Files
MapLibreParticleLab/include/mbgl/style/property_value.hpp
John Firebaugh 591af0021b [core] Refactor RenderSource updates
* Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends.
* Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method
* Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method
* Remove Style& dependency TODO from GeometryTile and TileParameters
2017-06-05 19:38:08 -07:00

49 lines
1.5 KiB
C++

#pragma once
#include <mbgl/util/variant.hpp>
#include <mbgl/style/undefined.hpp>
#include <mbgl/style/function/camera_function.hpp>
namespace mbgl {
namespace style {
template <class T>
class PropertyValue {
private:
using Value = variant<Undefined, T, CameraFunction<T>>;
Value value;
friend bool operator==(const PropertyValue& lhs, const PropertyValue& rhs) {
return lhs.value == rhs.value;
}
friend bool operator!=(const PropertyValue& lhs, const PropertyValue& rhs) {
return !(lhs == rhs);
}
public:
PropertyValue() : value() {}
PropertyValue( T constant) : value(constant) {}
PropertyValue(CameraFunction<T> function) : value(function) {}
bool isUndefined() const { return value.which() == 0; }
bool isConstant() const { return value.which() == 1; }
bool isCameraFunction() const { return value.which() == 2; }
bool isDataDriven() const { return false; }
const T & asConstant() const { return value.template get< T >(); }
const CameraFunction<T>& asCameraFunction() const { return value.template get<CameraFunction<T>>(); }
template <typename Evaluator>
auto evaluate(const Evaluator& evaluator, TimePoint = {}) const {
return Value::visit(value, evaluator);
}
bool hasDataDrivenPropertyDifference(const PropertyValue<T>&) const {
return false;
}
};
} // namespace style
} // namespace mbgl