All `MGLSource` pointers referencing the same logical source will now be object identical; similarly for `MGLStyleLayer`.
11 lines
117 B
C++
11 lines
117 B
C++
#pragma once
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#include <linb/any.hpp>
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namespace mbgl {
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using linb::any;
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using linb::any_cast;
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} // namespace mbgl
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