61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#pragma once
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#include <mbgl/gl/types.hpp>
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#include <unique_resource.hpp>
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namespace mbgl {
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namespace gl {
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class Context;
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namespace detail {
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struct ProgramDeleter {
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Context* context;
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void operator()(ProgramID) const;
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};
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struct ShaderDeleter {
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Context* context;
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void operator()(ShaderID) const;
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};
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struct BufferDeleter {
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Context& context;
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void operator()(BufferID) const;
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};
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struct TextureDeleter {
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Context* context;
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void operator()(TextureID) const;
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};
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struct VertexArrayDeleter {
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Context* context;
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void operator()(VertexArrayID) const;
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};
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struct FramebufferDeleter {
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Context* context;
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void operator()(FramebufferID) const;
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};
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struct RenderbufferDeleter {
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Context* context;
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void operator()(RenderbufferID) const;
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};
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} // namespace detail
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using UniqueProgram = std_experimental::unique_resource<ProgramID, detail::ProgramDeleter>;
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using UniqueShader = std_experimental::unique_resource<ShaderID, detail::ShaderDeleter>;
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using UniqueBuffer = std_experimental::unique_resource<BufferID, detail::BufferDeleter>;
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using UniqueTexture = std_experimental::unique_resource<TextureID, detail::TextureDeleter>;
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using UniqueVertexArray = std_experimental::unique_resource<VertexArrayID, detail::VertexArrayDeleter>;
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using UniqueFramebuffer = std_experimental::unique_resource<FramebufferID, detail::FramebufferDeleter>;
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using UniqueRenderbuffer = std_experimental::unique_resource<RenderbufferID, detail::RenderbufferDeleter>;
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} // namespace gl
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} // namespace mbgl
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