Files
MapLibreParticleLab/src/mbgl/renderer/render_orchestrator.cpp
Tim Sylvester b8c0b1a97c Drawable Renderer (#1570), Move layer update to where more state is available.
Evaluate properties and use actual style color.
Fix problems with attribute bindings and depth modes.
2023-08-31 15:36:19 +02:00

825 lines
34 KiB
C++

#include <mbgl/renderer/render_orchestrator.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/renderer/change_request.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/upload_parameters.hpp>
#include <mbgl/renderer/pattern_atlas.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/transition_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
using namespace style;
static RendererObserver& nullObserver() {
static RendererObserver observer;
return observer;
}
namespace {
class LayerRenderItem final : public RenderItem {
public:
LayerRenderItem(RenderLayer& layer_, RenderSource* source_, uint32_t index_)
: layer(layer_),
source(source_),
index(index_) {}
bool operator<(const LayerRenderItem& other) const { return index < other.index; }
std::reference_wrapper<RenderLayer> layer;
RenderSource* source;
const uint32_t index;
private:
bool hasRenderPass(RenderPass pass) const override { return layer.get().hasRenderPass(pass); }
void upload(gfx::UploadPass& pass) const override { layer.get().upload(pass); }
void render(PaintParameters& parameters) const override { layer.get().render(parameters); }
const std::string& getName() const override { return layer.get().getID(); }
};
class RenderTreeImpl final : public RenderTree {
public:
RenderTreeImpl(std::unique_ptr<RenderTreeParameters> parameters_,
std::set<LayerRenderItem> layerRenderItems_,
std::vector<std::unique_ptr<RenderItem>> sourceRenderItems_,
LineAtlas& lineAtlas_,
PatternAtlas& patternAtlas_,
RenderLayerReferences layersNeedPlacement_,
Immutable<Placement> placement_,
bool updateSymbolOpacities_)
: RenderTree(std::move(parameters_)),
layerRenderItems(std::move(layerRenderItems_)),
sourceRenderItems(std::move(sourceRenderItems_)),
lineAtlas(lineAtlas_),
patternAtlas(patternAtlas_),
layersNeedPlacement(std::move(layersNeedPlacement_)),
placement(std::move(placement_)),
updateSymbolOpacities(updateSymbolOpacities_) {}
void prepare() override {
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
placement->updateLayerBuckets(*it, parameters->transformParams.state, updateSymbolOpacities);
}
}
RenderItems getLayerRenderItems() const override { return {layerRenderItems.begin(), layerRenderItems.end()}; }
RenderItems getSourceRenderItems() const override {
RenderItems result;
result.reserve(sourceRenderItems.size());
for (const auto& item : sourceRenderItems) result.emplace_back(*item);
return result;
}
LineAtlas& getLineAtlas() const override { return lineAtlas; }
PatternAtlas& getPatternAtlas() const override { return patternAtlas; }
std::set<LayerRenderItem> layerRenderItems;
std::vector<std::unique_ptr<RenderItem>> sourceRenderItems;
std::reference_wrapper<LineAtlas> lineAtlas;
std::reference_wrapper<PatternAtlas> patternAtlas;
RenderLayerReferences layersNeedPlacement;
Immutable<Placement> placement;
bool updateSymbolOpacities;
};
} // namespace
RenderOrchestrator::RenderOrchestrator(bool backgroundLayerAsColor_, const std::optional<std::string>& localFontFamily_)
: observer(&nullObserver()),
glyphManager(std::make_unique<GlyphManager>(std::make_unique<LocalGlyphRasterizer>(localFontFamily_))),
imageManager(std::make_unique<ImageManager>()),
lineAtlas(std::make_unique<LineAtlas>()),
patternAtlas(std::make_unique<PatternAtlas>()),
imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
renderLight(makeMutable<Light::Impl>()),
backgroundLayerAsColor(backgroundLayerAsColor_) {
glyphManager->setObserver(this);
imageManager->setObserver(this);
}
RenderOrchestrator::~RenderOrchestrator() {
if (contextLost) {
// Signal all RenderLayers that the context was lost
// before cleaning up. At the moment, only CustomLayer is
// interested whether rendering context is lost. However, it would be
// beneficial for dynamically loaded or other custom built-in plugins.
