Files
MapLibreParticleLab/src/mbgl/vulkan/texture2d.cpp

823 lines
32 KiB
C++

#include <mbgl/vulkan/texture2d.hpp>
#include <mbgl/vulkan/context.hpp>
#include <mbgl/vulkan/render_pass.hpp>
#include <mbgl/vulkan/upload_pass.hpp>
#include <mbgl/vulkan/buffer_resource.hpp>
#include <mbgl/vulkan/command_encoder.hpp>
#include <mbgl/util/logging.hpp>
#include <cmath>
namespace mbgl {
namespace vulkan {
bool ImageAllocation::create(const VmaAllocationCreateInfo& allocInfo, const vk::ImageCreateInfo& imageInfo) {
VkImage image_;
VkResult result = vmaCreateImage(
allocator, reinterpret_cast<const VkImageCreateInfo*>(&imageInfo), &allocInfo, &image_, &allocation, nullptr);
if (result != VK_SUCCESS) {
return false;
}
image = vk::Image(image_);
return true;
}
void ImageAllocation::destroy() {
imageView.reset();
vmaDestroyImage(allocator, VkImage(image), allocation);
image = nullptr;
}
void ImageAllocation::setName([[maybe_unused]] const std::string& name) const {
#ifdef ENABLE_VMA_DEBUG
if (allocation) {
vmaSetAllocationName(allocator, allocation, name.data());
}
#endif
}
Texture2D::Texture2D(Context& context_)
: context(context_) {}
Texture2D::~Texture2D() {
destroy(true);
}
gfx::Texture2D& Texture2D::setSamplerConfiguration(const SamplerState& samplerState_) noexcept {
if (samplerState.filter == samplerState_.filter && samplerState.wrapU == samplerState_.wrapU &&
samplerState.wrapV == samplerState_.wrapV) {
return *this;
}
samplerState = samplerState_;
samplerStateDirty = true;
return *this;
}
gfx::Texture2D& Texture2D::setFormat(gfx::TexturePixelType pixelFormat_,
gfx::TextureChannelDataType channelType_) noexcept {
if (pixelFormat_ == pixelFormat && channelType_ == channelType) {
return *this;
}
destroyTexture();
pixelFormat = pixelFormat_;
channelType = channelType_;
textureDirty = true;
return *this;
}
gfx::Texture2D& Texture2D::setSize(mbgl::Size size_) noexcept {
if (size_ == size) {
return *this;
}
destroyTexture();
size = size_;
textureDirty = true;
return *this;
}
gfx::Texture2D& Texture2D::setImage(std::shared_ptr<PremultipliedImage> image_) noexcept {
imageData = std::move(image_);
return *this;
}
gfx::Texture2D& Texture2D::setUsage(Texture2DUsage value) noexcept {
textureUsage = value;
textureDirty = true;
return *this;
}
size_t Texture2D::getDataSize() const noexcept {
return Texture2D::getPixelStride() * size.width * size.height;
}
size_t Texture2D::getPixelStride() const noexcept {
switch (channelType) {
case gfx::TextureChannelDataType::UnsignedByte:
return 1 * Texture2D::numChannels();
case gfx::TextureChannelDataType::HalfFloat:
return 2 * Texture2D::numChannels();
case gfx::TextureChannelDataType::Float:
return 4 * Texture2D::numChannels();
default:
return 0;
}
}
size_t Texture2D::numChannels() const noexcept {
switch (pixelFormat) {
case gfx::TexturePixelType::RGBA:
return 4;
case gfx::TexturePixelType::Alpha:
return 1;
case gfx::TexturePixelType::Stencil:
return 1;
case gfx::TexturePixelType::Depth:
return 1;
default:
return 0;
}
}
void Texture2D::create() {
if (textureDirty) {
createTexture();
}
}
void Texture2D::destroy(bool deferred) noexcept {
destroyTexture(deferred);
destroySampler(deferred);
}
void Texture2D::upload() {
if (!imageData) return;
upload(imageData->data.get(), imageData->size);
imageData.reset();
}
void Texture2D::upload(const void* pixelData, const Size& size_) {
setSize(size_);
uploadSubRegion(pixelData, size_, 0, 0);
}
void Texture2D::uploadSubRegion(const void* pixelData, const Size& size_, uint16_t xOffset, uint16_t yOffset) {
if (!pixelData || size_.width == 0 || size_.height == 0) return;
const auto& encoder = context.createCommandEncoder();
const auto& encoderImpl = static_cast<const CommandEncoder&>(*encoder);
uploadSubRegion(pixelData, size_, xOffset, yOffset, encoderImpl.getCommandBuffer(), false);
}
void Texture2D::uploadSubRegion(const void* pixelData,
const Size& size_,
uint16_t xOffset,
