Files
MapLibreParticleLab/include/mbgl/layer/symbol_layer.hpp
2016-06-02 14:51:39 -07:00

176 lines
5.1 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <vector>
namespace mbgl {
class SymbolLayer : public Layer {
public:
SymbolLayer(const std::string& layerID);
~SymbolLayer() final;
// Source
void setSource(const std::string& sourceID, const std::string& sourceLayer);
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
// Layout properties
Function<SymbolPlacementType> getSymbolPlacement() const;
void setSymbolPlacement(Function<SymbolPlacementType>);
Function<float> getSymbolSpacing() const;
void setSymbolSpacing(Function<float>);
Function<bool> getSymbolAvoidEdges() const;
void setSymbolAvoidEdges(Function<bool>);
Function<bool> getIconAllowOverlap() const;
void setIconAllowOverlap(Function<bool>);
Function<bool> getIconIgnorePlacement() const;
void setIconIgnorePlacement(Function<bool>);
Function<bool> getIconOptional() const;
void setIconOptional(Function<bool>);
Function<RotationAlignmentType> getIconRotationAlignment() const;
void setIconRotationAlignment(Function<RotationAlignmentType>);
Function<float> getIconSize() const;
void setIconSize(Function<float>);
Function<std::string> getIconImage() const;
void setIconImage(Function<std::string>);
Function<float> getIconRotate() const;
void setIconRotate(Function<float>);
Function<float> getIconPadding() const;
void setIconPadding(Function<float>);
Function<bool> getIconKeepUpright() const;
void setIconKeepUpright(Function<bool>);
Function<std::array<float, 2>> getIconOffset() const;
void setIconOffset(Function<std::array<float, 2>>);
Function<RotationAlignmentType> getTextRotationAlignment() const;
void setTextRotationAlignment(Function<RotationAlignmentType>);
Function<std::string> getTextField() const;
void setTextField(Function<std::string>);
Function<std::vector<std::string>> getTextFont() const;
void setTextFont(Function<std::vector<std::string>>);
Function<float> getTextSize() const;
void setTextSize(Function<float>);
Function<float> getTextMaxWidth() const;
void setTextMaxWidth(Function<float>);
Function<float> getTextLineHeight() const;
void setTextLineHeight(Function<float>);
Function<float> getTextLetterSpacing() const;
void setTextLetterSpacing(Function<float>);
Function<TextJustifyType> getTextJustify() const;
void setTextJustify(Function<TextJustifyType>);
Function<TextAnchorType> getTextAnchor() const;
void setTextAnchor(Function<TextAnchorType>);
Function<float> getTextMaxAngle() const;
void setTextMaxAngle(Function<float>);
Function<float> getTextRotate() const;
void setTextRotate(Function<float>);
Function<float> getTextPadding() const;
void setTextPadding(Function<float>);
Function<bool> getTextKeepUpright() const;
void setTextKeepUpright(Function<bool>);
Function<TextTransformType> getTextTransform() const;
void setTextTransform(Function<TextTransformType>);
Function<std::array<float, 2>> getTextOffset() const;
void setTextOffset(Function<std::array<float, 2>>);
Function<bool> getTextAllowOverlap() const;
void setTextAllowOverlap(Function<bool>);
Function<bool> getTextIgnorePlacement() const;
void setTextIgnorePlacement(Function<bool>);
Function<bool> getTextOptional() const;
void setTextOptional(Function<bool>);
// Paint properties
Function<float> getIconOpacity() const;
void setIconOpacity(Function<float>);
Function<Color> getIconColor() const;
void setIconColor(Function<Color>);
Function<Color> getIconHaloColor() const;
void setIconHaloColor(Function<Color>);
Function<float> getIconHaloWidth() const;
void setIconHaloWidth(Function<float>);
Function<float> getIconHaloBlur() const;
void setIconHaloBlur(Function<float>);
Function<std::array<float, 2>> getIconTranslate() const;
void setIconTranslate(Function<std::array<float, 2>>);
Function<TranslateAnchorType> getIconTranslateAnchor() const;
void setIconTranslateAnchor(Function<TranslateAnchorType>);
Function<float> getTextOpacity() const;
void setTextOpacity(Function<float>);
Function<Color> getTextColor() const;
void setTextColor(Function<Color>);
Function<Color> getTextHaloColor() const;
void setTextHaloColor(Function<Color>);
Function<float> getTextHaloWidth() const;
void setTextHaloWidth(Function<float>);
Function<float> getTextHaloBlur() const;
void setTextHaloBlur(Function<float>);
Function<std::array<float, 2>> getTextTranslate() const;
void setTextTranslate(Function<std::array<float, 2>>);
Function<TranslateAnchorType> getTextTranslateAnchor() const;
void setTextTranslateAnchor(Function<TranslateAnchorType>);
// Private implementation
class Impl;
Impl* const impl;
SymbolLayer(const Impl&);
SymbolLayer(const SymbolLayer&) = delete;
};
template <>
inline bool Layer::is<SymbolLayer>() const {
return type == Type::Symbol;
}
} // namespace mbgl