Files
MapLibreParticleLab/src/mbgl/gl/object.hpp

61 lines
1.5 KiB
C++

#pragma once
#include <mbgl/gl/types.hpp>
#include <unique_resource.hpp>
namespace mbgl {
namespace gl {
class Context;
namespace detail {
struct ProgramDeleter {
Context* context;
void operator()(ProgramID) const;
};
struct ShaderDeleter {
Context* context;
void operator()(ShaderID) const;
};
struct BufferDeleter {
Context& context;
void operator()(BufferID) const;
};
struct TextureDeleter {
Context* context;
void operator()(TextureID) const;
};
struct VertexArrayDeleter {
Context* context;
void operator()(VertexArrayID) const;
};
struct FramebufferDeleter {
Context* context;
void operator()(FramebufferID) const;
};
struct RenderbufferDeleter {
Context* context;
void operator()(RenderbufferID) const;
};
} // namespace detail
using UniqueProgram = std_experimental::unique_resource<ProgramID, detail::ProgramDeleter>;
using UniqueShader = std_experimental::unique_resource<ShaderID, detail::ShaderDeleter>;
using UniqueBuffer = std_experimental::unique_resource<BufferID, detail::BufferDeleter>;
using UniqueTexture = std_experimental::unique_resource<TextureID, detail::TextureDeleter>;
using UniqueVertexArray = std_experimental::unique_resource<VertexArrayID, detail::VertexArrayDeleter>;
using UniqueFramebuffer = std_experimental::unique_resource<FramebufferID, detail::FramebufferDeleter>;
using UniqueRenderbuffer = std_experimental::unique_resource<RenderbufferID, detail::RenderbufferDeleter>;
} // namespace gl
} // namespace mbgl