Files
MapLibreParticleLab/Makefile
Minh Nguyễn b8c39667ff [ios] Moved SDK from gyp into Xcode project
Added a new Cocoa Touch dynamic framework target and Cocoa Touch static library target to the main iOS Xcode project. The targets are based on the templates provided by Xcode. They contain headers and source files in the darwin/ and ios/ subdirectories. Headers are explicitly marked public or project-internal instead of implicitly by subdirectory.

The SDK targets have a few dependencies that are managed by mason. Transform the config.gypi generated by configure into an .xcconfig file that Xcode uses to fill in compiler and linker flags.

Removed the iossdk target from platform.gypi and pared down the platform-lib target. make iproj opens the overall Xcode workspace instead of just the core project.

Resolved some warnings that are only now appearing because we’re using the standard warning and error flags instead of the pedantic and somewhat inappropriate flags that were forced by the gyp configuration files. Removed a console message informing developers of a long-ago deleted delegate method; the message was triggering a “selector not found” warning. Conditionalized some deprecated symbol usage that’s still needed for the static framework but not the dynamic framework, due to differing minimum deployment targets.

Added a build phase to the static library target that copies headers for use with the static library itself. This would allow us to potentially include a header in the dynamic framework but not the static library and vice-versa.

Updated the changelog to note that unused SVG files have been removed from the distribution.
2016-04-16 22:45:59 -07:00

