Evaluate properties and use actual style color. Fix problems with attribute bindings and depth modes.
825 lines
34 KiB
C++
825 lines
34 KiB
C++
#include <mbgl/renderer/render_orchestrator.hpp>
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#include <mbgl/annotation/annotation_manager.hpp>
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#include <mbgl/layermanager/layer_manager.hpp>
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#include <mbgl/renderer/change_request.hpp>
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#include <mbgl/renderer/renderer_observer.hpp>
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#include <mbgl/renderer/render_source.hpp>
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#include <mbgl/renderer/render_layer.hpp>
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#include <mbgl/renderer/render_static_data.hpp>
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#include <mbgl/renderer/render_tree.hpp>
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#include <mbgl/renderer/update_parameters.hpp>
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#include <mbgl/renderer/upload_parameters.hpp>
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#include <mbgl/renderer/pattern_atlas.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/renderer/transition_parameters.hpp>
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#include <mbgl/renderer/property_evaluation_parameters.hpp>
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#include <mbgl/renderer/tile_parameters.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/style_diff.hpp>
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#include <mbgl/renderer/query.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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#include <mbgl/geometry/line_atlas.hpp>
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#include <mbgl/style/source_impl.hpp>
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#include <mbgl/style/transition_options.hpp>
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#include <mbgl/text/glyph_manager.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/string.hpp>
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#include <mbgl/util/logging.hpp>
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namespace mbgl {
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using namespace style;
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static RendererObserver& nullObserver() {
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static RendererObserver observer;
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return observer;
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}
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namespace {
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class LayerRenderItem final : public RenderItem {
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public:
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LayerRenderItem(RenderLayer& layer_, RenderSource* source_, uint32_t index_)
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: layer(layer_),
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source(source_),
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index(index_) {}
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bool operator<(const LayerRenderItem& other) const { return index < other.index; }
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std::reference_wrapper<RenderLayer> layer;
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RenderSource* source;
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const uint32_t index;
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private:
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bool hasRenderPass(RenderPass pass) const override { return layer.get().hasRenderPass(pass); }
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void upload(gfx::UploadPass& pass) const override { layer.get().upload(pass); }
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void render(PaintParameters& parameters) const override { layer.get().render(parameters); }
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const std::string& getName() const override { return layer.get().getID(); }
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};
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class RenderTreeImpl final : public RenderTree {
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public:
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RenderTreeImpl(std::unique_ptr<RenderTreeParameters> parameters_,
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std::set<LayerRenderItem> layerRenderItems_,
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std::vector<std::unique_ptr<RenderItem>> sourceRenderItems_,
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LineAtlas& lineAtlas_,
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PatternAtlas& patternAtlas_,
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RenderLayerReferences layersNeedPlacement_,
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Immutable<Placement> placement_,
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bool updateSymbolOpacities_)
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: RenderTree(std::move(parameters_)),
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layerRenderItems(std::move(layerRenderItems_)),
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sourceRenderItems(std::move(sourceRenderItems_)),
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lineAtlas(lineAtlas_),
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patternAtlas(patternAtlas_),
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layersNeedPlacement(std::move(layersNeedPlacement_)),
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placement(std::move(placement_)),
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updateSymbolOpacities(updateSymbolOpacities_) {}
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void prepare() override {
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for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
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placement->updateLayerBuckets(*it, parameters->transformParams.state, updateSymbolOpacities);
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}
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}
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RenderItems getLayerRenderItems() const override { return {layerRenderItems.begin(), layerRenderItems.end()}; }
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RenderItems getSourceRenderItems() const override {
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RenderItems result;
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result.reserve(sourceRenderItems.size());
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for (const auto& item : sourceRenderItems) result.emplace_back(*item);
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return result;
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}
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LineAtlas& getLineAtlas() const override { return lineAtlas; }
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PatternAtlas& getPatternAtlas() const override { return patternAtlas; }
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std::set<LayerRenderItem> layerRenderItems;
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std::vector<std::unique_ptr<RenderItem>> sourceRenderItems;
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std::reference_wrapper<LineAtlas> lineAtlas;
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std::reference_wrapper<PatternAtlas> patternAtlas;
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RenderLayerReferences layersNeedPlacement;
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Immutable<Placement> placement;
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bool updateSymbolOpacities;
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};
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} // namespace
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RenderOrchestrator::RenderOrchestrator(bool backgroundLayerAsColor_, const std::optional<std::string>& localFontFamily_)
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: observer(&nullObserver()),
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glyphManager(std::make_unique<GlyphManager>(std::make_unique<LocalGlyphRasterizer>(localFontFamily_))),
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imageManager(std::make_unique<ImageManager>()),
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lineAtlas(std::make_unique<LineAtlas>()),
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patternAtlas(std::make_unique<PatternAtlas>()),
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imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
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sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
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layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
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renderLight(makeMutable<Light::Impl>()),
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backgroundLayerAsColor(backgroundLayerAsColor_) {
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glyphManager->setObserver(this);
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imageManager->setObserver(this);
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}
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RenderOrchestrator::~RenderOrchestrator() {
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if (contextLost) {
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// Signal all RenderLayers that the context was lost
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// before cleaning up. At the moment, only CustomLayer is
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// interested whether rendering context is lost. However, it would be
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// beneficial for dynamically loaded or other custom built-in plugins.
