Files
MapLibreParticleLab/src/mbgl/util/offscreen_texture.hpp
2019-04-05 11:49:17 +02:00

40 lines
956 B
C++

#pragma once
#include <mbgl/gfx/renderbuffer.hpp>
#include <mbgl/util/image.hpp>
namespace mbgl {
namespace gfx {
class Context;
class Texture;
} // namespace gfx
class OffscreenTexture {
public:
OffscreenTexture(gfx::Context&,
Size size = { 256, 256 },
gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte);
OffscreenTexture(gfx::Context&,
Size size,
gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>&,
gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);
void bind();
PremultipliedImage readStillImage();
gfx::Texture& getTexture();
const Size& getSize() const;
private:
class Impl;
std::unique_ptr<Impl> impl;
};
} // namespace mbgl