30 lines
753 B
C++
30 lines
753 B
C++
#include <llmr/renderer/shader-outline.hpp>
|
|
#include <llmr/shader/shaders.hpp>
|
|
#include <llmr/platform/gl.hpp>
|
|
|
|
#include <cstdio>
|
|
|
|
using namespace llmr;
|
|
|
|
OutlineShader::OutlineShader()
|
|
: Shader(
|
|
shaders[OUTLINE_SHADER].vertex,
|
|
shaders[OUTLINE_SHADER].fragment
|
|
) {
|
|
if (!valid) {
|
|
fprintf(stderr, "invalid outline shader\n");
|
|
return;
|
|
}
|
|
|
|
a_pos = glGetAttribLocation(program, "a_pos");
|
|
|
|
u_matrix = glGetUniformLocation(program, "u_matrix");
|
|
u_color = glGetUniformLocation(program, "u_color");
|
|
u_world = glGetUniformLocation(program, "u_world");
|
|
}
|
|
|
|
void OutlineShader::bind(char *offset) {
|
|
glEnableVertexAttribArray(a_pos);
|
|
glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset);
|
|
}
|