Files
MapLibreParticleLab/shaders/manifest.json
Tim Sylvester b8bdf0643c Drawable Renderer (#1570), Setting up for fill patterns.
Handle color and cull modes better.
Rename `DrawableBuilder::ColorMode` to `ColorAttrMode` to avoid confusion with `gfx::ColorMode`.
2023-08-31 15:36:19 +02:00

201 lines
6.0 KiB
JSON

[
{
"name": "BackgroundShader",
"header": "drawable_background",
"glsl_vert": "drawable.background.vertex.glsl",
"glsl_frag": "drawable.background.fragment.glsl",
"uses_ubos": true
},
{
"name": "FillShader",
"header": "drawable_fill",
"glsl_vert": "drawable.fill.vertex.glsl",
"glsl_frag": "drawable.fill.fragment.glsl",
"uses_ubos": false
},
{
"name": "FillOutlineShader",
"header": "drawable_fill_outline",
"glsl_vert": "drawable.fill_outline.vertex.glsl",
"glsl_frag": "drawable.fill_outline.fragment.glsl",
"uses_ubos": false
},
{
"name": "FillPatternShader",
"header": "drawable_fill_pattern",
"glsl_vert": "drawable.fill_pattern.vertex.glsl",
"glsl_frag": "drawable.fill_pattern.fragment.glsl",
"uses_ubos": false
},
{
"name": "FillOutlinePatternShader",
"header": "drawable_fill_outline_pattern",
"glsl_vert": "drawable.fill_outline_pattern.vertex.glsl",
"glsl_frag": "drawable.fill_outline_pattern.fragment.glsl",
"uses_ubos": false
},
{
"name": "Prelude",
"header": "prelude",
"glsl_vert": "_prelude.vertex.glsl",
"glsl_frag": "_prelude.fragment.glsl"
},
{
"name": "BackgroundProgram",
"header": "background",
"glsl_vert": "background.vertex.glsl",
"glsl_frag": "background.fragment.glsl"
},
{
"name": "BackgroundPatternProgram",
"header": "background_pattern",
"glsl_vert": "background_pattern.vertex.glsl",
"glsl_frag": "background_pattern.fragment.glsl"
},
{
"name": "CircleProgram",
"header": "circle",
"glsl_vert": "circle.vertex.glsl",
"glsl_frag": "circle.fragment.glsl"
},
{
"name": "ClippingMaskProgram",
"header": "clipping_mask",
"glsl_vert": "clipping_mask.vertex.glsl",
"glsl_frag": "clipping_mask.fragment.glsl"
},
{
"name": "CollisionBoxProgram",
"header": "collision_box",
"glsl_vert": "collision_box.vertex.glsl",
"glsl_frag": "collision_box.fragment.glsl"
},
{
"name": "CollisionCircleProgram",
"header": "collision_circle",
"glsl_vert": "collision_circle.vertex.glsl",
"glsl_frag": "collision_circle.fragment.glsl"
},
{
"name": "DebugProgram",
"header": "debug",
"glsl_vert": "debug.vertex.glsl",
"glsl_frag": "debug.fragment.glsl"
},
{
"name": "FillExtrusionPatternProgram",
"header": "fill_extrusion_pattern",
"glsl_vert": "fill_extrusion_pattern.vertex.glsl",
"glsl_frag": "fill_extrusion_pattern.fragment.glsl"
},
{
"name": "FillExtrusionProgram",
"header": "fill_extrusion",
"glsl_vert": "fill_extrusion.vertex.glsl",
"glsl_frag": "fill_extrusion.fragment.glsl"
},
{
"name": "FillOutlinePatternProgram",
"header": "fill_outline_pattern",
"glsl_vert": "fill_outline_pattern.vertex.glsl",
"glsl_frag": "fill_outline_pattern.fragment.glsl"
},
{
"name": "FillOutlineProgram",
"header": "fill_outline",
"glsl_vert": "fill_outline.vertex.glsl",
"glsl_frag": "fill_outline.fragment.glsl"
},
{
"name": "FillPatternProgram",
"header": "fill_pattern",
"glsl_vert": "fill_pattern.vertex.glsl",
"glsl_frag": "fill_pattern.fragment.glsl"
},
{
"name": "FillProgram",
"header": "fill",
"glsl_vert": "fill.vertex.glsl",
"glsl_frag": "fill.fragment.glsl"
},
{
"name": "HeatmapTextureProgram",
"header": "heatmap_texture",
"glsl_vert": "heatmap_texture.vertex.glsl",
"glsl_frag": "heatmap_texture.fragment.glsl"
},
{
"name": "HeatmapProgram",
"header": "heatmap",
"glsl_vert": "heatmap.vertex.glsl",
"glsl_frag": "heatmap.fragment.glsl"
},
{
"name": "HillshadePrepareProgram",
"header": "hillshade_prepare",
"glsl_vert": "hillshade_prepare.vertex.glsl",
"glsl_frag": "hillshade_prepare.fragment.glsl"
},
{
"name": "HillshadeProgram",
"header": "hillshade",
"glsl_vert": "hillshade.vertex.glsl",
"glsl_frag": "hillshade.fragment.glsl"
},
{
"name": "LineGradientProgram",
"header": "line_gradient",
"glsl_vert": "line_gradient.vertex.glsl",
"glsl_frag": "line_gradient.fragment.glsl"
},
{
"name": "LinePatternProgram",
"header": "line_pattern",
"glsl_vert": "line_pattern.vertex.glsl",
"glsl_frag": "line_pattern.fragment.glsl"
},
{
"name": "LineSDFProgram",
"header": "line_sdf",
"glsl_vert": "line_sdf.vertex.glsl",
"glsl_frag": "line_sdf.fragment.glsl"
},
{
"name": "LineProgram",
"header": "line",
"glsl_vert": "line.vertex.glsl",
"glsl_frag": "line.fragment.glsl"
},
{
"name": "RasterProgram",
"header": "raster",
"glsl_vert": "raster.vertex.glsl",
"glsl_frag": "raster.fragment.glsl"
},
{
"name": "SymbolIconProgram",
"header": "symbol_icon",
"glsl_vert": "symbol_icon.vertex.glsl",
"glsl_frag": "symbol_icon.fragment.glsl"
},
{
"name": "SymbolSDFTextProgram",
"header": "symbol_sdf_text",
"glsl_vert": "symbol_sdf.vertex.glsl",
"glsl_frag": "symbol_sdf.fragment.glsl"
},
{
"name": "SymbolSDFIconProgram",
"header": "symbol_sdf_icon",
"glsl_vert": "symbol_sdf.vertex.glsl",
"glsl_frag": "symbol_sdf.fragment.glsl"
},
{
"name": "SymbolTextAndIconProgram",
"header": "symbol_text_and_icon",
"glsl_vert": "symbol_text_and_icon.vertex.glsl",
"glsl_frag": "symbol_text_and_icon.fragment.glsl"
}
]