193 lines
5.8 KiB
Makefile

export BUILDTYPE ?= Release
export ENABLE_COVERAGE ?= 0
ifeq ($(shell uname -s), Darwin)
export JOBS ?= $(shell sysctl -n hw.ncpu)
else ifeq ($(shell uname -s), Linux)
export JOBS ?= $(shell grep --count processor /proc/cpuinfo)
else
$(error Cannot determine host platform)
endif
RUN = +$(MAKE) -f scripts/main.mk
default:
@printf "You must specify a valid target\n"
#### OS X targets ##############################################################
OSX_PROJ_PATH = build/osx-x86_64/platform/osx/platform.xcodeproj
osx:
$(RUN) PLATFORM=osx Xcode/All
$(OSX_PROJ_PATH): platform/osx/platform.gyp platform/osx/scripts/configure.sh mbgl.gypi test/test.gypi bin/*.gypi
$(RUN) PLATFORM=osx Xcode/__project__
xproj: $(OSX_PROJ_PATH)
open $(OSX_PROJ_PATH)
$(OSX_PROJ_PATH)/xcshareddata/xcschemes/osxtest.xcscheme: platform/osx/scripts/osxtest.xcscheme
mkdir -p $(basename $@)
cp $< $@
test-osx: $(OSX_PROJ_PATH) $(OSX_PROJ_PATH)/xcshareddata/xcschemes/osxtest.xcscheme node_modules/express
set -o pipefail && xcodebuild -project $(OSX_PROJ_PATH) -configuration $(BUILDTYPE) -target test build | xcpretty
ulimit -c unlimited && (build/osx-x86_64/$(BUILDTYPE)/test & pid=$$! && wait $$pid \
|| (lldb -c /cores/core.$$pid --batch --one-line 'thread backtrace all' --one-line 'quit' && exit 1))
set -o pipefail && xcodebuild -project $(OSX_PROJ_PATH) -configuration $(BUILDTYPE) -scheme osxtest test | xcpretty
#### iOS targets ##############################################################
IOS_PROJ_PATH = build/ios-all/platform/ios/platform.xcodeproj
$(IOS_PROJ_PATH): platform/ios/platform.gyp platform/ios/scripts/configure.sh mbgl.gypi test/test.gypi
$(RUN) PLATFORM=ios Xcode/__project__
ios: $(IOS_PROJ_PATH)
set -o pipefail && xcodebuild \
ARCHS=i386 ONLY_ACTIVE_ARCH=YES \
-configuration $(BUILDTYPE) -sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 6,OS=latest' \
-project $(IOS_PROJ_PATH) -target All build | xcpretty
iproj: $(IOS_PROJ_PATH)
open platform/ios/ios.xcworkspace
test-ios: ios
ios-sim start
ios-sim launch build/ios-all/$(BUILDTYPE)-iphonesimulator/ios-test.app --verbose
ipackage: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \
./platform/ios/scripts/package.sh
ipackage-strip: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO \
BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \
./platform/ios/scripts/package.sh
ipackage-sim: $(IOS_PROJ_PATH)
BUILDTYPE=Debug BITCODE=$(BITCODE) FORMAT=dynamic BUILD_DEVICE=false SYMBOLS=$(SYMBOLS) \
BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \
./platform/ios/scripts/package.sh
iframework: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=dynamic BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
ifabric: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO BUNDLE_RESOURCES=YES \
./platform/ios/scripts/package.sh
idocument:
OUTPUT=$(OUTPUT) ./platform/ios/scripts/document.sh
#### Android targets #####################################################
# Builds a particular android architecture.
android-lib-%:
$(RUN) PLATFORM=android SUBPLATFORM=$* Makefile/all
# Builds the default Android library
.PHONY: android-lib
android-lib: android-lib-arm-v7
# Builds the selected/default Android library
.PHONY: android
android: android-lib
cd platform/android && ./gradlew --parallel --max-workers=$(JOBS) assemble$(BUILDTYPE)
# Builds all android architectures for distribution.
.PHONY: apackage
apackage: android-lib-arm-v5 android-lib-arm-v7 android-lib-arm-v8 android-lib-x86 android-lib-x86-64 android-lib-mips
cd platform/android && ./gradlew --parallel-threads=$(JOBS) assemble$(BUILDTYPE)
test-android:
cd platform/android && ./gradlew testReleaseUnitTest --continue
#### Node targets #####################################################
node_modules: package.json
npm update # Install dependencies but don't run our own install script.
.PHONY: node
node: node_modules
$(RUN) PLATFORM=node Makefile/node
.PHONY: xnode
xnode:
$(RUN) Xcode/node
./platform/node/scripts/create_node_scheme.sh "node test" "`npm bin tape`/tape platform/node/test/js/**/*.test.js"
./platform/node/scripts/create_node_scheme.sh "npm run test-suite" "platform/node/test/render.test.js"
open ./build/binding.xcodeproj
.PHONY: test-node
test-node: node
npm test
npm run test-suite
#### Miscellaneous targets #####################################################
.PHONY: linux
linux: glfw-app render offline
.PHONY: test-linux
test-linux: test-*
.PHONY: glfw-app
glfw-app:
$(RUN) Makefile/glfw-app
.PHONY: run-glfw-app
run-glfw-app: glfw-app
$(RUN) run-glfw-app
.PHONY: run-valgrind-glfw-app
run-valgrind-glfw-app: glfw-app
$(RUN) run-valgrind-glfw-app
.PHONY: test
test:
$(RUN) Makefile/test
test-%: node_modules/express
$(RUN) test-$*
node_modules/express:
npm install express@4.11.1
.PHONY: check
check:
$(RUN) BUILDTYPE=Debug ENABLE_COVERAGE=1 check
.PHONY: render
render:
$(RUN) Makefile/mbgl-render
.PHONY: offline
offline:
$(RUN) Makefile/mbgl-offline
# Generates a compilation database with ninja for use in clang tooling
.PHONY: compdb
compdb:
$(RUN) Ninja/compdb
.PHONY: tidy
tidy:
$(RUN) tidy
clean:
-find ./deps/gyp -name "*.pyc" -exec rm {} \;
-find ./build -type f -not -path '*/*.xcodeproj/*' -exec rm {} \;
-rm -rf ./platform/android/MapboxGLAndroidSDK/build \
./platform/android/MapboxGLAndroidSDKTestApp/build \
./platform/android/MapboxGLAndroidSDK/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDKTestApp/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDK/src/main/assets
distclean: clean
-rm -rf ./mason_packages