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for (const auto& entry : renderLayers) {
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RenderLayer& layer = *entry.second;
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layer.markContextDestroyed();
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}
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}
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};
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void RenderOrchestrator::setObserver(RendererObserver* observer_) {
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observer = observer_ ? observer_ : &nullObserver();
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}
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std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
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const std::shared_ptr<UpdateParameters>& updateParameters) {
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layersAdded.clear();
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layersRemoved.clear();
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const bool isMapModeContinuous = updateParameters->mode == MapMode::Continuous;
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if (!isMapModeContinuous) {
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// Reset zoom history state.
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zoomHistory.first = true;
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}
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if (LayerManager::annotationsEnabled) {
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auto guard = updateParameters->annotationManager.lock();
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if (updateParameters->annotationManager) {
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updateParameters->annotationManager->updateData();
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}
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}
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const bool zoomChanged = zoomHistory.update(static_cast<float>(updateParameters->transformState.getZoom()),
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updateParameters->timePoint);
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const TransitionOptions transitionOptions = isMapModeContinuous ? updateParameters->transitionOptions
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: TransitionOptions();
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const TransitionParameters transitionParameters{updateParameters->timePoint, transitionOptions};
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const PropertyEvaluationParameters evaluationParameters{
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zoomHistory,
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updateParameters->timePoint,
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transitionOptions.duration.value_or(isMapModeContinuous ? util::DEFAULT_TRANSITION_DURATION
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: Duration::zero())};
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const TileParameters tileParameters{updateParameters->pixelRatio,
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updateParameters->debugOptions,
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updateParameters->transformState,
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updateParameters->fileSource,
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updateParameters->mode,
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updateParameters->annotationManager,
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*imageManager,
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*glyphManager,
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updateParameters->prefetchZoomDelta};
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glyphManager->setURL(updateParameters->glyphURL);
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// Update light.
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const bool lightChanged = renderLight.impl != updateParameters->light;
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if (lightChanged) {
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renderLight.impl = updateParameters->light;
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renderLight.transition(transitionParameters);
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}
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if (lightChanged || zoomChanged || renderLight.hasTransition()) {
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renderLight.evaluate(evaluationParameters);
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}
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const ImageDifference imageDiff = diffImages(imageImpls, updateParameters->images);
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imageImpls = updateParameters->images;
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// Only trigger tile reparse for changed images. Changed images only need a
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// relayout when they have a different size.
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bool hasImageDiff = !imageDiff.removed.empty();
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// Remove removed images from sprite atlas.
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for (const auto& entry : imageDiff.removed) {
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imageManager->removeImage(entry.first);
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patternAtlas->removePattern(entry.first);
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}
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// Add added images to sprite atlas.
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for (const auto& entry : imageDiff.added) {
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imageManager->addImage(entry.second);
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}
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// Update changed images.
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for (const auto& entry : imageDiff.changed) {
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if (imageManager->updateImage(entry.second.after)) {
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patternAtlas->removePattern(entry.first);
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hasImageDiff = true;
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}
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}
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imageManager->notifyIfMissingImageAdded();
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imageManager->setLoaded(updateParameters->spriteLoaded);
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LayerDifference layerDiff = diffLayers(layerImpls, updateParameters->layers);
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layerImpls = updateParameters->layers;
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const bool layersAddedOrRemoved = !layerDiff.added.empty() || !layerDiff.removed.empty();
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// Remove render layers for removed layers.