for (const auto& entry : renderLayers) {
RenderLayer& layer = *entry.second;
layer.markContextDestroyed();
}
}
};
void RenderOrchestrator::setObserver(RendererObserver* observer_) {
observer = observer_ ? observer_ : &nullObserver();
}
std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
const std::shared_ptr<UpdateParameters>& updateParameters) {
layersAdded.clear();
layersRemoved.clear();
const bool isMapModeContinuous = updateParameters->mode == MapMode::Continuous;
if (!isMapModeContinuous) {
// Reset zoom history state.
zoomHistory.first = true;
}
if (LayerManager::annotationsEnabled) {
auto guard = updateParameters->annotationManager.lock();
if (updateParameters->annotationManager) {
updateParameters->annotationManager->updateData();
}
}
const bool zoomChanged = zoomHistory.update(static_cast<float>(updateParameters->transformState.getZoom()),
updateParameters->timePoint);
const TransitionOptions transitionOptions = isMapModeContinuous ? updateParameters->transitionOptions
: TransitionOptions();
const TransitionParameters transitionParameters{updateParameters->timePoint, transitionOptions};
const PropertyEvaluationParameters evaluationParameters{
zoomHistory,
updateParameters->timePoint,
transitionOptions.duration.value_or(isMapModeContinuous ? util::DEFAULT_TRANSITION_DURATION
: Duration::zero())};
const TileParameters tileParameters{updateParameters->pixelRatio,
updateParameters->debugOptions,
updateParameters->transformState,
updateParameters->fileSource,
updateParameters->mode,
updateParameters->annotationManager,
*imageManager,
*glyphManager,
updateParameters->prefetchZoomDelta};
glyphManager->setURL(updateParameters->glyphURL);
// Update light.
const bool lightChanged = renderLight.impl != updateParameters->light;
if (lightChanged) {
renderLight.impl = updateParameters->light;
renderLight.transition(transitionParameters);
}
if (lightChanged || zoomChanged || renderLight.hasTransition()) {
renderLight.evaluate(evaluationParameters);
}
const ImageDifference imageDiff = diffImages(imageImpls, updateParameters->images);
imageImpls = updateParameters->images;
// Only trigger tile reparse for changed images. Changed images only need a
// relayout when they have a different size.
bool hasImageDiff = !imageDiff.removed.empty();
// Remove removed images from sprite atlas.
for (const auto& entry : imageDiff.removed) {
imageManager->removeImage(entry.first);
patternAtlas->removePattern(entry.first);
}
// Add added images to sprite atlas.
for (const auto& entry : imageDiff.added) {
imageManager->addImage(entry.second);
}
// Update changed images.
for (const auto& entry : imageDiff.changed) {
if (imageManager->updateImage(entry.second.after)) {
patternAtlas->removePattern(entry.first);
hasImageDiff = true;
}
}
imageManager->notifyIfMissingImageAdded();
imageManager->setLoaded(updateParameters->spriteLoaded);
LayerDifference layerDiff = diffLayers(layerImpls, updateParameters->layers);
layerImpls = updateParameters->layers;
const bool layersAddedOrRemoved = !layerDiff.added.empty() || !layerDiff.removed.empty();
// Remove render layers for removed layers.
for (const auto& entry : layerDiff.removed) {
renderLayers.erase(entry.first);
}
// Create render layers for newly added layers.
for (const auto& entry : layerDiff.added) {
auto renderLayer = LayerManager::get()->createRenderLayer(entry.second);
renderLayer->transition(transitionParameters);
renderLayers.emplace(entry.first, std::move(renderLayer));
}
// Update render layers for changed layers.
