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MapLibreParticleLab/include/mbgl/util/interpolate.hpp
Tim Sylvester 705bdfb3de add noexcepts (#2119)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-04-08 15:39:18 +00:00

174 lines
5.5 KiB
C++

#pragma once
#include <mbgl/style/expression/value.hpp>
#include <mbgl/style/position.hpp>
#include <mbgl/style/rotation.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/range.hpp>
#include <array>
#include <vector>
#include <string>
#include <type_traits>
#include <utility>
namespace mbgl {
namespace util {
float interpolationFactor(float base, Range<float> range, float z) noexcept;
template <class T, class Enabled = void>
struct Interpolator;
template <typename T>
T interpolate(const T& a, const T& b, const double t) {
return Interpolator<T>()(a, b, t);
}
template <typename T>
T interpolate(const T& a, const T& b, const float t) {
return Interpolator<T>()(a, b, t);
}
template <class T, class Enabled>
struct Interpolator {
T operator()(const T& a, const T& b, const double t) const { return a * (1.0 - t) + b * t; }
};
template <>
struct Interpolator<float> {
float operator()(const float& a, const float& b, const float t) const noexcept { return a * (1.0f - t) + b * t; }
float operator()(const float& a, const float& b, const double t) const noexcept {
return static_cast<float>(a * (1.0 - t) + b * t);
}
};
template <class T, std::size_t N>
struct Interpolator<std::array<T, N>> {
private:
using Array = std::array<T, N>;
template <std::size_t... I>
Array operator()(const Array& a, const Array& b, const double t, std::index_sequence<I...>) noexcept {
return {{interpolate(a[I], b[I], t)...}};
}
public:
Array operator()(const Array& a, const Array& b, const double t) noexcept {
return operator()(a, b, t, std::make_index_sequence<N>());
}
};
template <std::size_t N>
struct Interpolator<std::array<float, N>> {
private:
using Array = std::array<float, N>;
template <std::size_t... I>
Array operator()(const Array& a, const Array& b, const float t, std::index_sequence<I...>) noexcept {
return {{interpolate(a[I], b[I], t)...}};
}
public:
Array operator()(const Array& a, const Array& b, const float t) noexcept {
return operator()(a, b, t, std::make_index_sequence<N>());
}
};
/// In order to accept Array<Number, N> as an output value for Curve
/// expressions, we need to have an interpolatable std::vector type.
/// However, style properties like line-dasharray are represented using
/// std::vector<float>, and should NOT be considered interpolatable.
/// So, we use std::vector<Value> to represent expression array values,
/// asserting that (a) the vectors are the same size, and (b) they contain
/// only numeric values. (These invariants should be relatively safe,
/// being enforced by the expression type system.)
template <>
struct Interpolator<std::vector<style::expression::Value>> {
std::vector<style::expression::Value> operator()(const std::vector<style::expression::Value>& a,
const std::vector<style::expression::Value>& b,
const double t) const {
assert(a.size() == b.size());
if (a.empty()) return {};
std::vector<style::expression::Value> result;
for (std::size_t i = 0; i < a.size(); i++) {
assert(a[i].template is<double>());
assert(b[i].template is<double>());
style::expression::Value item = interpolate(a[i].template get<double>(), b[i].template get<double>(), t);
result.push_back(item);
}
return result;
}
};
template <>
struct Interpolator<style::Position> {
public:
style::Position operator()(const style::Position& a, const style::Position& b, const float t) noexcept {
auto pos = style::Position();
auto interpolated = interpolate(a.getCartesian(), b.getCartesian(), t);
pos.setCartesian(interpolated);
return {pos};
}
};
template <>
struct Interpolator<Color> {
public:
Color operator()(const Color& a, const Color& b, const float t) noexcept {
return {interpolate(a.r, b.r, t), interpolate(a.g, b.g, t), interpolate(a.b, b.b, t), interpolate(a.a, b.a, t)};
}
Color operator()(const Color& a, const Color& b, const double t) noexcept {
return {interpolate(a.r, b.r, t), interpolate(a.g, b.g, t), interpolate(a.b, b.b, t), interpolate(a.a, b.a, t)};
}
};
template <>
struct Interpolator<style::Rotation> {
public:
style::Rotation operator()(const style::Rotation& a, const style::Rotation& b, const double t) noexcept {
assert(a.period() == b.period());
auto period = a.period();
auto aAngle = std::fmod(a.getAngle(), period);
auto bAngle = std::fmod(b.getAngle(), period);
if (aAngle - bAngle > period * 0.5) {
return {std::fmod(aAngle * (1.0 - t) + (bAngle + period) * t, period)};
}
if (aAngle - bAngle < period * -0.5) {
return {std::fmod((aAngle + period) * (1.0 - t) + bAngle * t, period)};
}
return {aAngle * (1.0 - t) + bAngle * t};
}
};
struct Uninterpolated {
template <class T>
T operator()(const T& a, const T&, const double) const {
return a;
}
};
template <>
struct Interpolator<bool> : Uninterpolated {};
template <class T>
struct Interpolator<T, typename std::enable_if_t<std::is_enum_v<T>>> : Uninterpolated {};
template <>
struct Interpolator<std::string> : Uninterpolated {};
template <class T>
struct Interpolator<std::vector<T>> : Uninterpolated {};
template <class T>
struct Interpolatable
: std::conditional_t<!std::is_base_of_v<Uninterpolated, Interpolator<T>>, std::true_type, std::false_type> {};
} // namespace util
} // namespace mbgl