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for (const auto& entry : layerDiff.removed) {
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renderLayers.erase(entry.first);
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}
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// Create render layers for newly added layers.
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for (const auto& entry : layerDiff.added) {
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auto renderLayer = LayerManager::get()->createRenderLayer(entry.second);
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renderLayer->transition(transitionParameters);
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renderLayers.emplace(entry.first, std::move(renderLayer));
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}
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// Update render layers for changed layers.
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for (const auto& entry : layerDiff.changed) {
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renderLayers.at(entry.first)->transition(transitionParameters, entry.second.after);
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}
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if (layersAddedOrRemoved) {
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orderedLayers.clear();
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orderedLayers.reserve(layerImpls->size());
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for (const auto& layerImpl : *layerImpls) {
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RenderLayer* layer = renderLayers.at(layerImpl->id).get();
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assert(layer);
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orderedLayers.emplace_back(*layer);
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}
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}
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assert(orderedLayers.size() == renderLayers.size());
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if (layersAddedOrRemoved || !layerDiff.changed.empty()) {
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glyphManager->evict(fontStacks(*layerImpls));
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}
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// Update layers for class and zoom changes.
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std::unordered_set<std::string> constantsMaskChanged;
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for (RenderLayer& layer : orderedLayers) {
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const std::string& id = layer.getID();
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const bool layerAddedOrChanged = layerDiff.added.count(id) || layerDiff.changed.count(id);
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if (layerAddedOrChanged || zoomChanged || layer.hasTransition() || layer.hasCrossfade()) {
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auto previousMask = layer.evaluatedProperties->constantsMask();
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layer.evaluate(evaluationParameters);
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if (previousMask != layer.evaluatedProperties->constantsMask()) {
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constantsMaskChanged.insert(id);
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}
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}
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}
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const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters->sources);
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sourceImpls = updateParameters->sources;
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// Remove render layers for removed sources.
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for (const auto& entry : sourceDiff.removed) {
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renderSources.erase(entry.first);
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}
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// Create render sources for newly added sources.
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for (const auto& entry : sourceDiff.added) {
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std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
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renderSource->setObserver(this);
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renderSources.emplace(entry.first, std::move(renderSource));
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}
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transformState = updateParameters->transformState;
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const bool tiltedView = transformState.getPitch() != 0.0f;
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// Create parameters for the render tree.
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auto renderTreeParameters = std::make_unique<RenderTreeParameters>(updateParameters->transformState,
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updateParameters->mode,
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updateParameters->debugOptions,
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updateParameters->timePoint,
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renderLight.getEvaluated());
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std::set<LayerRenderItem> layerRenderItems;
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layersNeedPlacement.clear();
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auto renderItemsEmplaceHint = layerRenderItems.begin();
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// Reserve size for filteredLayersForSource if there are sources.
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if (!sourceImpls->empty()) {
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filteredLayersForSource.reserve(layerImpls->size());
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}
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// Update all sources and initialize renderItems.
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for (const auto& sourceImpl : *sourceImpls) {
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RenderSource* source = renderSources.at(sourceImpl->id).get();
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bool sourceNeedsRendering = false;
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bool sourceNeedsRelayout = false;
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for (std::size_t index = 0; index < orderedLayers.size(); ++index) {
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RenderLayer& layer = orderedLayers[index];
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const auto* layerInfo = layer.baseImpl->getTypeInfo();
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const bool layerIsVisible = layer.baseImpl->visibility != style::VisibilityType::None;
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const bool zoomFitsLayer = layer.supportsZoom(zoomHistory.lastZoom);
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renderTreeParameters->has3D |= (layerInfo->pass3d == LayerTypeInfo::Pass3D::Required);
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if (layerInfo->source != LayerTypeInfo::Source::NotRequired) {
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if (layer.baseImpl->source == sourceImpl->id) {
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const std::string& layerId = layer.getID();
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sourceNeedsRelayout = (sourceNeedsRelayout || hasImageDiff || constantsMaskChanged.count(layerId) ||
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hasLayoutDifference(layerDiff, layerId));
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if (layerIsVisible) {
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filteredLayersForSource.push_back(layer.evaluatedProperties);
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if (zoomFitsLayer) {
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sourceNeedsRendering = true;
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renderItemsEmplaceHint = layerRenderItems.emplace_hint(
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renderItemsEmplaceHint, layer, source, static_cast<uint32_t>(index));
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}
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}
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}
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continue;
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}
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// Handle layers without source.
