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MapLibreParticleLab/include/mbgl/shaders/mtl/shader_program.hpp

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C++

#pragma once
#include <mbgl/shaders/shader_program_base.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mbgl/mtl/uniform_block.hpp>
#include <mbgl/mtl/vertex_attribute.hpp>
#include <Foundation/NSSharedPtr.hpp>
#include <optional>
#include <string>
#include <unordered_map>
namespace mbgl {
namespace shaders {
struct AttributeInfo {
constexpr AttributeInfo(std::size_t index_, gfx::AttributeDataType dataType_, std::size_t id_)
: index(index_),
dataType(dataType_),
id(id_) {}
std::size_t index;
gfx::AttributeDataType dataType;
std::size_t id;
};
struct UniformBlockInfo {
constexpr UniformBlockInfo(std::size_t index_, bool vertex_, bool fragment_, std::size_t size_, std::size_t id_)
: index(index_),
vertex(vertex_),
fragment(fragment_),
size(size_),
id(id_) {}
std::size_t index;
bool vertex;
bool fragment;
std::size_t size;
std::size_t id;
};
struct TextureInfo {
constexpr TextureInfo(std::size_t index_, std::size_t id_)
: index(index_),
id(id_) {}
std::size_t index;
std::size_t id;
};
} // namespace shaders
namespace mtl {
class RenderableResource;
class RendererBackend;
class ShaderProgram;
using UniqueShaderProgram = std::unique_ptr<ShaderProgram>;
class ShaderProgram final : public gfx::ShaderProgramBase {
public:
ShaderProgram(std::string name,
RendererBackend& backend,
MTLFunctionPtr vertexFunction,
MTLFunctionPtr fragmentFunction);
~ShaderProgram() noexcept override;
static constexpr std::string_view Name{"GenericMTLShader"};
const std::string_view typeName() const noexcept override { return Name; }
MTLRenderPipelineStatePtr getRenderPipelineState(const gfx::Renderable&,
const MTLVertexDescriptorPtr&,
const gfx::ColorMode& colorMode) const;
std::optional<size_t> getSamplerLocation(const size_t id) const override;
const gfx::VertexAttributeArray& getVertexAttributes() const override { return vertexAttributes; }
const gfx::VertexAttributeArray& getInstanceAttributes() const override { return instanceAttributes; }
const gfx::UniformBlockArray& getUniformBlocks() const override { return uniformBlocks; }
gfx::UniformBlockArray& mutableUniformBlocks() override { return uniformBlocks; }
void initAttribute(const shaders::AttributeInfo&);
void initInstanceAttribute(const shaders::AttributeInfo&);
void initUniformBlock(const shaders::UniformBlockInfo&);
void initTexture(const shaders::TextureInfo&);
protected:
std::string shaderName;
RendererBackend& backend;
MTLFunctionPtr vertexFunction;
MTLFunctionPtr fragmentFunction;
UniformBlockArray uniformBlocks;
VertexAttributeArray vertexAttributes;
VertexAttributeArray instanceAttributes;
std::array<std::optional<size_t>, shaders::maxTextureCountPerShader> textureBindings;
};
} // namespace mtl
} // namespace mbgl