- Try as much as possible not to use explicit compiler flags, relying on CMake to do the job in a portable away. - Build mbgl-core as a single static library and leverage lto as much as possible. - Support a MinSizRel build for other platforms. - Make GLFW and Node a client of mbgl-core public interface. - Same for the offline tool and static render tool. - Use only target settings (do not pollute the global scope) - Confine core code in a single file. - Confine platform code inside a single include (exception being Qt that needs AUTOMOC before adding the targets) - Align the Android build with the Android toolchain file.
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Symbolic link
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../vendor/ |