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if (layerIsVisible && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
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if (backgroundLayerAsColor && layer.baseImpl == layerImpls->front()) {
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const auto& solidBackground = layer.getSolidBackground();
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if (solidBackground) {
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renderTreeParameters->backgroundColor = *solidBackground;
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continue; // This layer is shown with background color,
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// and it shall not be added to render items.
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}
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}
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renderItemsEmplaceHint = layerRenderItems.emplace_hint(
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renderItemsEmplaceHint, layer, nullptr, static_cast<uint32_t>(index));
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}
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}
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source->update(sourceImpl, filteredLayersForSource, sourceNeedsRendering, sourceNeedsRelayout, tileParameters);
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filteredLayersForSource.clear();
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}
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renderTreeParameters->loaded = updateParameters->styleLoaded && isLoaded();
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if (!isMapModeContinuous && !renderTreeParameters->loaded) {
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return nullptr;
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}
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// Prepare. Update all matrices and generate data that we should upload to the GPU.
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for (const auto& entry : renderSources) {
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if (entry.second->isEnabled()) {
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entry.second->prepare(
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{renderTreeParameters->transformParams, updateParameters->debugOptions, *imageManager});
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}
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}
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auto opaquePassCutOffEstimation = layerRenderItems.size();
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for (auto& renderItem : layerRenderItems) {
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RenderLayer& renderLayer = renderItem.layer;
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renderLayer.prepare(
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{renderItem.source, *imageManager, *patternAtlas, *lineAtlas, updateParameters->transformState});
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if (renderLayer.needsPlacement()) {
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layersNeedPlacement.emplace_back(renderLayer);
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}
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if (renderTreeParameters->opaquePassCutOff == 0) {
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--opaquePassCutOffEstimation;
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if (renderLayer.is3D()) {
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renderTreeParameters->opaquePassCutOff = uint32_t(opaquePassCutOffEstimation);
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}
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}
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}
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// Symbol placement.
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assert((updateParameters->mode == MapMode::Tile) || !placedSymbolDataCollected);
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bool symbolBucketsChanged = false;
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bool symbolBucketsAdded = false;
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std::set<std::string> usedSymbolLayers;
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const auto longitude = static_cast<float>(updateParameters->transformState.getLatLng().longitude());
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for (auto it = layersNeedPlacement.crbegin(); it != layersNeedPlacement.crend(); ++it) {
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RenderLayer& layer = *it;
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auto result = crossTileSymbolIndex.addLayer(layer, longitude);
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if (isMapModeContinuous) {
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usedSymbolLayers.insert(layer.getID());
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symbolBucketsAdded = symbolBucketsAdded || (result & CrossTileSymbolIndex::AddLayerResult::BucketsAdded);
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symbolBucketsChanged = symbolBucketsChanged || (result != CrossTileSymbolIndex::AddLayerResult::NoChanges);
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}
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}
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if (isMapModeContinuous) {
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std::optional<Duration> placementUpdatePeriodOverride;
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if (symbolBucketsAdded && !tiltedView) {
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// If the view is not tilted, we want *the new* symbols to show up
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// faster, however simple setting `placementChanged` to `true` would
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// initiate placement too often as new buckets usually come from
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// several rendered tiles in a row within a short period of time.
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// Instead, we squeeze placement update period to coalesce buckets
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// updates from several tiles. On contrary, with the tilted view
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// it's more important to make placement rarely for performance
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// reasons and as the new symbols are normally "far away" and the
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// user is not that interested to see them ASAP.
