Files
MapLibreParticleLab/src/mbgl/renderer/sources/render_vector_source.hpp

23 lines
711 B
C++

#pragma once
#include <mbgl/renderer/sources/render_tile_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/vector_source_impl.hpp>
namespace mbgl {
class RenderVectorSource final : public RenderTileSetSource {
public:
explicit RenderVectorSource(Immutable<style::VectorSource::Impl>, const TaggedScheduler&);
private:
void updateInternal(const Tileset&,
const std::vector<Immutable<style::LayerProperties>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&) override;
const std::optional<Tileset>& getTileset() const override;
};
} // namespace mbgl