Files
MapLibreParticleLab/include/mbgl/layer/raster_layer.hpp
2016-06-02 14:51:39 -07:00

57 lines
1.3 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
namespace mbgl {
class RasterLayer : public Layer {
public:
RasterLayer(const std::string& layerID);
~RasterLayer() final;
// Source
void setSource(const std::string& sourceID);
const std::string& getSourceID() const;
// Paint properties
Function<float> getRasterOpacity() const;
void setRasterOpacity(Function<float>);
Function<float> getRasterHueRotate() const;
void setRasterHueRotate(Function<float>);
Function<float> getRasterBrightnessMin() const;
void setRasterBrightnessMin(Function<float>);
Function<float> getRasterBrightnessMax() const;
void setRasterBrightnessMax(Function<float>);
Function<float> getRasterSaturation() const;
void setRasterSaturation(Function<float>);
Function<float> getRasterContrast() const;
void setRasterContrast(Function<float>);
Function<float> getRasterFadeDuration() const;
void setRasterFadeDuration(Function<float>);
// Private implementation
class Impl;
Impl* const impl;
RasterLayer(const Impl&);
RasterLayer(const RasterLayer&) = delete;
};
template <>
inline bool Layer::is<RasterLayer>() const {
return type == Type::Raster;
}
} // namespace mbgl