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placementUpdatePeriodOverride = std::optional<Duration>(Milliseconds(30));
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}
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renderTreeParameters->placementChanged = !placementController.placementIsRecent(
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updateParameters->timePoint,
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static_cast<float>(updateParameters->transformState.getZoom()),
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placementUpdatePeriodOverride);
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symbolBucketsChanged |= renderTreeParameters->placementChanged;
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if (renderTreeParameters->placementChanged) {
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Mutable<Placement> placement = Placement::create(updateParameters, placementController.getPlacement());
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placement->placeLayers(layersNeedPlacement);
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placementController.setPlacement(std::move(placement));
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crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers);
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for (const auto& entry : renderSources) {
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entry.second->updateFadingTiles();
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}
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} else {
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placementController.setPlacementStale();
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}
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renderTreeParameters->symbolFadeChange = placementController.getPlacement()->symbolFadeChange(
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updateParameters->timePoint);
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renderTreeParameters->needsRepaint = hasTransitions(updateParameters->timePoint);
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} else {
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renderTreeParameters->placementChanged = symbolBucketsChanged = !layersNeedPlacement.empty();
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if (renderTreeParameters->placementChanged) {
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Mutable<Placement> placement = Placement::create(updateParameters);
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placement->collectPlacedSymbolData(placedSymbolDataCollected);
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placement->placeLayers(layersNeedPlacement);
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placementController.setPlacement(std::move(placement));
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}
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crossTileSymbolIndex.reset();
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renderTreeParameters->symbolFadeChange = 1.0f;
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renderTreeParameters->needsRepaint = false;
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}
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if (!renderTreeParameters->needsRepaint && renderTreeParameters->loaded) {
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// Notify observer about unused images when map is fully loaded
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// and there are no ongoing transitions.
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imageManager->reduceMemoryUseIfCacheSizeExceedsLimit();
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}
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std::vector<std::unique_ptr<RenderItem>> sourceRenderItems;
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for (const auto& entry : renderSources) {
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if (entry.second->isEnabled()) {
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sourceRenderItems.emplace_back(entry.second->createRenderItem());
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}
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}
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layersAdded = std::move(layerDiff.added);
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layersRemoved = std::move(layerDiff.removed);
