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MapLibreParticleLab/shaders/background.fragment.glsl
mwilsnd 4828cc7a8b Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
2023-04-13 23:24:45 +02:00

11 lines
162 B
GLSL

uniform vec4 u_color;
uniform float u_opacity;
void main() {
fragColor = u_color * u_opacity;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}