uint16_t yOffset,
const vk::UniqueCommandBuffer& commandBuffer,
bool submit) {
if (!pixelData || size_.width == 0 || size_.height == 0) return;
create();
if (!imageAllocation) return;
const auto& backend = context.getBackend();
const auto& allocator = backend.getAllocator();
const auto bufferInfo = vk::BufferCreateInfo()
.setSize(static_cast<vk::DeviceSize>(size_.width) * size_.height * getPixelStride())
.setUsage(vk::BufferUsageFlagBits::eTransferSrc)
.setSharingMode(vk::SharingMode::eExclusive);
VmaAllocationCreateInfo allocationInfo = {};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
allocationInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
SharedBufferAllocation bufferAllocation = std::make_shared<BufferAllocation>(allocator);
if (!bufferAllocation->create(allocationInfo, bufferInfo)) {
mbgl::Log::Error(mbgl::Event::Render, "Vulkan texture buffer allocation failed");
throw std::bad_alloc();
}
vmaMapMemory(allocator, bufferAllocation->allocation, &bufferAllocation->mappedBuffer);
memcpy(bufferAllocation->mappedBuffer, pixelData, bufferInfo.size);
transitionToTransferWriteLayout(commandBuffer);
const auto region = vk::BufferImageCopy()
.setBufferOffset(0)
.setBufferRowLength(size_.width)
.setImageSubresource(vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1))
.setImageOffset(vk::Offset3D(xOffset, yOffset))
.setImageExtent(vk::Extent3D(size_.width, size_.height, 1));
commandBuffer->copyBufferToImage(
bufferAllocation->buffer, imageAllocation->image, imageLayout, region, backend.getDispatcher());
if (samplerState.mipmapped && textureUsage == Texture2DUsage::ShaderInput) {
generateMips(commandBuffer);
} else if (textureUsage == Texture2DUsage::Blit) {
transitionToTransferReadLayout(commandBuffer);
} else {
transitionToShaderReadLayout(commandBuffer);
}
if (submit) {
commandBuffer->end(context.getBackend().getDispatcher());
context.submitOneTimeCommand(commandBuffer);
bufferAllocation.reset();
} else {
context.enqueueDeletion([buffAlloc = std::move(bufferAllocation)](auto&) mutable { buffAlloc.reset(); });
}
context.threadSafeAccessRenderingStats([&](gfx::RenderingStats& stats) {
stats.numTextureUpdates++;
stats.textureUpdateBytes += bufferInfo.size;
});
}
vk::Format Texture2D::vulkanFormat(const gfx::TexturePixelType pixel, gfx::TextureChannelDataType channel) {
// depth/stencil are packed formats
if (pixel == gfx::TexturePixelType::Stencil) return vk::Format::eS8Uint;
if (pixel == gfx::TexturePixelType::Depth) return vk::Format::eUndefined;
if (pixel == gfx::TexturePixelType::Alpha) {
switch (channel) {
case gfx::TextureChannelDataType::UnsignedByte:
return vk::Format::eR8Unorm;
case gfx::TextureChannelDataType::HalfFloat:
return vk::Format::eR16Sfloat;
case gfx::TextureChannelDataType::Float:
return vk::Format::eR32Sfloat;
}
}
if (pixel == gfx::TexturePixelType::RGBA) {
switch (channel) {
case gfx::TextureChannelDataType::UnsignedByte:
return vk::Format::eR8G8B8A8Unorm;
case gfx::TextureChannelDataType::HalfFloat:
return vk::Format::eR16G16B16A16Sfloat;
case gfx::TextureChannelDataType::Float:
return vk::Format::eR32G32B32A32Sfloat;
}
}
return vk::Format::eUndefined;
}
vk::Filter Texture2D::vulkanFilter(const gfx::TextureFilterType type) {
switch (type) {
default:
[[fallthrough]];
case gfx::TextureFilterType::Nearest:
return vk::Filter::eNearest;
case gfx::TextureFilterType::Linear:
return vk::Filter::eLinear;
}
}
vk::SamplerAddressMode Texture2D::vulkanAddressMode(const gfx::TextureWrapType type) {
switch (type) {
default:
[[fallthrough]];
case gfx::TextureWrapType::Clamp:
return vk::SamplerAddressMode::eClampToEdge;
case gfx::TextureWrapType::Repeat:
return vk::SamplerAddressMode::eRepeat;
}
}
void Texture2D::createTexture() {
if (size.width == 0 || size.height == 0) return;
destroyTexture();
const auto& backend = context.getBackend();
const auto format = vulkanFormat(pixelFormat, channelType);
vk::ImageUsageFlags imageUsage;