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return std::make_unique<RenderTreeImpl>(std::move(renderTreeParameters),
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std::move(layerRenderItems),
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std::move(sourceRenderItems),
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*lineAtlas,
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*patternAtlas,
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std::move(layersNeedPlacement),
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placementController.getPlacement(),
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symbolBucketsChanged);
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}
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std::vector<Feature> RenderOrchestrator::queryRenderedFeatures(const ScreenLineString& geometry,
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const RenderedQueryOptions& options) const {
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std::unordered_map<std::string, const RenderLayer*> layers;
|
|
if (options.layerIDs) {
|
|
for (const auto& layerID : *options.layerIDs) {
|
|
if (const RenderLayer* layer = getRenderLayer(layerID)) {
|
|
layers.emplace(layer->getID(), layer);
|
|
}
|
|
}
|
|
} else {
|
|
for (const auto& entry : renderLayers) {
|
|
layers.emplace(entry.second->getID(), entry.second.get());
|
|
}
|
|
}
|
|
|
|
return queryRenderedFeatures(geometry, options, layers);
|
|
}
|
|
|
|
void RenderOrchestrator::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
|
|
const ScreenLineString& geometry,
|
|
const std::unordered_map<std::string, const RenderLayer*>& layers,
|
|
const RenderedQueryOptions& options) const {
|
|
const auto hasCrossTileIndex = [](const auto& pair) {
|
|
return pair.second->baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required;
|
|
};
|
|
|
|
std::unordered_map<std::string, const RenderLayer*> crossTileSymbolIndexLayers;
|
|
std::copy_if(layers.begin(),
|
|
layers.end(),
|
|
std::inserter(crossTileSymbolIndexLayers, crossTileSymbolIndexLayers.begin()),
|
|
hasCrossTileIndex);
|
|
|
|
if (crossTileSymbolIndexLayers.empty()) {
|
|
return;
|
|
}
|
|
const Placement& placement = *placementController.getPlacement();
|
|
auto renderedSymbols = placement.getCollisionIndex().queryRenderedSymbols(geometry);
|
|
std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData;
|
|
bucketQueryData.reserve(renderedSymbols.size());
|
|
for (const auto& entry : renderedSymbols) {
|
|
bucketQueryData.emplace_back(placement.getQueryData(entry.first));
|
|
}
|
|
// Although symbol query is global, symbol results are only sortable within
|
|
// a bucket For a predictable global sort renderItems, we sort the buckets
|
|
// based on their corresponding tile position
|
|
std::sort(
|
|
bucketQueryData.begin(), bucketQueryData.end(), [](const RetainedQueryData& a, const RetainedQueryData& b) {
|
|
return std::tie(a.tileID.canonical.z, a.tileID.canonical.y, a.tileID.wrap, a.tileID.canonical.x) <
|
|
std::tie(b.tileID.canonical.z, b.tileID.canonical.y, b.tileID.wrap, b.tileID.canonical.x);
|
|
});
|
|
|
|
for (auto wrappedQueryData : bucketQueryData) {
|
|
auto& queryData = wrappedQueryData.get();
|
|
auto bucketSymbols = queryData.featureIndex->lookupSymbolFeatures(renderedSymbols[queryData.bucketInstanceId],
|
|
options,
|
|
crossTileSymbolIndexLayers,
|
|
queryData.tileID,
|
|
queryData.featureSortOrder);
|
|
|
|
for (auto layer : bucketSymbols) {
|
|
auto& resultFeatures = resultsByLayer[layer.first];
|
|
std::move(layer.second.begin(), layer.second.end(), std::inserter(resultFeatures, resultFeatures.end()));
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<Feature> RenderOrchestrator::queryRenderedFeatures(
|
|
const ScreenLineString& geometry,
|
|
const RenderedQueryOptions& options,
|
|
const std::unordered_map<std::string, const RenderLayer*>& layers) const {
|
|
std::unordered_set<std::string> sourceIDs;
|
|
std::unordered_map<std::string, const RenderLayer*> filteredLayers;
|
|
for (const auto& pair : layers) {
|
|
if (!pair.second->needsRendering() || !pair.second->supportsZoom(zoomHistory.lastZoom)) {
|
|
continue;
|
|
}
|
|
filteredLayers.emplace(pair);
|
|
sourceIDs.emplace(pair.second->baseImpl->source);
|
|
}
|
|
|
|
mat4 projMatrix;
|
|
transformState.getProjMatrix(projMatrix);
|
|
|
|
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
|
|
for (const auto& sourceID : sourceIDs) {
|
|
