Map constructor takes Scheduler&, and consumers are expected to define an implementation. Therefore the interface must be public.
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include <memory>
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namespace mbgl {
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class Mailbox;
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/*
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A `Scheduler` is responsible for coordinating the processing of messages by
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one or more actors via their mailboxes. It's an abstract interface. Currently,
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the following concrete implementations exist:
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* `ThreadPool` can coordinate an unlimited number of actors over any number of
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threads via a pool, preserving the following behaviors:
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- Messages from each individual mailbox are processed in order
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- Only a single message from a mailbox is processed at a time; there is no
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concurrency within a mailbox
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Subject to these constraints, processing can happen on whatever thread in the
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pool is available.
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* `RunLoop` is a `Scheduler` that is typically used to create a mailbox and
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`ActorRef` for an object that lives on the main thread and is not itself wrapped
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as an `Actor`:
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auto mailbox = std::make_shared<Mailbox>(*util::RunLoop::Get());
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Actor<Worker> worker(threadPool, ActorRef<Foo>(*this, mailbox));
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*/
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class Scheduler {
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public:
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virtual ~Scheduler() = default;
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virtual void schedule(std::weak_ptr<Mailbox>) = 0;
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};
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} // namespace mbgl
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