Files
MapLibreParticleLab/src/mbgl/map/tile_parser.cpp
2015-04-28 14:32:26 -04:00

230 lines
10 KiB
C++

#include <mbgl/map/tile_parser.hpp>
#include <mbgl/map/vector_tile_data.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/text/collision.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/style/style.hpp>
#include <locale>
namespace mbgl {
// Note: This destructor is seemingly empty, but we need to declare it anyway
// because this object has a std::unique_ptr<> of a forward-declare type in
// its header file.
TileParser::~TileParser() = default;
TileParser::TileParser(const GeometryTile& geometryTile_,
VectorTileData& tile_,
const Style& style_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_,
const util::ptr<Sprite>& sprite_)
: geometryTile(geometryTile_),
tile(tile_),
style(style_),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
spriteAtlas(spriteAtlas_),
sprite(sprite_),
collision(util::make_unique<Collision>(tile.id.z, 4096, tile.source.tile_size, tile.depth)) {
assert(sprite);
assert(collision);
}
bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; }
void TileParser::parse() {
for (const auto& layer_desc : style.layers) {
// Cancel early when parsing.
if (obsolete()) {
return;
}
if (layer_desc->isBackground()) {
// background is a special, fake bucket
continue;
}
if (layer_desc->bucket) {
// This is a singular layer. Check if this bucket already exists. If not,
// parse this bucket.
auto bucket_it = tile.buckets.find(layer_desc->bucket->name);
if (bucket_it == tile.buckets.end()) {
// We need to create this bucket since it doesn't exist yet.
std::unique_ptr<Bucket> bucket = createBucket(*layer_desc->bucket);
if (bucket) {
// Bucket creation might fail because the data tile may not
// contain any data that falls into this bucket.
tile.buckets[layer_desc->bucket->name] = std::move(bucket);
}
}
} else {
Log::Warning(Event::ParseTile, "layer '%s' does not have buckets", layer_desc->id.c_str());
}
}
}
template <typename T>
struct PropertyEvaluator {
typedef T result_type;
PropertyEvaluator(float z_) : z(z_) {}
template <typename P, typename std::enable_if<std::is_convertible<P, T>::value, int>::type = 0>
T operator()(const P &value) const {
return value;
}
T operator()(const Function<T> &value) const {
return mapbox::util::apply_visitor(FunctionEvaluator<T>(z), value);
}
template <typename P, typename std::enable_if<!std::is_convertible<P, T>::value, int>::type = 0>
T operator()(const P &) const {
return T();
}
private:
const float z;
};
template <typename T>
void applyLayoutProperty(PropertyKey key, const ClassProperties &classProperties, T &target, const float z) {
auto it = classProperties.properties.find(key);
if (it != classProperties.properties.end()) {
const PropertyEvaluator<T> evaluator(z);
target = mapbox::util::apply_visitor(evaluator, it->second);
}
}
std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucketDesc) {
// Skip this bucket if we are to not render this
if (tile.id.z < std::floor(bucketDesc.min_zoom) && std::floor(bucketDesc.min_zoom) < tile.source.max_zoom) return nullptr;
if (tile.id.z >= std::ceil(bucketDesc.max_zoom)) return nullptr;
if (bucketDesc.visibility == mbgl::VisibilityType::None) return nullptr;
auto layer = geometryTile.getLayer(bucketDesc.source_layer);
if (layer) {
if (bucketDesc.type == StyleLayerType::Fill) {
return createFillBucket(*layer, bucketDesc);
} else if (bucketDesc.type == StyleLayerType::Line) {
return createLineBucket(*layer, bucketDesc);
} else if (bucketDesc.type == StyleLayerType::Symbol) {
return createSymbolBucket(*layer, bucketDesc);
} else if (bucketDesc.type == StyleLayerType::Raster) {
return nullptr;
} else {
Log::Warning(Event::ParseTile, "unknown bucket render type for layer '%s' (source layer '%s')",
bucketDesc.name.c_str(), bucketDesc.source_layer.c_str());
}
} else {
// The layer specified in the bucket does not exist. Do nothing.