if (RenderSource* renderSource = getRenderSource(sourceID)) {
|
|
auto sourceResults = renderSource->queryRenderedFeatures(
|
|
geometry, transformState, filteredLayers, options, projMatrix);
|
|
std::move(
|
|
sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
|
|
}
|
|
}
|
|
|
|
queryRenderedSymbols(resultsByLayer, geometry, filteredLayers, options);
|
|
|
|
mbgl::DynamicFeatureIndex dynamicIndex;
|
|
for (const auto& pair : filteredLayers) {
|
|
const RenderLayer* layer = pair.second;
|
|
layer->populateDynamicRenderFeatureIndex(dynamicIndex);
|
|
}
|
|
dynamicIndex.query(resultsByLayer, geometry, transformState);
|
|
std::vector<Feature> result;
|
|
|
|
if (resultsByLayer.empty()) {
|
|
return result;
|
|
}
|
|
|
|
// Combine all results based on the style layer renderItems.
|
|
for (const auto& pair : filteredLayers) {
|
|
auto it = resultsByLayer.find(pair.second->baseImpl->id);
|
|
if (it != resultsByLayer.end()) {
|
|
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
std::vector<Feature> RenderOrchestrator::queryShapeAnnotations(const ScreenLineString& geometry) const {
|
|
assert(LayerManager::annotationsEnabled);
|
|
std::unordered_map<std::string, const RenderLayer*> shapeAnnotationLayers;
|
|
RenderedQueryOptions options;
|
|
for (const auto& layerImpl : *layerImpls) {
|
|
if (std::mismatch(layerImpl->id.begin(),
|
|
layerImpl->id.end(),
|
|
AnnotationManager::ShapeLayerID.begin(),
|
|
AnnotationManager::ShapeLayerID.end())
|
|
.second == AnnotationManager::ShapeLayerID.end()) {
|
|
if (const RenderLayer* layer = getRenderLayer(layerImpl->id)) {
|
|
shapeAnnotationLayers.emplace(layer->getID(), layer);
|
|
}
|
|
}
|
|
}
|
|
|
|
return queryRenderedFeatures(geometry, options, shapeAnnotationLayers);
|
|
}
|
|
|
|
std::vector<Feature> RenderOrchestrator::querySourceFeatures(const std::string& sourceID,
|
|
const SourceQueryOptions& options) const {
|
|
const RenderSource* source = getRenderSource(sourceID);
|
|
if (!source) return {};
|
|
|
|
return source->querySourceFeatures(options);
|
|
}
|
|
|
|
FeatureExtensionValue RenderOrchestrator::queryFeatureExtensions(
|
|
const std::string& sourceID,
|
|
const Feature& feature,
|
|
const std::string& extension,
|
|
const std::string& extensionField,
|
|
const std::optional<std::map<std::string, Value>>& args) const {
|
|
if (RenderSource* renderSource = getRenderSource(sourceID)) {
|
|
return renderSource->queryFeatureExtensions(feature, extension, extensionField, args);
|
|
}
|
|
return {};
|
|
}
|
|
|
|
void RenderOrchestrator::setFeatureState(const std::string& sourceID,
|
|
const std::optional<std::string>& sourceLayerID,
|
|
const std::string& featureID,
|
|
const FeatureState& state) {
|
|
if (RenderSource* renderSource = getRenderSource(sourceID)) {
|
|
renderSource->setFeatureState(sourceLayerID, featureID, state);
|
|
}
|
|
}
|
|
|
|
void RenderOrchestrator::getFeatureState(FeatureState& state,
|
|
const std::string& sourceID,
|
|
const std::optional<std::string>& sourceLayerID,
|
|
const std::string& featureID) const {
|
|
if (RenderSource* renderSource = getRenderSource(sourceID)) {
|
|
renderSource->getFeatureState(state, sourceLayerID, featureID);
|
|
}
|
|
}
|
|
|
|
void RenderOrchestrator::removeFeatureState(const std::string& sourceID,
|
|
const std::optional<std::string>& sourceLayerID,
|
|
const std::optional<std::string>& featureID,
|
|
const std::optional<std::string>& stateKey) {
|
|
if (RenderSource* renderSource = getRenderSource(sourceID)) {
|
|
renderSource->removeFeatureState(sourceLayerID, featureID, stateKey);
|
|
}
|
|
}
|
|
|
|
void RenderOrchestrator::reduceMemoryUse() {
|
|
filteredLayersForSource.shrink_to_fit();
|
|
for (const auto& entry : renderSources) {
|
|
entry.second->reduceMemoryUse();
|
|
}
|
|
imageManager->reduceMemoryUse();
|
|
observer->onInvalidate();
|
|
}
|
|
|
|
void RenderOrchestrator::dumpDebugLogs() {
|
|
for (const auto& entry : renderSources) {
|
|
entry.second->dumpDebugLogs();
|
|
}
|
|
|
|
imageManager->dumpDebugLogs();
|
|
}
|
|
|
|
void RenderOrchestrator::collectPlacedSymbolData(bool enable) {
|
|
placedSymbolDataCollected = enable;
|
|
}
|
|
|
|
const std::vector<PlacedSymbolData>& RenderOrchestrator::getPlacedSymbolsData() const {
|
|
return placementController.getPlacement()->getPlacedSymbolsData();
|
|
}
|
|
|
|
RenderLayer* RenderOrchestrator::getRenderLayer(const std::string& id) {
|
|
auto it = renderLayers.find(id);
|
|
return it != renderLayers.end() ? it->second.get() : nullptr;
|
|
