Files
MapLibreParticleLab/src/mbgl/gl/command_encoder.hpp

34 lines
759 B
C++

#pragma once
#include <mbgl/gfx/command_encoder.hpp>
namespace mbgl {
namespace gl {
class Context;
class CommandEncoder final : public gfx::CommandEncoder {
public:
explicit CommandEncoder(gl::Context& context_) : context(context_) {
}
~CommandEncoder() override;
friend class UploadPass;
friend class RenderPass;
std::unique_ptr<gfx::UploadPass> createUploadPass(const char* name) override;
std::unique_ptr<gfx::RenderPass> createRenderPass(const char* name, const gfx::RenderPassDescriptor&) override;
void present(gfx::Renderable&) override;
private:
void pushDebugGroup(const char* name) override;
void popDebugGroup() override;
public:
gl::Context& context;
};
} // namespace gl
} // namespace mbgl