Files
MapLibreParticleLab/include/mbgl/map/update.hpp
Konstantin Käfer 675ddddee7 Make pixelRatio constant across a Map object lifetime
also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00

22 lines
399 B
C++

#ifndef MBGL_MAP_UPDATE
#define MBGL_MAP_UPDATE
#include <cstdint>
namespace mbgl {
using UpdateType = uint32_t;
enum class Update : UpdateType {
Nothing = 0,
Dimensions = 1 << 1,
DefaultTransitionDuration = 1 << 2,
Classes = 1 << 3,
Zoom = 1 << 4,
RenderStill = 1 << 5,
};
}
#endif