41 lines
1022 B
GLSL
41 lines
1022 B
GLSL
layout (std140) uniform FillDrawableUBO {
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highp mat4 u_matrix;
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highp vec4 u_scale;
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highp vec2 u_world;
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highp vec2 u_pixel_coord_upper;
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highp vec2 u_pixel_coord_lower;
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highp vec2 u_texsize;
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highp float u_fade;
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highp float u_color_t;
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highp float u_opacity_t;
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highp float u_outline_color_t;
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highp float u_pattern_from_t;
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highp float u_pattern_to_t;
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highp vec2 u_color;
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highp vec2 u_opacity;
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highp vec2 u_outline_color_pad;
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highp vec4 u_outline_color;
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highp vec4 u_pattern_from;
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highp vec4 u_pattern_to;
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};
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in vec2 v_pos;
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#pragma mapbox: define highp vec4 outline_color
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize highp vec4 outline_color
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#pragma mapbox: initialize lowp float opacity
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float dist = length(v_pos - gl_FragCoord.xy);
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float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
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fragColor = outline_color * (alpha * opacity);
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#ifdef OVERDRAW_INSPECTOR
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fragColor = vec4(1.0);
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#endif
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}
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