Files
MapLibreParticleLab/platform/default/mbgl/gl/headless_backend.hpp

47 lines
913 B
C++

#pragma once
#include <mbgl/map/backend.hpp>
#include <memory>
#include <functional>
namespace mbgl {
class HeadlessDisplay;
class HeadlessBackend : public Backend {
public:
HeadlessBackend();
HeadlessBackend(std::shared_ptr<HeadlessDisplay>);
~HeadlessBackend() override;
void updateAssumedState() override;
void invalidate() override;
struct Impl {
virtual ~Impl() {}
virtual void activateContext() = 0;
virtual void deactivateContext() {}
};
private:
// Implementation specific functions
gl::ProcAddress initializeExtension(const char*) override;
void activate() override;
void deactivate() override;
bool hasContext() const { return bool(impl); }
bool hasDisplay();
void createContext();
std::shared_ptr<HeadlessDisplay> display;
std::unique_ptr<Impl> impl;
bool active = false;
};
} // namespace mbgl