for (const auto& entry : layerDiff.changed) {
renderLayers.at(entry.first)->transition(transitionParameters, entry.second.after);
}
if (layersAddedOrRemoved) {
orderedLayers.clear();
orderedLayers.reserve(layerImpls->size());
for (const auto& layerImpl : *layerImpls) {
RenderLayer* layer = renderLayers.at(layerImpl->id).get();
assert(layer);
orderedLayers.emplace_back(*layer);
}
}
assert(orderedLayers.size() == renderLayers.size());
if (layersAddedOrRemoved || !layerDiff.changed.empty()) {
glyphManager->evict(fontStacks(*layerImpls));
}
// Update layers for class and zoom changes.
std::unordered_set<std::string> constantsMaskChanged;
for (RenderLayer& layer : orderedLayers) {
const std::string& id = layer.getID();
const bool layerAddedOrChanged = layerDiff.added.count(id) || layerDiff.changed.count(id);
if (layerAddedOrChanged || zoomChanged || layer.hasTransition() || layer.hasCrossfade()) {
auto previousMask = layer.evaluatedProperties->constantsMask();
layer.evaluate(evaluationParameters);
if (previousMask != layer.evaluatedProperties->constantsMask()) {
constantsMaskChanged.insert(id);
}
}
}
const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters->sources);
sourceImpls = updateParameters->sources;
// Remove render layers for removed sources.
for (const auto& entry : sourceDiff.removed) {
renderSources.erase(entry.first);
}
// Create render sources for newly added sources.
for (const auto& entry : sourceDiff.added) {
std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
renderSource->setObserver(this);
renderSources.emplace(entry.first, std::move(renderSource));
}
transformState = updateParameters->transformState;
const bool tiltedView = transformState.getPitch() != 0.0f;
// Create parameters for the render tree.
auto renderTreeParameters = std::make_unique<RenderTreeParameters>(updateParameters->transformState,
updateParameters->mode,
updateParameters->debugOptions,
updateParameters->timePoint,
renderLight.getEvaluated());
std::set<LayerRenderItem> layerRenderItems;
layersNeedPlacement.clear();
auto renderItemsEmplaceHint = layerRenderItems.begin();
// Reserve size for filteredLayersForSource if there are sources.
if (!sourceImpls->empty()) {
filteredLayersForSource.reserve(layerImpls->size());
}
// Update all sources and initialize renderItems.
for (const auto& sourceImpl : *sourceImpls) {
RenderSource* source = renderSources.at(sourceImpl->id).get();
bool sourceNeedsRendering = false;
bool sourceNeedsRelayout = false;
for (std::size_t index = 0; index < orderedLayers.size(); ++index) {
RenderLayer& layer = orderedLayers[index];
const auto* layerInfo = layer.baseImpl->getTypeInfo();
const bool layerIsVisible = layer.baseImpl->visibility != style::VisibilityType::None;
const bool zoomFitsLayer = layer.supportsZoom(zoomHistory.lastZoom);
renderTreeParameters->has3D |= (layerInfo->pass3d == LayerTypeInfo::Pass3D::Required);
if (layerInfo->source != LayerTypeInfo::Source::NotRequired) {
if (layer.baseImpl->source == sourceImpl->id) {
const std::string& layerId = layer.getID();
sourceNeedsRelayout = (sourceNeedsRelayout || hasImageDiff || constantsMaskChanged.count(layerId) ||
hasLayoutDifference(layerDiff, layerId));
if (layerIsVisible) {
filteredLayersForSource.push_back(layer.evaluatedProperties);
if (zoomFitsLayer) {
sourceNeedsRendering = true;
renderItemsEmplaceHint = layerRenderItems.emplace_hint(
renderItemsEmplaceHint, layer, source, static_cast<uint32_t>(index));
}
}
}
continue;
}
// Handle layers without source.
if (layerIsVisible && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
if (backgroundLayerAsColor && layer.baseImpl == layerImpls->front()) {
const auto& solidBackground = layer.getSolidBackground();
if (solidBackground) {
renderTreeParameters->backgroundColor = *solidBackground;
continue; // This layer is shown with background color,
// and it shall not be added to render items.
