Files
MapLibreParticleLab/platform/qt/src/qmapboxgl_map_renderer.cpp
Thiago Marcos P. Santos a5ef72a051 Use a shared scheduler on threads without a default scheduler
Render threads won't have a scheduler, so we create one that is
shared by all the maps rendering at this thread. The bad side
effect of this is that we need to wake up the render thread
to process events.

Mapbox GL should get rid of processing events on the render
thread. This solution is a workaround.
2018-06-15 19:33:27 +03:00

96 lines
2.6 KiB
C++

#include "qmapboxgl_map_renderer.hpp"
#include "qmapboxgl_scheduler.hpp"
#include <QThreadStorage>
#include <QtGlobal>
static bool needsToForceScheduler() {
static QThreadStorage<bool> force;
if (!force.hasLocalData()) {
force.setLocalData(mbgl::Scheduler::GetCurrent() == nullptr);
}
return force.localData();
};
static auto *getScheduler() {
static QThreadStorage<std::shared_ptr<QMapboxGLScheduler>> scheduler;
if (!scheduler.hasLocalData()) {
scheduler.setLocalData(std::make_shared<QMapboxGLScheduler>());
}
return scheduler.localData().get();
};
QMapboxGLMapRenderer::QMapboxGLMapRenderer(qreal pixelRatio,
mbgl::DefaultFileSource &fs, mbgl::ThreadPool &tp, QMapboxGLSettings::GLContextMode mode)
: m_renderer(std::make_unique<mbgl::Renderer>(m_backend, pixelRatio, fs, tp, static_cast<mbgl::GLContextMode>(mode)))
, m_forceScheduler(needsToForceScheduler())
{
// If we don't have a Scheduler on this thread, which
// is usually the case for render threads, use a shared
// dummy scheduler that needs to be explicitly forced to
// process events.
if (m_forceScheduler) {
auto scheduler = getScheduler();
if (mbgl::Scheduler::GetCurrent() == nullptr) {
mbgl::Scheduler::SetCurrent(scheduler);
}
connect(scheduler, SIGNAL(needsProcessing()), this, SIGNAL(needsRendering()));
}
}
QMapboxGLMapRenderer::~QMapboxGLMapRenderer()
{
MBGL_VERIFY_THREAD(tid);
}
void QMapboxGLMapRenderer::updateParameters(std::shared_ptr<mbgl::UpdateParameters> newParameters)
{
std::lock_guard<std::mutex> lock(m_updateMutex);
m_updateParameters = std::move(newParameters);
}
void QMapboxGLMapRenderer::updateFramebuffer(quint32 fbo, const mbgl::Size &size)
{
MBGL_VERIFY_THREAD(tid);
m_backend.updateFramebuffer(fbo, size);
}
void QMapboxGLMapRenderer::render()
{
MBGL_VERIFY_THREAD(tid);
std::shared_ptr<mbgl::UpdateParameters> params;
{
// Lock on the parameters
std::lock_guard<std::mutex> lock(m_updateMutex);
if (!m_updateParameters) {
return;
}
// Hold on to the update parameters during render
params = m_updateParameters;
}
// The OpenGL implementation automatically enables the OpenGL context for us.
mbgl::BackendScope scope(m_backend, mbgl::BackendScope::ScopeType::Implicit);
m_renderer->render(*params);
if (m_forceScheduler) {
getScheduler()->processEvents();
}
}
void QMapboxGLMapRenderer::setObserver(std::shared_ptr<mbgl::RendererObserver> observer)
{
m_renderer->setObserver(observer.get());
}