if (debug::tileParseWarnings) {
Log::Warning(Event::ParseTile, "layer '%s' does not exist in tile %d/%d/%d",
bucketDesc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
}
}
return nullptr;
}
template <class Bucket>
void TileParser::addBucketGeometries(Bucket& bucket, const GeometryTileLayer& layer, const FilterExpression &filter) {
for (std::size_t i = 0; i < layer.featureCount(); i++) {
auto feature = layer.getFeature(i);
if (obsolete())
return;
GeometryTileFeatureExtractor extractor(*feature);
if (!evaluate(filter, extractor))
continue;
bucket->addGeometry(feature->getGeometries());
}
}
std::unique_ptr<Bucket> TileParser::createFillBucket(const GeometryTileLayer& layer,
const StyleBucket& bucket_desc) {
auto bucket = util::make_unique<FillBucket>(tile.fillVertexBuffer,
tile.triangleElementsBuffer,
tile.lineElementsBuffer);
addBucketGeometries(bucket, layer, bucket_desc.filter);
return std::move(bucket);
}
std::unique_ptr<Bucket> TileParser::createLineBucket(const GeometryTileLayer& layer,
const StyleBucket& bucket_desc) {
auto bucket = util::make_unique<LineBucket>(tile.lineVertexBuffer,
tile.triangleElementsBuffer);
const float z = tile.id.z;
auto& layout = bucket->layout;
applyLayoutProperty(PropertyKey::LineCap, bucket_desc.layout, layout.cap, z);
applyLayoutProperty(PropertyKey::LineJoin, bucket_desc.layout, layout.join, z);
applyLayoutProperty(PropertyKey::LineMiterLimit, bucket_desc.layout, layout.miter_limit, z);
applyLayoutProperty(PropertyKey::LineRoundLimit, bucket_desc.layout, layout.round_limit, z);
addBucketGeometries(bucket, layer, bucket_desc.filter);
return std::move(bucket);
}
std::unique_ptr<Bucket> TileParser::createSymbolBucket(const GeometryTileLayer& layer,
const StyleBucket& bucket_desc) {
auto bucket = util::make_unique<SymbolBucket>(*collision);
const float z = tile.id.z;
auto& layout = bucket->layout;
applyLayoutProperty(PropertyKey::SymbolPlacement, bucket_desc.layout, layout.placement, z);
if (layout.placement == PlacementType::Line) {
layout.icon.rotation_alignment = RotationAlignmentType::Map;
layout.text.rotation_alignment = RotationAlignmentType::Map;
};
applyLayoutProperty(PropertyKey::SymbolMinDistance, bucket_desc.layout, layout.min_distance, z);
applyLayoutProperty(PropertyKey::SymbolAvoidEdges, bucket_desc.layout, layout.avoid_edges, z);
applyLayoutProperty(PropertyKey::IconAllowOverlap, bucket_desc.layout, layout.icon.allow_overlap, z);
applyLayoutProperty(PropertyKey::IconIgnorePlacement, bucket_desc.layout, layout.icon.ignore_placement, z);
applyLayoutProperty(PropertyKey::IconOptional, bucket_desc.layout, layout.icon.optional, z);
applyLayoutProperty(PropertyKey::IconRotationAlignment, bucket_desc.layout, layout.icon.rotation_alignment, z);
applyLayoutProperty(PropertyKey::IconMaxSize, bucket_desc.layout, layout.icon.max_size, z);
applyLayoutProperty(PropertyKey::IconImage, bucket_desc.layout, layout.icon.image, z);
applyLayoutProperty(PropertyKey::IconPadding, bucket_desc.layout, layout.icon.padding, z);
applyLayoutProperty(PropertyKey::IconRotate, bucket_desc.layout, layout.icon.rotate, z);
applyLayoutProperty(PropertyKey::IconKeepUpright, bucket_desc.layout, layout.icon.keep_upright, z);
applyLayoutProperty(PropertyKey::IconOffset, bucket_desc.layout, layout.icon.offset, z);
applyLayoutProperty(PropertyKey::TextRotationAlignment, bucket_desc.layout, layout.text.rotation_alignment, z);
applyLayoutProperty(PropertyKey::TextField, bucket_desc.layout, layout.text.field, z);
applyLayoutProperty(PropertyKey::TextFont, bucket_desc.layout, layout.text.font, z);
applyLayoutProperty(PropertyKey::TextMaxSize, bucket_desc.layout, layout.text.max_size, z);
applyLayoutProperty(PropertyKey::TextMaxWidth, bucket_desc.layout, layout.text.max_width, z);
applyLayoutProperty(PropertyKey::TextLineHeight, bucket_desc.layout, layout.text.line_height, z);
applyLayoutProperty(PropertyKey::TextLetterSpacing, bucket_desc.layout, layout.text.letter_spacing, z);
applyLayoutProperty(PropertyKey::TextMaxAngle, bucket_desc.layout, layout.text.max_angle, z);
applyLayoutProperty(PropertyKey::TextRotate, bucket_desc.layout, layout.text.rotate, z);
applyLayoutProperty(PropertyKey::TextPadding, bucket_desc.layout, layout.text.padding, z);
applyLayoutProperty(PropertyKey::TextIgnorePlacement, bucket_desc.layout, layout.text.ignore_placement, z);
applyLayoutProperty(PropertyKey::TextOptional, bucket_desc.layout, layout.text.optional, z);
applyLayoutProperty(PropertyKey::TextJustify, bucket_desc.layout, layout.text.justify, z);
applyLayoutProperty(PropertyKey::TextAnchor, bucket_desc.layout, layout.text.anchor, z);
applyLayoutProperty(PropertyKey::TextKeepUpright, bucket_desc.layout, layout.text.keep_upright, z);
applyLayoutProperty(PropertyKey::TextTransform, bucket_desc.layout, layout.text.transform, z);
applyLayoutProperty(PropertyKey::TextOffset, bucket_desc.layout, layout.text.offset, z);
applyLayoutProperty(PropertyKey::TextAllowOverlap, bucket_desc.layout, layout.text.allow_overlap, z);
bucket->addFeatures(
layer, bucket_desc.filter, reinterpret_cast<uintptr_t>(&tile), spriteAtlas, *sprite, glyphAtlas, glyphStore);
return std::move(bucket);
}
}