- Try as much as possible not to use explicit compiler flags, relying on CMake to do the job in a portable away. - Build mbgl-core as a single static library and leverage lto as much as possible. - Support a MinSizRel build for other platforms. - Make GLFW and Node a client of mbgl-core public interface. - Same for the offline tool and static render tool. - Use only target settings (do not pollute the global scope) - Confine core code in a single file. - Confine platform code inside a single include (exception being Qt that needs AUTOMOC before adding the targets) - Align the Android build with the Android toolchain file.
27 lines
596 B
CMake
27 lines
596 B
CMake
add_executable(
|
|
mbgl-offline
|
|
${MBGL_ROOT}/bin/offline.cpp
|
|
)
|
|
|
|
target_link_libraries(
|
|
mbgl-offline
|
|
PRIVATE Mapbox::Base::Extras::args mbgl-core
|
|
)
|
|
|
|
add_executable(
|
|
mbgl-render
|
|
${MBGL_ROOT}/bin/render.cpp
|
|
)
|
|
|
|
target_link_libraries(
|
|
mbgl-render
|
|
PRIVATE Mapbox::Base::Extras::args mbgl-core
|
|
)
|
|
|
|
# FIXME: CI must have a valid token
|
|
#
|
|
# add_test(NAME mbgl-offline-tool-test COMMAND mbgl-offline -s mapbox://styles/mapbox/satellite-v9 --maxZoom=0 WORKING_DIRECTORY
|
|
# ${MBGL_ROOT} )
|
|
#
|
|
# add_test(NAME mbgl-render-tool-test COMMAND mbgl-render WORKING_DIRECTORY ${MBGL_ROOT} )
|