The `style::Layer` class now exposes all the properties contained at `style::LayerImpl`. This allowed to drop `style::Layer::accept()` method usage, avoid the repeated generated code and thus save some binary size. This patch is a part of the layers modularization effort.
119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
#pragma once
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#include <mbgl/util/peer.hpp>
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#include <mbgl/util/immutable.hpp>
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#include <mbgl/util/optional.hpp>
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#include <mbgl/style/layer_type.hpp>
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#include <mbgl/style/types.hpp>
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#include <mbgl/style/conversion.hpp>
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#include <cassert>
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#include <memory>
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#include <string>
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#include <stdexcept>
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namespace mbgl {
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namespace style {
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class FillLayer;
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class LineLayer;
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class CircleLayer;
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class SymbolLayer;
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class RasterLayer;
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class HillshadeLayer;
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class BackgroundLayer;
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class CustomLayer;
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class FillExtrusionLayer;
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class HeatmapLayer;
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class LayerObserver;
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class Filter;
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/**
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* The runtime representation of a [layer](https://www.mapbox.com/mapbox-gl-style-spec/#layers) from the Mapbox Style
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* Specification.
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*
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* `Layer` is an abstract base class; concrete derived classes are provided for each layer type. `Layer` contains
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* functionality that is common to all layer types:
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*
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* * Runtime type information: type predicates and casting
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* * Accessors for properties common to all layer types: ID, visibility, etc.
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* * Cloning and copying
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*
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* All other functionality lives in the derived classes. To instantiate a layer, create an instance of the desired
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* type, passing the ID:
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*
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* auto circleLayer = std::make_unique<CircleLayer>("my-circle-layer");
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*/
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class Layer {
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public:
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Layer(const Layer& ) = delete;
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Layer& operator=(const Layer&) = delete;
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virtual ~Layer();
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// Check whether this layer is of the given subtype.
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template <class T>
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bool is() const;
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// Dynamically cast this layer to the given subtype.
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template <class T>
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T* as() {
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return is<T>() ? reinterpret_cast<T*>(this) : nullptr;
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}
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template <class T>
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const T* as() const {
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return is<T>() ? reinterpret_cast<const T*>(this) : nullptr;
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}
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LayerType getType() const;
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std::string getID() const;
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// Source
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std::string getSourceID() const;
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std::string getSourceLayer() const;
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void setSourceLayer(const std::string& sourceLayer);
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// Filter
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const Filter& getFilter() const;
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void setFilter(const Filter&);
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// Visibility
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VisibilityType getVisibility() const;
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void setVisibility(VisibilityType);
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// Zoom range
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float getMinZoom() const;
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float getMaxZoom() const;
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void setMinZoom(float);
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void setMaxZoom(float);
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// Dynamic properties
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virtual optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) = 0;
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virtual optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) = 0;
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optional<conversion::Error> setVisibility(const conversion::Convertible& value);
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// Private implementation
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// TODO : We should not have public mutable data members.
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class Impl;
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Immutable<Impl> baseImpl;
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// Create a layer, copying all properties except id and paint properties from this layer.
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virtual std::unique_ptr<Layer> cloneRef(const std::string& id) const = 0;
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void setObserver(LayerObserver*);
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// For use in SDK bindings, which store a reference to a platform-native peer
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// object here, so that separately-obtained references to this object share
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// identical platform-native peers.
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util::peer peer;
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protected:
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Layer(Immutable<Impl>);
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virtual Mutable<Impl> mutableBaseImpl() const = 0;
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LayerObserver* observer = nullptr;
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};
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} // namespace style
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} // namespace mbgl
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