}
}
renderItemsEmplaceHint = layerRenderItems.emplace_hint(
renderItemsEmplaceHint, layer, nullptr, static_cast<uint32_t>(index));
}
}
source->update(sourceImpl, filteredLayersForSource, sourceNeedsRendering, sourceNeedsRelayout, tileParameters);
filteredLayersForSource.clear();
}
renderTreeParameters->loaded = updateParameters->styleLoaded && isLoaded();
if (!isMapModeContinuous && !renderTreeParameters->loaded) {
return nullptr;
}
// Prepare. Update all matrices and generate data that we should upload to the GPU.
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
entry.second->prepare(
{renderTreeParameters->transformParams, updateParameters->debugOptions, *imageManager});
}
}
auto opaquePassCutOffEstimation = layerRenderItems.size();
for (auto& renderItem : layerRenderItems) {
RenderLayer& renderLayer = renderItem.layer;
renderLayer.prepare(
{renderItem.source, *imageManager, *patternAtlas, *lineAtlas, updateParameters->transformState});
if (renderLayer.needsPlacement()) {
layersNeedPlacement.emplace_back(renderLayer);
}
if (renderTreeParameters->opaquePassCutOff == 0) {
--opaquePassCutOffEstimation;
if (renderLayer.is3D()) {
renderTreeParameters->opaquePassCutOff = uint32_t(opaquePassCutOffEstimation);
}
}
}
// Symbol placement.
assert((updateParameters->mode == MapMode::Tile) || !placedSymbolDataCollected);
bool symbolBucketsChanged = false;
bool symbolBucketsAdded = false;
std::set<std::string> usedSymbolLayers;
const auto longitude = static_cast<float>(updateParameters->transformState.getLatLng().longitude());
for (auto it = layersNeedPlacement.crbegin(); it != layersNeedPlacement.crend(); ++it) {
RenderLayer& layer = *it;
auto result = crossTileSymbolIndex.addLayer(layer, longitude);
if (isMapModeContinuous) {
usedSymbolLayers.insert(layer.getID());
symbolBucketsAdded = symbolBucketsAdded || (result & CrossTileSymbolIndex::AddLayerResult::BucketsAdded);
symbolBucketsChanged = symbolBucketsChanged || (result != CrossTileSymbolIndex::AddLayerResult::NoChanges);
}
}
if (isMapModeContinuous) {
std::optional<Duration> placementUpdatePeriodOverride;
if (symbolBucketsAdded && !tiltedView) {
// If the view is not tilted, we want *the new* symbols to show up
// faster, however simple setting `placementChanged` to `true` would
// initiate placement too often as new buckets usually come from
// several rendered tiles in a row within a short period of time.
// Instead, we squeeze placement update period to coalesce buckets
// updates from several tiles. On contrary, with the tilted view
// it's more important to make placement rarely for performance
// reasons and as the new symbols are normally "far away" and the
// user is not that interested to see them ASAP.
placementUpdatePeriodOverride = std::optional<Duration>(Milliseconds(30));
}
renderTreeParameters->placementChanged = !placementController.placementIsRecent(
updateParameters->timePoint,
static_cast<float>(updateParameters->transformState.getZoom()),
placementUpdatePeriodOverride);
symbolBucketsChanged |= renderTreeParameters->placementChanged;
if (renderTreeParameters->placementChanged) {
Mutable<Placement> placement = Placement::create(updateParameters, placementController.getPlacement());
placement->placeLayers(layersNeedPlacement);
placementController.setPlacement(std::move(placement));
crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers);
for (const auto& entry : renderSources) {
entry.second->updateFadingTiles();
}
} else {
placementController.setPlacementStale();
}
renderTreeParameters->symbolFadeChange = placementController.getPlacement()->symbolFadeChange(
updateParameters->timePoint);
renderTreeParameters->needsRepaint = hasTransitions(updateParameters->timePoint);
} else {
renderTreeParameters->placementChanged = symbolBucketsChanged = !layersNeedPlacement.empty();
if (renderTreeParameters->placementChanged) {
Mutable<Placement> placement = Placement::create(updateParameters);
placement->collectPlacedSymbolData(placedSymbolDataCollected);
placement->placeLayers(layersNeedPlacement);
placementController.setPlacement(std::move(placement));
}
crossTileSymbolIndex.reset();
renderTreeParameters->symbolFadeChange = 1.0f;
renderTreeParameters->needsRepaint = false;
}
if (!renderTreeParameters->needsRepaint && renderTreeParameters->loaded) {
// Notify observer about unused images when map is fully loaded
// and there are no ongoing transitions.
