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MapLibreParticleLab/include/mbgl/shaders/gl/drawable_wide_vector.hpp

17 lines
434 B
C++

// Generated code, do not modify this file!
#pragma once
#include <mbgl/shaders/shader_source.hpp>
namespace mbgl {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::WideVectorShader, gfx::Backend::Type::OpenGL> {
static constexpr const char* name = "WideVectorShader";
static constexpr const char* vertex = R"()";
static constexpr const char* fragment = R"()";
};
} // namespace shaders
} // namespace mbgl