Files
MapLibreParticleLab/shaders/drawable.heatmap_texture.vertex.glsl
Alex Cristici f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00

30 lines
728 B
GLSL

layout (location = 0) in vec2 a_pos;
out vec2 v_pos;
layout (std140) uniform GlobalPaintParamsUBO {
highp vec2 u_pattern_atlas_texsize;
highp vec2 u_units_to_pixels;
highp vec2 u_world_size;
highp float u_camera_to_center_distance;
highp float u_symbol_fade_change;
highp float u_aspect_ratio;
highp float u_pixel_ratio;
highp float u_map_zoom;
lowp float global_pad1;
};
layout (std140) uniform HeatmapTexturePropsUBO {
highp mat4 u_matrix;
highp float u_opacity;
lowp float props_pad1;
lowp float props_pad2;
lowp float props_pad3;
};
void main() {
gl_Position = u_matrix * vec4(a_pos * u_world_size, 0, 1);
v_pos.x = a_pos.x;
v_pos.y = 1.0 - a_pos.y;
}