imageManager->reduceMemoryUseIfCacheSizeExceedsLimit();
}
std::vector<std::unique_ptr<RenderItem>> sourceRenderItems;
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
sourceRenderItems.emplace_back(entry.second->createRenderItem());
}
}
layersAdded = std::move(layerDiff.added);
layersRemoved = std::move(layerDiff.removed);
return std::make_unique<RenderTreeImpl>(std::move(renderTreeParameters),
std::move(layerRenderItems),
std::move(sourceRenderItems),
*lineAtlas,
*patternAtlas,
std::move(layersNeedPlacement),
placementController.getPlacement(),
symbolBucketsChanged);
}
std::vector<Feature> RenderOrchestrator::queryRenderedFeatures(const ScreenLineString& geometry,
const RenderedQueryOptions& options) const {
std::unordered_map<std::string, const RenderLayer*> layers;
if (options.layerIDs) {
for (const auto& layerID : *options.layerIDs) {
if (const RenderLayer* layer = getRenderLayer(layerID)) {
layers.emplace(layer->getID(), layer);
}
}
} else {
for (const auto& entry : renderLayers) {
layers.emplace(entry.second->getID(), entry.second.get());
}
}
return queryRenderedFeatures(geometry, options, layers);
}
void RenderOrchestrator::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
const ScreenLineString& geometry,
const std::unordered_map<std::string, const RenderLayer*>& layers,
const RenderedQueryOptions& options) const {
const auto hasCrossTileIndex = [](const auto& pair) {
return pair.second->baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required;
};
std::unordered_map<std::string, const RenderLayer*> crossTileSymbolIndexLayers;
std::copy_if(layers.begin(),
layers.end(),
std::inserter(crossTileSymbolIndexLayers, crossTileSymbolIndexLayers.begin()),
hasCrossTileIndex);
if (crossTileSymbolIndexLayers.empty()) {
return;
}
const Placement& placement = *placementController.getPlacement();
auto renderedSymbols = placement.getCollisionIndex().queryRenderedSymbols(geometry);
std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData;
bucketQueryData.reserve(renderedSymbols.size());
for (const auto& entry : renderedSymbols) {
bucketQueryData.emplace_back(placement.getQueryData(entry.first));
}
// Although symbol query is global, symbol results are only sortable within
// a bucket For a predictable global sort renderItems, we sort the buckets
// based on their corresponding tile position
std::sort(
bucketQueryData.begin(), bucketQueryData.end(), [](const RetainedQueryData& a, const RetainedQueryData& b) {
return std::tie(a.tileID.canonical.z, a.tileID.canonical.y, a.tileID.wrap, a.tileID.canonical.x) <
std::tie(b.tileID.canonical.z, b.tileID.canonical.y, b.tileID.wrap, b.tileID.canonical.x);
});
for (auto wrappedQueryData : bucketQueryData) {
auto& queryData = wrappedQueryData.get();
auto bucketSymbols = queryData.featureIndex->lookupSymbolFeatures(renderedSymbols[queryData.bucketInstanceId],
options,
crossTileSymbolIndexLayers,
queryData.tileID,
queryData.featureSortOrder);
for (auto layer : bucketSymbols) {
auto& resultFeatures = resultsByLayer[layer.first];
std::move(layer.second.begin(), layer.second.end(), std::inserter(resultFeatures, resultFeatures.end()));
}
}
}
std::vector<Feature> RenderOrchestrator::queryRenderedFeatures(
const ScreenLineString& geometry,
const RenderedQueryOptions& options,
const std::unordered_map<std::string, const RenderLayer*>& layers) const {
std::unordered_set<std::string> sourceIDs;
std::unordered_map<std::string, const RenderLayer*> filteredLayers;
for (const auto& pair : layers) {
if (!pair.second->needsRendering() || !pair.second->supportsZoom(zoomHistory.lastZoom)) {
continue;
}
filteredLayers.emplace(pair);
sourceIDs.emplace(pair.second->baseImpl->source);
}
mat4 projMatrix;
transformState.getProjMatrix(projMatrix);
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
auto sourceResults = renderSource->queryRenderedFeatures(
geometry, transformState, filteredLayers, options, projMatrix);
std::move(
sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
queryRenderedSymbols(resultsByLayer, geometry, filteredLayers, options);
mbgl::DynamicFeatureIndex dynamicIndex;
for (const auto& pair : filteredLayers) {
const RenderLayer* layer = pair.second;
layer->populateDynamicRenderFeatureIndex(dynamicIndex);
}
dynamicIndex.query(resultsByLayer, geometry, transformState);
std::vector<Feature> result;
if (resultsByLayer.empty()) {
return result;
}
// Combine all results based on the style layer renderItems.
