42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#ifndef MBGL_PLATFORM_PLATFORM
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#define MBGL_PLATFORM_PLATFORM
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#include <mbgl/platform/response.hpp>
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#include <mbgl/util/uv.hpp>
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#include <memory>
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#include <string>
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namespace mbgl {
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namespace platform {
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class Request;
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// Makes an HTTP request of a URL, preferrably on a background thread, and calls a function with the
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// results in the original thread (which runs the libuv loop).
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// If the loop pointer is NULL, the callback function will be called on an arbitrary thread.
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// Returns a cancellable request.
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std::shared_ptr<Request> request_http(const std::string &url,
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std::function<void(Response *)> callback,
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std::shared_ptr<uv::loop> loop = nullptr);
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// Uppercase a string, potentially using platform-specific routines.
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std::string uppercase(const std::string &string);
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// Lowercase a string, potentially using platform-specific routines.
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std::string lowercase(const std::string &string);
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// Cancels an HTTP request.
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void cancel_request_http(const std::shared_ptr<Request> &req);
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// Shows an alpha image with the specified dimensions in a named window.
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void show_debug_image(std::string name, const char *data, size_t width, size_t height);
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// Shows an alpha image with the specified dimensions in a named window.
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void show_color_debug_image(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
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}
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}
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#endif
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