Files
MapLibreParticleLab/platform/android/src/android_renderer_frontend.cpp
2017-09-22 23:33:56 +03:00

118 lines
4.2 KiB
C++

#include "android_renderer_frontend.hpp"
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/util/thread.hpp>
#include <mbgl/util/run_loop.hpp>
#include "android_renderer_backend.hpp"
namespace mbgl {
namespace android {
// Forwards RendererObserver signals to the given
// Delegate RendererObserver on the given RunLoop
class ForwardingRendererObserver : public RendererObserver {
public:
ForwardingRendererObserver(util::RunLoop& mapRunLoop, RendererObserver& delegate_)
: mailbox(std::make_shared<Mailbox>(mapRunLoop))
, delegate(delegate_, mailbox) {
}
~ForwardingRendererObserver() {
mailbox->close();
}
void onInvalidate() override {
delegate.invoke(&RendererObserver::onInvalidate);
}
void onResourceError(std::exception_ptr err) override {
delegate.invoke(&RendererObserver::onResourceError, err);
}
void onWillStartRenderingMap() override {
delegate.invoke(&RendererObserver::onWillStartRenderingMap);
}
void onWillStartRenderingFrame() override {
delegate.invoke(&RendererObserver::onWillStartRenderingFrame);
}
void onDidFinishRenderingFrame(RenderMode mode, bool repaintNeeded) override {
delegate.invoke(&RendererObserver::onDidFinishRenderingFrame, mode, repaintNeeded);
}
void onDidFinishRenderingMap() override {
delegate.invoke(&RendererObserver::onDidFinishRenderingMap);
}
private:
std::shared_ptr<Mailbox> mailbox;
ActorRef<RendererObserver> delegate;
};
AndroidRendererFrontend::AndroidRendererFrontend(MapRenderer& mapRenderer_)
: mapRenderer(mapRenderer_)
, mapRunLoop(util::RunLoop::Get()) {
}
AndroidRendererFrontend::~AndroidRendererFrontend() = default;
void AndroidRendererFrontend::reset() {
mapRenderer.reset();
}
void AndroidRendererFrontend::setObserver(RendererObserver& observer) {
assert (util::RunLoop::Get());
// Don't call the Renderer directly, but use MapRenderer#setObserver to make sure
// the Renderer may be re-initialised without losing the RendererObserver reference.
mapRenderer.setObserver(std::make_unique<ForwardingRendererObserver>(*mapRunLoop, observer));
}
void AndroidRendererFrontend::update(std::shared_ptr<UpdateParameters> params) {
mapRenderer.update(std::move(params));
mapRenderer.requestRender();
}
void AndroidRendererFrontend::onLowMemory() {
mapRenderer.actor().invoke(&Renderer::onLowMemory);
}
std::vector<Feature> AndroidRendererFrontend::querySourceFeatures(const std::string& sourceID,
const SourceQueryOptions& options) const {
// Waits for the result from the orchestration thread and returns
return mapRenderer.actor().ask(&Renderer::querySourceFeatures, sourceID, options).get();
}
std::vector<Feature> AndroidRendererFrontend::queryRenderedFeatures(const ScreenBox& box,
const RenderedQueryOptions& options) const {
// Select the right overloaded method
std::vector<Feature> (Renderer::*fn)(const ScreenBox&, const RenderedQueryOptions&) const = &Renderer::queryRenderedFeatures;
// Waits for the result from the orchestration thread and returns
return mapRenderer.actor().ask(fn, box, options).get();
}
std::vector<Feature> AndroidRendererFrontend::queryRenderedFeatures(const ScreenCoordinate& point,
const RenderedQueryOptions& options) const {
// Select the right overloaded method
std::vector<Feature> (Renderer::*fn)(const ScreenCoordinate&, const RenderedQueryOptions&) const = &Renderer::queryRenderedFeatures;
// Waits for the result from the orchestration thread and returns
return mapRenderer.actor().ask(fn, point, options).get();
}
AnnotationIDs AndroidRendererFrontend::queryPointAnnotations(const ScreenBox& box) const {
// Waits for the result from the orchestration thread and returns
return mapRenderer.actor().ask(&Renderer::queryPointAnnotations, box).get();
}
} // namespace android
} // namespace mbgl