vk::ImageTiling imageTiling;
switch (textureUsage) {
default:
case Texture2DUsage::ShaderInput:
imageUsage = vk::ImageUsageFlags() | vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eSampled;
imageTiling = vk::ImageTiling::eOptimal;
if (samplerState.mipmapped) {
imageUsage |= vk::ImageUsageFlagBits::eTransferSrc;
}
break;
case Texture2DUsage::Attachment:
imageUsage = vk::ImageUsageFlags() | vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferSrc;
imageTiling = vk::ImageTiling::eOptimal;
break;
case Texture2DUsage::Read:
imageUsage = vk::ImageUsageFlags() | vk::ImageUsageFlagBits::eTransferDst;
imageTiling = vk::ImageTiling::eLinear;
break;
case Texture2DUsage::Blit:
imageUsage = vk::ImageUsageFlags() | vk::ImageUsageFlagBits::eSampled |
vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eTransferSrc;
imageTiling = vk::ImageTiling::eLinear;
break;
}
const auto imageCreateInfo = vk::ImageCreateInfo()
.setImageType(vk::ImageType::e2D)
.setFormat(format)
.setExtent({size.width, size.height, 1})
.setMipLevels(getMipLevels())
.setArrayLayers(1)
.setSamples(vk::SampleCountFlagBits::e1)
.setTiling(imageTiling)
.setUsage(imageUsage)
.setSharingMode(vk::SharingMode::eExclusive)
.setInitialLayout(vk::ImageLayout::eUndefined);
VmaAllocationCreateInfo allocCreateInfo = {};
if (textureUsage != Texture2DUsage::Read) {
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocCreateInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
} else {
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
allocCreateInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
}
imageAllocation = std::make_shared<ImageAllocation>(backend.getAllocator());
if (!imageAllocation->create(allocCreateInfo, imageCreateInfo)) {
mbgl::Log::Error(mbgl::Event::Render, "Vulkan texture allocation failed");
throw std::bad_alloc();
}
// defaults to eIdentity
vk::ComponentMapping imageSwizzle;
// alpha only format (eA8UnormKHR) is not part of core
// use a R8 texture and map red channel to alpha
if (pixelFormat == gfx::TexturePixelType::Alpha) {
imageSwizzle = vk::ComponentMapping(vk::ComponentSwizzle::eZero,
vk::ComponentSwizzle::eZero,
vk::ComponentSwizzle::eZero,
vk::ComponentSwizzle::eR);
}
if (textureUsage != Texture2DUsage::Read) {
auto imageViewCreateInfo = vk::ImageViewCreateInfo()
.setImage(imageAllocation->image)
.setViewType(vk::ImageViewType::e2D)
.setFormat(format)
.setComponents(imageSwizzle)
.setSubresourceRange(
{vk::ImageAspectFlagBits::eColor, 0, imageCreateInfo.mipLevels, 0, 1});
imageAllocation->imageView = backend.getDevice()->createImageViewUnique(
imageViewCreateInfo, nullptr, backend.getDispatcher());
}
// if the image is used as an attachment
// it's layout is managed by the render pass
if (textureUsage == Texture2DUsage::Attachment) {
imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
} else {
imageLayout = imageCreateInfo.initialLayout;
}
context.threadSafeAccessRenderingStats([&](gfx::RenderingStats& stats) {
stats.numCreatedTextures++;
stats.numActiveTextures++;
stats.memTextures += getDataSize();
});
textureDirty = false;
lastModified = util::MonotonicTimer::now();
}
void Texture2D::createSampler() {
destroySampler();
const auto& backend = context.getBackend();
const auto filter = vulkanFilter(samplerState.filter);
const auto addressModeU = vulkanAddressMode(samplerState.wrapU);
const auto addressModeV = vulkanAddressMode(samplerState.wrapV);
auto samplerCreateInfo = vk::SamplerCreateInfo()
.setMinFilter(filter)
.setMagFilter(filter)
.setMinLod(0.0f)
.setMaxLod(static_cast<float>(getMipLevels() - 1))
.setAddressModeU(addressModeU)
.setAddressModeV(addressModeV)
.setAddressModeW(vk::SamplerAddressMode::eRepeat);
if (samplerState.mipmapped) {
samplerCreateInfo.setMipmapMode(vk::SamplerMipmapMode::eLinear);
}
if (samplerState.maxAnisotropy != 1 && backend.getDeviceFeatures().samplerAnisotropy) {
const auto deviceMaxAnisotropy = static_cast<uint8_t>(
