from pixel coordinates to camera space with cameraMatrix^-1
// 3. flip Y if required
// worldToCamera: flip * cam^-1 * zScale
// cameraToWorld: (flip * cam^-1 * zScale)^-1 => (zScale^-1 * cam * flip^-1)
const double worldSize = Projection::worldSize(scale);
const double latitude = latFromMercatorY(getColumn(transform, 3)[1]);
const double pixelsPerMeter = worldSize / (std::cos(util::deg2rad(latitude)) * util::M2PI * util::EARTH_RADIUS_M);
// Compute inverse of the camera matrix
mat4 result = orientation.conjugate().toRotationMatrix();
matrix::translate(
result, result, -transform[12] * worldSize, -transform[13] * worldSize, -transform[14] * worldSize);
if (!flippedY) {
// Pre-multiply y
result[1] *= -1.0;
result[5] *= -1.0;
result[9] *= -1.0;
result[13] *= -1.0;
}
// Post-multiply z
result[8] *= pixelsPerMeter;
result[9] *= pixelsPerMeter;
result[10] *= pixelsPerMeter;
result[11] *= pixelsPerMeter;
return result;
}
mat4 Camera::getCameraToClipPerspective(double fovy, double aspectRatio, double nearZ, double farZ) const noexcept {
mat4 projection;
matrix::perspective(projection, fovy, aspectRatio, nearZ, farZ);
return projection;
}
vec3 Camera::forward() const noexcept {
const double* column = getColumn(transform, 2);
// The forward direction is towards the map, [0, 0, -1]
return {{-column[0], -column[1], -column[2]}};
}
vec3 Camera::right() const noexcept {
const double* column = getColumn(transform, 0);
return {{column[0], column[1], column[2]}};
}
vec3 Camera::up() const noexcept {
const double* column = getColumn(transform, 1);
// Up direction has to be flipped due to y-axis pointing towards south
return {{-column[0], -column[1], -column[2]}};
}
void Camera::getOrientation(double& pitch, double& bearing) const noexcept {
const vec3 f = forward();
const vec3 r = right();
bearing = std::atan2(-r[1], r[0]);
pitch = std::atan2(std::sqrt(f[0] * f[0] + f[1] * f[1]), -f[2]);
}
void Camera::setOrientation(double pitch, double bearing) noexcept {
orientation = orientationFromPitchBearing(pitch, bearing);
updateTransform(transform, orientation);
}
void Camera::setOrientation(const Quaternion& orientation_) noexcept {
orientation = orientation_;
updateTransform(transform, orientation);
}
void Camera::setPosition(const vec3& position) noexcept {
updateTransform(transform, position);
}
std::optional<Quaternion> Camera::orientationFromFrame(const vec3& forward, const vec3& up) noexcept {
vec3 upVector = up;
const vec2 xyForward = {{forward[0], forward[1]}};
vec2 xyUp = {{up[0], up[1]}};
const double epsilon = 1e-15;
// Remove roll-component of the resulting orientation by projecting
// the up-vector to the forward vector on xy-plane
if (vec2Len(xyForward) >= epsilon) {
const vec2 xyDir = vec2Scale(xyForward, 1.0 / vec2Len(xyForward));
xyUp = vec2Scale(xyDir, vec2Dot(xyUp, xyDir));
upVector[0] = xyUp[0];
upVector[1] = xyUp[1];
}
const vec3 right = vec3Cross(upVector, forward);
if (vec3Length(right) < epsilon) {
return std::nullopt;
}
const double bearing = std::atan2(-right[1], right[0]);
const double pitch = std::atan2(std::sqrt(forward[0] * forward[0] + forward[1] * forward[1]), -forward[2]);
return util::orientationFromPitchBearing(pitch, bearing);
}
} // namespace util
void FreeCameraOptions::setLocation(const LatLngAltitude& location) noexcept {
position = util::toMercator(location.location, location.altitude);
}
std::optional<LatLngAltitude> FreeCameraOptions::getLocation() const noexcept {
if (!position) {
return std::nullopt;
}
const vec3 positionValue = position.value();
if (positionValue[1] < 0.0 || positionValue[1] > 1.0) {
return std::nullopt;
}
const LatLng location = {util::latFromMercatorY(positionValue[1]), util::lngFromMercatorX(positionValue[0])};
const double metersPerPixel = Projection::getMetersPerPixelAtLatitude(location.latitude(), 0.0);
const double worldSize = Projection::worldSize(std::pow(2.0, 0.0));
const double altitude = positionValue[2] * worldSize * metersPerPixel;
return LatLngAltitude{location, altitude};
}
void FreeCameraOptions::lookAtPoint(const LatLng& location, const std::optional<vec3>& upVector) noexcept {
orientation = std::nullopt;
if (!position) {
return;
}
const vec3 target = util::toMercator(location, 0.0);
const vec3 forward = vec3Sub(target, position.value());
vec3 up = upVector ? upVector.value() : vec3{{0.0, 0.0, 1.0}};
// Flip z-component of the up vector if it's pointing downwards
up[2] = std::abs(up[2]);
const auto newOrientation = util::Camera::orientationFromFrame(forward, up);
if (newOrientation) {
orientation = newOrientation.value().m;
}
}
void FreeCameraOptions::setPitchBearing(double pitch, double bearing) noexcept {
orientation = util::orientationFromPitchBearing(util::deg2rad(pitch), util::deg2rad(bearing)).m;
}
} // namespace mbgl