10 lines
202 B
GLSL
10 lines
202 B
GLSL
uniform highp vec4 u_color;
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uniform sampler2D u_overlay;
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in vec2 v_uv;
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void main() {
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vec4 overlay_color = texture(u_overlay, v_uv);
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fragColor = mix(u_color, overlay_color, overlay_color.a);
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}
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