backend.getDeviceProperties().limits.maxSamplerAnisotropy);
const auto maxAnisotropy = std::min(deviceMaxAnisotropy, samplerState.maxAnisotropy);
samplerCreateInfo.setAnisotropyEnable(true).setMaxAnisotropy(maxAnisotropy);
}
sampler = backend.getDevice()->createSampler(samplerCreateInfo, nullptr, backend.getDispatcher());
if (!sampler) {
throw std::bad_alloc();
}
samplerStateDirty = false;
lastModified = util::MonotonicTimer::now();
}
void Texture2D::destroyTexture(bool deferred) {
if (imageAllocation) {
if (deferred) {
context.enqueueDeletion([allocation = std::move(imageAllocation)](auto&) mutable { allocation.reset(); });
} else {
imageAllocation.reset();
}
imageLayout = vk::ImageLayout::eUndefined;
context.threadSafeAccessRenderingStats([&](gfx::RenderingStats& stats) {
stats.numActiveTextures--;
stats.memTextures -= Texture2D::getDataSize();
});
}
}
void Texture2D::destroySampler(bool deferred) {
if (sampler) {
if (deferred) {
context.enqueueDeletion([sampler_ = std::move(sampler)](auto& context_) mutable {
context_.getBackend().getDevice()->destroySampler(
sampler_, nullptr, context_.getBackend().getDispatcher());
});
} else {
context.getBackend().getDevice()->destroySampler(sampler, nullptr, context.getBackend().getDispatcher());
}
sampler = nullptr;
}
}
void Texture2D::transitionToTransferWriteLayout(const vk::UniqueCommandBuffer& buffer) {
const auto barrier = vk::ImageMemoryBarrier()
.setImage(imageAllocation->image)
.setOldLayout(imageLayout)
.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
.setSrcAccessMask({})
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSrcQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setDstQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setSubresourceRange({vk::ImageAspectFlagBits::eColor, 0, getMipLevels(), 0, 1});
buffer->pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eTransfer,
{},
nullptr,
nullptr,
barrier,
context.getBackend().getDispatcher());
imageLayout = barrier.newLayout;
}
void Texture2D::transitionToTransferReadLayout(const vk::UniqueCommandBuffer& buffer) {
const auto barrier = vk::ImageMemoryBarrier()
.setImage(imageAllocation->image)
.setOldLayout(imageLayout)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSrcQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setDstQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setSubresourceRange({vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
buffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{},
nullptr,
nullptr,
barrier,
context.getBackend().getDispatcher());
imageLayout = barrier.newLayout;
}
void Texture2D::transitionToShaderReadLayout(const vk::UniqueCommandBuffer& buffer) {
const auto srcAccessMask = imageLayout == vk::ImageLayout::eTransferSrcOptimal ? vk::AccessFlagBits::eTransferRead
: vk::AccessFlagBits::eTransferWrite;
const auto barrier = vk::ImageMemoryBarrier()
.setImage(imageAllocation->image)
.setOldLayout(imageLayout)
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setSrcAccessMask(srcAccessMask)
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSrcQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setDstQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setSubresourceRange({vk::ImageAspectFlagBits::eColor, 0, getMipLevels(), 0, 1});
buffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{},
nullptr,
nullptr,
barrier,
context.getBackend().getDispatcher());
imageLayout = barrier.newLayout;
}
void Texture2D::transitionToGeneralLayout(const vk::UniqueCommandBuffer& buffer) {
const auto barrier = vk::ImageMemoryBarrier()
.setImage(imageAllocation->image)
.setOldLayout(imageLayout)
.setNewLayout(vk::ImageLayout::eGeneral)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eMemoryRead)
.setSrcQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setDstQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setSubresourceRange({vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
buffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{},
nullptr,
nullptr,
barrier,
context.getBackend().getDispatcher());
imageLayout = barrier.newLayout;
}
const vk::Sampler& Texture2D::getVulkanSampler() {
if (samplerStateDirty) {
createSampler();
}
return sampler;
}
void Texture2D::copyImage(vk::Image image, Size imageSize, uint16_t xOffset, uint16_t yOffset) {
if (!image) {
return;
}
context.submitOneTimeCommand([&](const vk::UniqueCommandBuffer& commandBuffer) {
copyImage(image, imageSize, xOffset, yOffset, commandBuffer);
});
}
void Texture2D::copyImage(
vk::Image image, Size imageSize, uint16_t xOffset, uint16_t yOffset, const vk::UniqueCommandBuffer& commandBuffer) {
if (!image) {
return;
}
create();
const auto copyInfo = vk::ImageCopy()
.setSrcSubresource({vk::ImageAspectFlagBits::eColor, 0, 0, 1})
.setDstSubresource({vk::ImageAspectFlagBits::eColor, 0, 0, 1})
.setExtent({imageSize.width, imageSize.height, 1})
.setDstOffset({xOffset, yOffset, 0});
transitionToTransferWriteLayout(commandBuffer);
commandBuffer->copyImage(image,
vk::ImageLayout::eTransferSrcOptimal,
imageAllocation->image,
imageLayout,
copyInfo,
context.getBackend().getDispatcher());
transitionToGeneralLayout(commandBuffer);
}
void Texture2D::blitImage(vk::Image image, Size imageSize, uint16_t xOffset, uint16_t yOffset) {
if (!image) {
return;
}
context.submitOneTimeCommand([&](const vk::UniqueCommandBuffer& commandBuffer) {
blitImage(image, imageSize, xOffset, yOffset, commandBuffer);
});
}
void Texture2D::blitImage(
vk::Image image, Size imageSize, uint16_t xOffset, uint16_t yOffset, const vk::UniqueCommandBuffer& commandBuffer) {
if (!image) {
return;
}
create();
const std::array<vk::Offset3D, 2> offsets = {
vk::Offset3D{xOffset, yOffset, 0},
{static_cast<int32_t>(imageSize.width), static_cast<int32_t>(imageSize.height), 1}};
const auto blitInfo = vk::ImageBlit()
.setSrcOffsets(offsets)
.setDstOffsets(offsets)
.setSrcSubresource({vk::ImageAspectFlagBits::eColor, 0, 0, 1})
.setDstSubresource({vk::ImageAspectFlagBits::eColor, 0, 0, 1});
transitionToTransferWriteLayout(commandBuffer);
commandBuffer->blitImage(image,
vk::ImageLayout::eTransferSrcOptimal,
imageAllocation->image,
imageLayout,
blitInfo,
vk::Filter::eNearest,
context.getBackend().getDispatcher());
transitionToGeneralLayout(commandBuffer);
}
std::shared_ptr<PremultipliedImage> Texture2D::readImage() {
if (!imageData) {
imageData = std::make_shared<PremultipliedImage>();
}
// check for offset/padding
const auto& device = context.getBackend().getDevice();
const auto& dispatcher = context.getBackend().getDispatcher();
imageData->resize(size);
const auto& imageSize = getDataSize();
// Check if this is an attachment texture that needs staging buffer
if (textureUsage == Texture2DUsage::Attachment) {
// For optimal tiling, we need to copy to a staging buffer first
const auto& allocator = context.getBackend().getAllocator();
// Create staging buffer
const auto bufferInfo = vk::BufferCreateInfo()
.setSize(imageSize)
.setUsage(vk::BufferUsageFlagBits::eTransferDst)
.setSharingMode(vk::SharingMode::eExclusive);
VmaAllocationCreateInfo allocationInfo = {};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
allocationInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
VMA_ALLOCATION_CREATE_MAPPED_BIT;
SharedBufferAllocation bufferAllocation = std::make_shared<BufferAllocation>(allocator);
if (!bufferAllocation->create(allocationInfo, bufferInfo)) {
mbgl::Log::Error(mbgl::Event::Render, "Vulkan readImage staging buffer allocation failed");
return nullptr;
}
// Copy image to staging buffer
context.submitOneTimeCommand([&](const vk::UniqueCommandBuffer& commandBuffer) {
// Transition image layout for reading
const auto barrier = vk::ImageMemoryBarrier()
.setImage(imageAllocation->image)
