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MapLibreParticleLab/include/mbgl/vulkan/vertex_buffer_resource.hpp
Adrian Cojocaru 072aa32e8b Vulkan renderer backend (#2564)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-08-01 22:49:49 +03:00

33 lines
936 B
C++

#pragma once
#include <mbgl/vulkan/buffer_resource.hpp>
#include <memory>
namespace mbgl {
namespace vulkan {
class VertexBufferResource : public gfx::VertexBufferResource {
public:
VertexBufferResource() noexcept = delete;
VertexBufferResource(BufferResource&& buffer_) noexcept
: buffer(std::move(buffer_)) {}
VertexBufferResource(VertexBufferResource&& other) noexcept
: buffer(std::move(other.buffer)) {}
~VertexBufferResource() noexcept override = default;
std::size_t getSizeInBytes() const noexcept { return buffer.getSizeInBytes(); }
const void* contents() const noexcept { return buffer.contents(); }
BufferResource& get() noexcept { return buffer; }
const BufferResource& get() const noexcept { return buffer; }
protected:
BufferResource buffer;
};
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
} // namespace vulkan
} // namespace mbgl