Files
MapLibreParticleLab/platform/macos/src/MLNMapView+Impl.h
Adrian Cojocaru ce4dcb7a9b Add iOS/macOS observer hooks (#3245)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
2025-02-27 12:42:13 +01:00

61 lines
2.7 KiB
Objective-C

#import <mbgl/gfx/renderer_backend.hpp>
#import <mbgl/map/map_observer.hpp>
#import <mbgl/util/image.hpp>
@class MLNMapView;
typedef struct _CGLContextObject* CGLContextObj;
class MLNMapViewImpl : public mbgl::MapObserver {
public:
static std::unique_ptr<MLNMapViewImpl> Create(MLNMapView*);
MLNMapViewImpl(MLNMapView*);
virtual ~MLNMapViewImpl() = default;
virtual mbgl::gfx::RendererBackend& getRendererBackend() = 0;
// We need a static image of what was rendered for printing.
virtual mbgl::PremultipliedImage readStillImage() = 0;
virtual CGLContextObj getCGLContextObj() { return nullptr; }
// Called by the view delegate when it's time to render.
void render();
// mbgl::MapObserver implementation
void onCameraWillChange(mbgl::MapObserver::CameraChangeMode) override;
void onCameraIsChanging() override;
void onCameraDidChange(mbgl::MapObserver::CameraChangeMode) override;
void onWillStartLoadingMap() override;
void onDidFinishLoadingMap() override;
void onDidFailLoadingMap(mbgl::MapLoadError mapError, const std::string& what) override;
void onWillStartRenderingFrame() override;
void onDidFinishRenderingFrame(mbgl::MapObserver::RenderFrameStatus) override;
void onWillStartRenderingMap() override;
void onDidFinishRenderingMap(mbgl::MapObserver::RenderMode) override;
void onDidFinishLoadingStyle() override;
void onSourceChanged(mbgl::style::Source& source) override;
void onDidBecomeIdle() override;
bool onCanRemoveUnusedStyleImage(const std::string& imageIdentifier) override;
void onRegisterShaders(mbgl::gfx::ShaderRegistry&) override;
void onPreCompileShader(mbgl::shaders::BuiltIn, mbgl::gfx::Backend::Type,
const std::string&) override;
void onPostCompileShader(mbgl::shaders::BuiltIn, mbgl::gfx::Backend::Type,
const std::string&) override;
void onShaderCompileFailed(mbgl::shaders::BuiltIn, mbgl::gfx::Backend::Type,
const std::string&) override;
void onGlyphsLoaded(const mbgl::FontStack&, const mbgl::GlyphRange&) override;
void onGlyphsError(const mbgl::FontStack&, const mbgl::GlyphRange&, std::exception_ptr) override;
void onGlyphsRequested(const mbgl::FontStack&, const mbgl::GlyphRange&) override;
void onTileAction(mbgl::TileOperation, const mbgl::OverscaledTileID&,
const std::string&) override;
void onSpriteLoaded(const std::optional<mbgl::style::Sprite>&) override;
void onSpriteError(const std::optional<mbgl::style::Sprite>&, std::exception_ptr) override;
void onSpriteRequested(const std::optional<mbgl::style::Sprite>&) override;
protected:
/// Cocoa map view that this adapter bridges to.
__weak MLNMapView* mapView = nullptr;
};