.setOldLayout(imageLayout)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eColorAttachmentWrite)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSrcQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setDstQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setSubresourceRange({vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eTransfer,
{},
nullptr,
nullptr,
barrier,
dispatcher);
imageLayout = barrier.newLayout;
// Copy image to buffer
const auto region = vk::BufferImageCopy()
.setBufferOffset(0)
.setBufferRowLength(0)
.setBufferImageHeight(0)
.setImageSubresource(
vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1))
.setImageOffset({0, 0, 0})
.setImageExtent({size.width, size.height, 1});
commandBuffer->copyImageToBuffer(imageAllocation->image,
vk::ImageLayout::eTransferSrcOptimal,
bufferAllocation->buffer,
region,
dispatcher);
});
// Map staging buffer and copy to image data
vmaMapMemory(allocator, bufferAllocation->allocation, &bufferAllocation->mappedBuffer);
memcpy(imageData->data.get(), bufferAllocation->mappedBuffer, imageSize);
vmaUnmapMemory(allocator, bufferAllocation->allocation);
return imageData;
} else if (textureUsage == Texture2DUsage::Read) {
// For linear tiling (Read usage), use direct memory mapping
const auto& layout = device->getImageSubresourceLayout(
imageAllocation->image, vk::ImageSubresource(vk::ImageAspectFlagBits::eColor, 0, 0), dispatcher);
void* mappedData_ = nullptr;
vmaMapMemory(context.getBackend().getAllocator(), imageAllocation->allocation, &mappedData_);
uint8_t* mappedData = reinterpret_cast<uint8_t*>(mappedData_) + layout.offset;
if (imageSize == layout.arrayPitch) {
memcpy(imageData->data.get(), mappedData, imageSize);
} else {
auto rowSize = static_cast<uint32_t>(size.width * getPixelStride());
for (uint32_t i = 0; i < size.height; ++i) {
memcpy(imageData->data.get() + rowSize * i, mappedData + layout.rowPitch * i, rowSize);
}
}
vmaUnmapMemory(context.getBackend().getAllocator(), imageAllocation->allocation);
return imageData;
} else {
// not readable
assert(false);
return imageData;
}
}
uint32_t Texture2D::getMipLevels() const {
if (samplerState.mipmapped && size.width > 0 && size.height > 0) {
return static_cast<uint32_t>(std::floor(std::log2(std::max(size.width, size.height))) + 1);
}
return 1;
}
void Texture2D::generateMips(const vk::UniqueCommandBuffer& buffer) {
const uint32_t mipLevels = getMipLevels();
if (mipLevels <= 1) {
return;
}
const auto& dispatcher = context.getBackend().getDispatcher();
// transfer top level mip to read
transitionToTransferReadLayout(buffer);
int32_t mipWidth = size.width;
int32_t mipHeight = size.height;
auto barrier = vk::ImageMemoryBarrier()
.setImage(imageAllocation->image)
.setSrcQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setDstQueueFamilyIndex(VK_QUEUE_FAMILY_IGNORED)
.setSubresourceRange({vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
for (uint32_t i = 1; i < mipLevels; ++i) {
barrier.subresourceRange.baseMipLevel = i;
const int32_t nextMipWidth = std::max(1, mipWidth / 2);
const int32_t nextMipHeight = std::max(1, mipHeight / 2);
const auto blit = vk::ImageBlit()
.setSrcOffsets({vk::Offset3D{0, 0, 0}, {mipWidth, mipHeight, 1}})
.setDstOffsets({vk::Offset3D{0, 0, 0}, {nextMipWidth, nextMipHeight, 1}})
.setSrcSubresource({vk::ImageAspectFlagBits::eColor, i - 1, 0, 1})
.setDstSubresource({vk::ImageAspectFlagBits::eColor, i, 0, 1});
buffer->blitImage(imageAllocation->image,
vk::ImageLayout::eTransferSrcOptimal,
imageAllocation->image,
vk::ImageLayout::eTransferDstOptimal,
blit,
vk::Filter::eLinear,
dispatcher);
// prepare next loop read
barrier.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead);
buffer->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{},
nullptr,
nullptr,
barrier,
dispatcher);
mipWidth = nextMipWidth;
mipHeight = nextMipHeight;
}
// transition image to fragment read
imageLayout = vk::ImageLayout::eTransferSrcOptimal;
transitionToShaderReadLayout(buffer);
}
} // namespace vulkan
} // namespace mbgl