Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
#pragma once
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/map/mode.hpp>
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#include <mbgl/tile/tile_id.hpp>
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#include <mbgl/tile/tile_observer.hpp>
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#include <mbgl/util/mat4.hpp>
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#include <mbgl/util/geo.hpp>
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#include <mbgl/util/geojson.hpp>
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#include <mbgl/util/feature.hpp>
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#include <mbgl/style/source_impl.hpp>
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#include <mbgl/style/layer_properties.hpp>
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#include <unordered_map>
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#include <vector>
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#include <map>
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#include <memory>
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namespace mbgl {
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class CollisionIndex;
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class ImageManager;
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class ImageSourceRenderData;
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class PaintParameters;
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class RenderedQueryOptions;
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class RenderItem;
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class RenderLayer;
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class RenderSourceObserver;
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class RenderTile;
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class Scheduler;
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class SourceQueryOptions;
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class Tile;
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class TileParameters;
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class TransformParameters;
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class TransformState;
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namespace gfx {
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class UploadPass;
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} // namespace gfx
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class SourcePrepareParameters {
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public:
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const TransformParameters& transform;
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const MapDebugOptions& debugOptions;
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const ImageManager& imageManager;
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};
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using RenderTiles = std::shared_ptr<const std::vector<std::reference_wrapper<const RenderTile>>>;
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class RenderSource : protected TileObserver {
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public:
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static std::unique_ptr<RenderSource> create(const Immutable<style::Source::Impl>&, const TaggedScheduler&);
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~RenderSource() override;
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bool isEnabled() const;
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virtual bool isLoaded() const = 0;
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virtual void update(Immutable<style::Source::Impl>,
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const std::vector<Immutable<style::LayerProperties>>&,
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bool needsRendering,
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bool needsRelayout,
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const TileParameters&) = 0;
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// Note: calling of this method might reset the contained render data.
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virtual std::unique_ptr<RenderItem> createRenderItem() = 0;
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// Creates the render data to be passed to the render item.
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virtual void prepare(const SourcePrepareParameters&) = 0;
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virtual void updateFadingTiles() = 0;
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virtual bool hasFadingTiles() const = 0;
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// If supported, returns a shared list of RenderTiles, sorted by tile id and
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// excluding tiles hold for fade; returns nullptr otherwise.
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virtual RenderTiles getRenderTiles() const { return nullptr; }
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// If supported, returns a shared list of RenderTiles, sorted in opposite y
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// position, so tiles with overlapping symbols are drawn on top of each other,
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// with lower symbols being drawn on top of higher symbols; returns nullptr otherwise.
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virtual RenderTiles getRenderTilesSortedByYPosition() const { return nullptr; }
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// If supported, returns pointer to image data; returns nullptr otherwise.
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virtual const ImageSourceRenderData* getImageRenderData() const { return nullptr; }
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virtual const Tile* getRenderedTile(const UnwrappedTileID&) const { return nullptr; }
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virtual std::unordered_map<std::string, std::vector<Feature>> queryRenderedFeatures(
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const ScreenLineString& geometry,
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const TransformState& transformState,
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const std::unordered_map<std::string, const RenderLayer*>& layers,
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const RenderedQueryOptions& options,
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const mat4& projMatrix) const = 0;
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virtual std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const = 0;
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virtual FeatureExtensionValue queryFeatureExtensions(const Feature&,
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const std::string&,
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const std::string&,
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const std::optional<std::map<std::string, Value>>&) const {
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return {};
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}
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virtual void setFeatureState(const std::optional<std::string>&, const std::string&, const FeatureState&) {}
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virtual void getFeatureState(FeatureState&, const std::optional<std::string>&, const std::string&) const {}
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virtual void removeFeatureState(const std::optional<std::string>&,
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const std::optional<std::string>&,
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const std::optional<std::string>&) {}
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virtual void setCacheEnabled(bool) {};
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virtual void reduceMemoryUse() = 0;
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virtual void dumpDebugLogs() const = 0;
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virtual uint8_t getMaxZoom() const;
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void setObserver(RenderSourceObserver*);
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Immutable<style::Source::Impl> baseImpl;
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protected:
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RenderSource(Immutable<style::Source::Impl>);
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RenderSourceObserver* observer;
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bool enabled = false;
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void onTileChanged(Tile&) override;
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void onTileError(Tile&, std::exception_ptr) final;
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void onTileAction(OverscaledTileID, std::string, TileOperation) override;
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};
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} // namespace mbgl
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