for (const auto& pair : filteredLayers) {
auto it = resultsByLayer.find(pair.second->baseImpl->id);
if (it != resultsByLayer.end()) {
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
}
}
return result;
}
std::vector<Feature> RenderOrchestrator::queryShapeAnnotations(const ScreenLineString& geometry) const {
assert(LayerManager::annotationsEnabled);
std::unordered_map<std::string, const RenderLayer*> shapeAnnotationLayers;
RenderedQueryOptions options;
for (const auto& layerImpl : *layerImpls) {
if (std::mismatch(layerImpl->id.begin(),
layerImpl->id.end(),
AnnotationManager::ShapeLayerID.begin(),
AnnotationManager::ShapeLayerID.end())
.second == AnnotationManager::ShapeLayerID.end()) {
if (const RenderLayer* layer = getRenderLayer(layerImpl->id)) {
shapeAnnotationLayers.emplace(layer->getID(), layer);
}
}
}
return queryRenderedFeatures(geometry, options, shapeAnnotationLayers);
}
std::vector<Feature> RenderOrchestrator::querySourceFeatures(const std::string& sourceID,
const SourceQueryOptions& options) const {
const RenderSource* source = getRenderSource(sourceID);
if (!source) return {};
return source->querySourceFeatures(options);
}
FeatureExtensionValue RenderOrchestrator::queryFeatureExtensions(
const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const std::optional<std::map<std::string, Value>>& args) const {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
return renderSource->queryFeatureExtensions(feature, extension, extensionField, args);
}
return {};
}
void RenderOrchestrator::setFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID,
const FeatureState& state) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
renderSource->setFeatureState(sourceLayerID, featureID, state);
}
}
void RenderOrchestrator::getFeatureState(FeatureState& state,
const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID) const {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
renderSource->getFeatureState(state, sourceLayerID, featureID);
}
}
void RenderOrchestrator::removeFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::optional<std::string>& featureID,
const std::optional<std::string>& stateKey) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
renderSource->removeFeatureState(sourceLayerID, featureID, stateKey);
}
}
void RenderOrchestrator::reduceMemoryUse() {
filteredLayersForSource.shrink_to_fit();
for (const auto& entry : renderSources) {
entry.second->reduceMemoryUse();
}
imageManager->reduceMemoryUse();
observer->onInvalidate();
}
void RenderOrchestrator::dumpDebugLogs() {
for (const auto& entry : renderSources) {
entry.second->dumpDebugLogs();
}
imageManager->dumpDebugLogs();
}
void RenderOrchestrator::collectPlacedSymbolData(bool enable) {
placedSymbolDataCollected = enable;
}
const std::vector<PlacedSymbolData>& RenderOrchestrator::getPlacedSymbolsData() const {
return placementController.getPlacement()->getPlacedSymbolsData();
}
RenderLayer* RenderOrchestrator::getRenderLayer(const std::string& id) {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
const RenderLayer* RenderOrchestrator::getRenderLayer(const std::string& id) const {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
RenderSource* RenderOrchestrator::getRenderSource(const std::string& id) const {
auto it = renderSources.find(id);
return it != renderSources.end() ? it->second.get() : nullptr;
}
bool RenderOrchestrator::hasTransitions(TimePoint timePoint) const {
