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MapLibreParticleLab/test/renderer/render_orchestrator_error.test.cpp

111 lines
3.9 KiB
C++

#include <mbgl/actor/scheduler.hpp>
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/renderer/layer_group.hpp>
#include <mbgl/renderer/render_orchestrator.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/renderer/retained_underlay_cache.hpp>
#include <gtest/gtest.h>
#include <stdexcept>
using namespace mbgl;
namespace {
class TestUniformBuffers final : public gfx::UniformBufferArray {
public:
void bind(gfx::RenderPass&) override {}
protected:
std::unique_ptr<gfx::UniformBuffer> copy(const gfx::UniformBuffer&) override { return nullptr; }
};
class TestLayerGroup final : public LayerGroup {
public:
explicit TestLayerGroup(int32_t index)
: LayerGroup(index, 0, "step097-error-group") {}
const gfx::UniformBufferArray& getUniformBuffers() const override { return buffers; }
gfx::UniformBufferArray& mutableUniformBuffers() override { return buffers; }
private:
TestUniformBuffers buffers;
};
class ErrorObserver final : public RendererObserver {
public:
void onRenderError(std::exception_ptr error) override {
++errors;
try {
std::rethrow_exception(error);
} catch (const std::runtime_error& e) {
message = e.what();
}
}
int errors = 0;
std::string message;
};
} // namespace
TEST(RenderOrchestratorError, RangeVisitorReportsOpaqueAndTranslucentFailures) {
TaggedScheduler scheduler{Scheduler::GetBackground(), {}};
RenderOrchestrator orchestrator(false, scheduler, std::nullopt);
ErrorObserver observer;
orchestrator.setObserver(&observer);
ASSERT_TRUE(orchestrator.addLayerGroup(std::make_shared<TestLayerGroup>(0)));
ASSERT_TRUE(orchestrator.addLayerGroup(std::make_shared<TestLayerGroup>(1)));
bool failed = false;
orchestrator.visitLayerGroupsInRangeReversed(0, 2, [](LayerGroupBase&, size_t) {
throw std::runtime_error("opaque failure");
}, &failed);
EXPECT_TRUE(failed);
EXPECT_EQ(observer.errors, 2);
EXPECT_EQ(observer.message, "opaque failure");
failed = false;
observer.errors = 0;
orchestrator.visitLayerGroupsInRange(0, 2, [](LayerGroupBase&, size_t) {
throw std::runtime_error("translucent failure");
}, &failed);
EXPECT_TRUE(failed);
EXPECT_EQ(observer.errors, 2);
EXPECT_EQ(observer.message, "translucent failure");
failed = false;
int visits = 0;
orchestrator.visitLayerGroupsInRange(0, 2, [&](LayerGroupBase&, size_t) { ++visits; }, &failed);
EXPECT_FALSE(failed);
EXPECT_EQ(visits, 2);
}
TEST(RenderOrchestratorError, FailedRangeCannotReuseAndCleanRetryCanRecover) {
TaggedScheduler scheduler{Scheduler::GetBackground(), {}};
RenderOrchestrator orchestrator(false, scheduler, std::nullopt);
ErrorObserver observer;
orchestrator.setObserver(&observer);
ASSERT_TRUE(orchestrator.addLayerGroup(std::make_shared<TestLayerGroup>(0)));
RetainedUnderlayCache cache;
RetainedUnderlayKey key{{4, 4}, 0, 1, {}};
key.cameraMatrix[0] = key.cameraMatrix[5] = key.cameraMatrix[10] = key.cameraMatrix[15] = 1.0;
for (bool opaque : {true, false}) {
EXPECT_EQ(cache.evaluate(key, 1, true), RetainedUnderlayDecision::Build);
bool failed = false;
const auto throwOnRender = [](LayerGroupBase&, size_t) { throw std::runtime_error("render failure"); };
if (opaque) orchestrator.visitLayerGroupsInRangeReversed(0, 1, throwOnRender, &failed);
else orchestrator.visitLayerGroupsInRange(0, 1, throwOnRender, &failed);
ASSERT_TRUE(failed);
cache.markBuildFailed("layer-render-error");
EXPECT_FALSE(cache.isValid());
EXPECT_EQ(cache.evaluate(key, 1, true), RetainedUnderlayDecision::Build);
}
bool failed = false;
orchestrator.visitLayerGroupsInRange(0, 1, [](LayerGroupBase&, size_t) {}, &failed);
ASSERT_FALSE(failed);
cache.markBuildSucceeded();
EXPECT_EQ(cache.evaluate(key, 1, true), RetainedUnderlayDecision::Reuse);
}