This PR brings back support for node.js later versions, as well as actually making it work. Maps now render, properly, using node v10, v12, and v16.
111 lines
4.1 KiB
C++
111 lines
4.1 KiB
C++
#pragma once
|
|
|
|
#include <mbgl/map/map.hpp>
|
|
#include <mbgl/storage/file_source.hpp>
|
|
#include <mbgl/storage/resource_options.hpp>
|
|
#include <mbgl/util/async_request.hpp>
|
|
#include <mbgl/util/image.hpp>
|
|
|
|
#include <exception>
|
|
|
|
#pragma GCC diagnostic push
|
|
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
|
#pragma GCC diagnostic ignored "-Wshadow"
|
|
#include <nan.h>
|
|
#pragma GCC diagnostic pop
|
|
|
|
namespace mbgl {
|
|
class HeadlessFrontend;
|
|
} // namespace mbgl
|
|
|
|
namespace node_mbgl {
|
|
|
|
struct NodeMapObserver : public mbgl::MapObserver {
|
|
void onDidFailLoadingMap(mbgl::MapLoadError, const std::string&) final;
|
|
};
|
|
|
|
class RenderRequest;
|
|
|
|
class NodeMap : public Nan::ObjectWrap {
|
|
public:
|
|
struct RenderOptions;
|
|
class RenderWorker;
|
|
|
|
NodeMap(v8::Local<v8::Object>);
|
|
~NodeMap() override;
|
|
|
|
static Nan::Persistent<v8::Function> constructor;
|
|
static Nan::Persistent<v8::Object> parseError;
|
|
|
|
static void Init(v8::Local<v8::Object>);
|
|
|
|
static void New(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void Load(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void Loaded(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void Render(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void Release(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void Cancel(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void AddSource(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void RemoveSource(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void AddLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void RemoveLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void AddImage(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void RemoveImage(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetLayerZoomRange(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetLayerProperty(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetFilter(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetCenter(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetZoom(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetBearing(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetPitch(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetLight(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetAxonometric(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetXSkew(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void SetYSkew(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void DumpDebugLogs(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
|
|
static void SetFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void GetFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
static void RemoveFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
|
|
|
|
static v8::Local<v8::Value> ParseError(const char* msg);
|
|
|
|
void startRender(const RenderOptions& options);
|
|
void renderFinished();
|
|
|
|
void release();
|
|
void cancel();
|
|
|
|
static RenderOptions ParseOptions(v8::Local<v8::Object>);
|
|
|
|
const float pixelRatio;
|
|
mbgl::MapMode mode;
|
|
bool crossSourceCollisions;
|
|
NodeMapObserver mapObserver;
|
|
std::unique_ptr<mbgl::HeadlessFrontend> frontend;
|
|
std::unique_ptr<mbgl::Map> map;
|
|
|
|
std::exception_ptr error;
|
|
mbgl::PremultipliedImage image;
|
|
std::unique_ptr<RenderRequest> req;
|
|
|
|
// Async for delivering the notifications of render completion.
|
|
uv_async_t *async;
|
|
|
|
bool loaded = false;
|
|
};
|
|
|
|
struct NodeFileSource : public mbgl::FileSource {
|
|
NodeFileSource(NodeMap* nodeMap_) : nodeMap(nodeMap_) {}
|
|
~NodeFileSource() override = default;
|
|
std::unique_ptr<mbgl::AsyncRequest> request(const mbgl::Resource&, mbgl::FileSource::Callback) final;
|
|
bool canRequest(const mbgl::Resource&) const override;
|
|
void setResourceOptions(mbgl::ResourceOptions) override;
|
|
mbgl::ResourceOptions getResourceOptions() override;
|
|
NodeMap* nodeMap;
|
|
mbgl::ResourceOptions _resourceOptions;
|
|
};
|
|
|
|
} // namespace node_mbgl
|