if (renderLight.hasTransition()) {
return true;
}
for (const auto& entry : renderLayers) {
if (entry.second->hasTransition()) {
return true;
}
}
if (placementController.hasTransitions(timePoint)) {
return true;
}
for (const auto& entry : renderSources) {
if (entry.second->hasFadingTiles()) {
return true;
}
}
return false;
}
bool RenderOrchestrator::isLoaded() const {
// do the simple boolean check before iterating over all the tiles in all the sources
if (!imageManager->isLoaded()) {
return false;
}
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
return false;
}
}
return true;
}
void RenderOrchestrator::clearData() {
if (!sourceImpls->empty()) sourceImpls = makeMutable<std::vector<Immutable<style::Source::Impl>>>();
if (!layerImpls->empty()) layerImpls = makeMutable<std::vector<Immutable<style::Layer::Impl>>>();
if (!imageImpls->empty()) imageImpls = makeMutable<std::vector<Immutable<style::Image::Impl>>>();
renderSources.clear();
renderLayers.clear();
crossTileSymbolIndex.reset();
if (!lineAtlas->isEmpty()) lineAtlas = std::make_unique<LineAtlas>();
if (!patternAtlas->isEmpty()) patternAtlas = std::make_unique<PatternAtlas>();
imageManager->clear();
glyphManager->evict(fontStacks(*layerImpls));
}
void RenderOrchestrator::addChanges(UniqueChangeRequestVec& changes) {
pendingChanges.insert(pendingChanges.end(),
std::make_move_iterator(changes.begin()),
std::make_move_iterator(changes.end()));
changes.clear();
}
void RenderOrchestrator::addDrawable(gfx::DrawablePtr drawable) {
if (drawable) {
const auto& id = drawable->getId();
if (!drawables.insert(std::make_pair(id, std::move(drawable))).second) {
Log::Warning(Event::General, "Duplicate drawable " + std::to_string(id) + " ignored");
}
}
}
void RenderOrchestrator::removeDrawable(const util::SimpleIdentity& drawableId) {
drawables.erase(drawableId);
}
void RenderOrchestrator::updateLayers(gfx::ShaderRegistry& shaders,
const TransformState& state,
const PropertyEvaluationParameters& evalParameters) {
std::vector<std::unique_ptr<ChangeRequest>> changes;
for (auto& kv : layersRemoved) {
kv.second->layerRemoved(changes);
}
for (auto& kv : layersAdded) {
kv.second->layerAdded(shaders, state, evalParameters, changes);
}
for (auto& impl : *layerImpls) {
impl->update(state, evalParameters, changes);
}
addChanges(changes);
}
void RenderOrchestrator::processChanges() {
auto localChanges = std::move(pendingChanges);
for (auto &change : localChanges) {
change->execute(*this);
}
}
void RenderOrchestrator::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load glyph range " + std::to_string(glyphRange.first) + "-" + std::to_string(glyphRange.second) +
" for font stack " + fontStackToString(fontStack) + ": " + util::toString(error));
observer->onResourceError(error);
}
void RenderOrchestrator::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
Log::Error(Event::Style,
"Failed to load tile " + util::toString(tileID) + " for source " + source.baseImpl->id + ": " +
util::toString(error));
observer->onResourceError(error);
}
void RenderOrchestrator::onTileChanged(RenderSource&, const OverscaledTileID&) {
observer->onInvalidate();
}
void RenderOrchestrator::onStyleImageMissing(const std::string& id, const std::function<void()>& done) {
observer->onStyleImageMissing(id, done);
}
void RenderOrchestrator::onRemoveUnusedStyleImages(const std::vector<std::string>& unusedImageIDs) {
observer->onRemoveUnusedStyleImages(unusedImageIDs);
}
} // namespace mbgl