Adding new mbgl::GLContextMode enum to mbgl::Map ctor, which gets stored in MapData. In shared GL context environments, we cannot assume that the GL state that has been left since the last draw is the same, so we reset the GL configurations to their default values.
191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
#ifndef MBGL_MAP_MAP
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#define MBGL_MAP_MAP
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#include <mbgl/util/chrono.hpp>
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#include <mbgl/map/update.hpp>
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#include <mbgl/map/mode.hpp>
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#include <mbgl/util/geo.hpp>
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#include <mbgl/util/noncopyable.hpp>
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#include <mbgl/util/vec.hpp>
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#include <mbgl/annotation/annotation.hpp>
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#include <cstdint>
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#include <string>
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#include <functional>
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#include <vector>
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#include <memory>
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namespace mbgl {
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class FileSource;
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class View;
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class MapData;
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class MapContext;
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class StillImage;
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class SpriteImage;
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class Transform;
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class PointAnnotation;
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class ShapeAnnotation;
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struct CameraOptions;
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namespace util {
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template <class T> class Thread;
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}
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struct EdgeInsets {
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double top = 0;
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double left = 0;
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double bottom = 0;
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double right = 0;
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};
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class Map : private util::noncopyable {
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friend class View;
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public:
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explicit Map(View&, FileSource&,
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MapMode mapMode = MapMode::Continuous,
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GLContextMode contextMode = GLContextMode::Unique);
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~Map();
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// Pauses the render thread. The render thread will stop running but will not be terminated and will not lose state until resumed.
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void pause();
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bool isPaused();
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// Resumes a paused render thread
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void resume();
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// Register a callback that will get called (on the render thread) when all resources have
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// been loaded and a complete render occurs.
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using StillImageCallback = std::function<void(std::exception_ptr, std::unique_ptr<const StillImage>)>;
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void renderStill(StillImageCallback callback);
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// Triggers a synchronous render.
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void renderSync();
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// Notifies the Map thread that the state has changed and an update might be necessary.
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void update(Update update);
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// Styling
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void addClass(const std::string&);
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void removeClass(const std::string&);
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bool hasClass(const std::string&) const;
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void setClasses(const std::vector<std::string>&);
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std::vector<std::string> getClasses() const;
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void setDefaultTransitionDuration(const Duration& = Duration::zero());
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Duration getDefaultTransitionDuration() const;
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void setDefaultTransitionDelay(const Duration& = Duration::zero());
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Duration getDefaultTransitionDelay() const;
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void setStyleURL(const std::string& url);
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void setStyleJSON(const std::string& json, const std::string& base = "");
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std::string getStyleURL() const;
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std::string getStyleJSON() const;
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// Transition
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void cancelTransitions();
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void setGestureInProgress(bool);
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bool isGestureInProgress() const;
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bool isRotating() const;
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bool isScaling() const;
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bool isPanning() const;
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// Camera
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void jumpTo(CameraOptions options);
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void easeTo(CameraOptions options);
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// Position
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void moveBy(double dx, double dy, const Duration& = Duration::zero());
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void setLatLng(LatLng latLng, const Duration& = Duration::zero());
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LatLng getLatLng() const;
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void resetPosition();
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// Scale
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void scaleBy(double ds, double cx = -1, double cy = -1, const Duration& = Duration::zero());
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void setScale(double scale, double cx = -1, double cy = -1, const Duration& = Duration::zero());
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double getScale() const;
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void setZoom(double zoom, const Duration& = Duration::zero());
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double getZoom() const;
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void setLatLngZoom(LatLng latLng, double zoom, const Duration& = Duration::zero());
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CameraOptions cameraForLatLngBounds(LatLngBounds bounds, EdgeInsets padding);
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CameraOptions cameraForLatLngs(std::vector<LatLng> latLngs, EdgeInsets padding);
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void resetZoom();
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double getMinZoom() const;
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double getMaxZoom() const;
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// Rotation
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void rotateBy(double sx, double sy, double ex, double ey, const Duration& = Duration::zero());
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void setBearing(double degrees, const Duration& = Duration::zero());
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void setBearing(double degrees, double cx, double cy);
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double getBearing() const;
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void resetNorth();
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// Pitch
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void setPitch(double pitch, const Duration& = Duration::zero());
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double getPitch() const;
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// Size
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uint16_t getWidth() const;
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uint16_t getHeight() const;
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// Projection
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void getWorldBoundsMeters(ProjectedMeters &sw, ProjectedMeters &ne) const;
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void getWorldBoundsLatLng(LatLng &sw, LatLng &ne) const;
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double getMetersPerPixelAtLatitude(const double lat, const double zoom) const;
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const ProjectedMeters projectedMetersForLatLng(const LatLng latLng) const;
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const LatLng latLngForProjectedMeters(const ProjectedMeters projectedMeters) const;
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const vec2<double> pixelForLatLng(const LatLng latLng) const;
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const LatLng latLngForPixel(const vec2<double> pixel) const;
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// Annotations
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AnnotationID addPointAnnotation(const PointAnnotation&);
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AnnotationIDs addPointAnnotations(const std::vector<PointAnnotation>&);
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AnnotationID addShapeAnnotation(const ShapeAnnotation&);
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AnnotationIDs addShapeAnnotations(const std::vector<ShapeAnnotation>&);
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void removeAnnotation(AnnotationID);
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void removeAnnotations(const AnnotationIDs&);
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AnnotationIDs getPointAnnotationsInBounds(const LatLngBounds&);
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LatLngBounds getBoundsForAnnotations(const AnnotationIDs&);
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double getTopOffsetPixelsForAnnotationSymbol(const std::string&);
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// Sprites
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void setSprite(const std::string&, std::shared_ptr<const SpriteImage>);
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void removeSprite(const std::string&);
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// Memory
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void setSourceTileCacheSize(size_t);
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void onLowMemory();
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// Debug
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void setDebug(bool value);
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void toggleDebug();
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bool getDebug() const;
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void setCollisionDebug(bool value);
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void toggleCollisionDebug();
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bool getCollisionDebug() const;
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bool isFullyLoaded() const;
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private:
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View& view;
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const std::unique_ptr<Transform> transform;
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const std::unique_ptr<MapData> data;
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const std::unique_ptr<util::Thread<MapContext>> context;
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enum class RenderState {
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never,
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partial,
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fully
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};
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RenderState renderState = RenderState::never;
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};
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}
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#endif
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