}
|
|
|
|
const RenderLayer* RenderOrchestrator::getRenderLayer(const std::string& id) const {
|
|
auto it = renderLayers.find(id);
|
|
return it != renderLayers.end() ? it->second.get() : nullptr;
|
|
}
|
|
|
|
RenderSource* RenderOrchestrator::getRenderSource(const std::string& id) const {
|
|
auto it = renderSources.find(id);
|
|
return it != renderSources.end() ? it->second.get() : nullptr;
|
|
}
|
|
|
|
bool RenderOrchestrator::hasTransitions(TimePoint timePoint) const {
|
|
if (renderLight.hasTransition()) {
|
|
return true;
|
|
}
|
|
|
|
for (const auto& entry : renderLayers) {
|
|
if (entry.second->hasTransition()) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (placementController.hasTransitions(timePoint)) {
|
|
return true;
|
|
}
|
|
|
|
for (const auto& entry : renderSources) {
|
|
if (entry.second->hasFadingTiles()) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RenderOrchestrator::isLoaded() const {
|
|
// do the simple boolean check before iterating over all the tiles in all the sources
|
|
if (!imageManager->isLoaded()) {
|
|
return false;
|
|
}
|
|
|
|
for (const auto& entry: renderSources) {
|
|
if (!entry.second->isLoaded()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderOrchestrator::clearData() {
|
|
if (!sourceImpls->empty()) sourceImpls = makeMutable<std::vector<Immutable<style::Source::Impl>>>();
|
|
if (!layerImpls->empty()) layerImpls = makeMutable<std::vector<Immutable<style::Layer::Impl>>>();
|
|
if (!imageImpls->empty()) imageImpls = makeMutable<std::vector<Immutable<style::Image::Impl>>>();
|
|
|
|
renderSources.clear();
|
|
renderLayers.clear();
|
|
|
|
crossTileSymbolIndex.reset();
|
|
|
|
if (!lineAtlas->isEmpty()) lineAtlas = std::make_unique<LineAtlas>();
|
|
if (!patternAtlas->isEmpty()) patternAtlas = std::make_unique<PatternAtlas>();
|
|
|
|
imageManager->clear();
|
|
glyphManager->evict(fontStacks(*layerImpls));
|
|
}
|
|
|
|
void RenderOrchestrator::addChanges(UniqueChangeRequestVec& changes) {
|
|
pendingChanges.insert(pendingChanges.end(),
|
|
std::make_move_iterator(changes.begin()),
|
|
std::make_move_iterator(changes.end()));
|
|
changes.clear();
|
|
}
|
|
|
|
void RenderOrchestrator::addDrawable(gfx::DrawablePtr drawable) {
|
|
if (drawable) {
|
|
const auto& id = drawable->getId();
|
|
if (!drawables.insert(std::make_pair(id, std::move(drawable))).second) {
|
|
Log::Warning(Event::General, "Duplicate drawable " + std::to_string(id) + " ignored");
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderOrchestrator::removeDrawable(const util::SimpleIdentity& drawableId) {
|
|
drawables.erase(drawableId);
|
|
}
|
|
|
|
void RenderOrchestrator::updateLayers(gfx::ShaderRegistry& shaders,
|
|
const TransformState& state,
|
|
const PropertyEvaluationParameters& evalParameters) {
|
|
std::vector<std::unique_ptr<ChangeRequest>> changes;
|
|
|
|
for (auto& kv : layersRemoved) {
|
|
kv.second->layerRemoved(changes);
|
|
}
|
|
for (auto& kv : layersAdded) {
|
|
kv.second->layerAdded(shaders, state, evalParameters, changes);
|
|
}
|
|
|
|
for (auto& impl : *layerImpls) {
|
|
impl->update(state, evalParameters, changes);
|
|
}
|
|
|
|
addChanges(changes);
|
|
}
|
|
|
|
void RenderOrchestrator::processChanges() {
|
|
auto localChanges = std::move(pendingChanges);
|
|
for (auto &change : localChanges) {
|
|
change->execute(*this);
|
|
}
|
|
}
|
|
|
|
void RenderOrchestrator::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
|
|
Log::Error(Event::Style, "Failed to load glyph range " + std::to_string(glyphRange.first) + "-" + std::to_string(glyphRange.second) +
|
|
" for font stack " + fontStackToString(fontStack) + ": " + util::toString(error));
|
|
observer->onResourceError(error);
|
|
}
|
|
|
|
void RenderOrchestrator::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
|
|
Log::Error(Event::Style,
|
|
"Failed to load tile " + util::toString(tileID) + " for source " + source.baseImpl->id + ": " +
|
|
util::toString(error));
|
|
observer->onResourceError(error);
|
|
}
|
|
|
|
void RenderOrchestrator::onTileChanged(RenderSource&, const OverscaledTileID&) {
|
|
observer->onInvalidate();
|
|
}
|
|
|
|
void RenderOrchestrator::onStyleImageMissing(const std::string& id, const std::function<void()>& done) {
|
|
observer->onStyleImageMissing(id, done);
|
|
}
|
|
|
|
void RenderOrchestrator::onRemoveUnusedStyleImages(const std::vector<std::string>& unusedImageIDs) {
|
|
observer->onRemoveUnusedStyleImages(unusedImageIDs);
|
|
}
|
|
|
|
} // namespace mbgl
|