Files
MapLibreParticleLab/src/renderer/line_bucket.cpp
2014-06-03 18:11:07 +02:00

393 lines
15 KiB
C++

#include <llmr/renderer/line_bucket.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/geometry.hpp>
#include <llmr/renderer/painter.hpp>
#include <llmr/style/style.hpp>
#include <llmr/map/vector_tile.hpp>
#include <llmr/util/math.hpp>
#include <llmr/platform/gl.hpp>
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#include <cassert>
struct geometry_too_long_exception : std::exception {};
using namespace llmr;
LineBucket::LineBucket(LineVertexBuffer& vertexBuffer,
TriangleElementsBuffer& triangleElementsBuffer,
PointElementsBuffer& pointElementsBuffer,
const BucketDescription& bucket_desc)
: geometry(bucket_desc.geometry),
vertexBuffer(vertexBuffer),
triangleElementsBuffer(triangleElementsBuffer),
pointElementsBuffer(pointElementsBuffer),
vertex_start(vertexBuffer.index()),
triangle_elements_start(triangleElementsBuffer.index()),
point_elements_start(pointElementsBuffer.index())
{
}
void LineBucket::addGeometry(pbf& geom) {
std::vector<Coordinate> line;
Geometry::command cmd;
Coordinate coord;
Geometry geometry(geom);
int32_t x, y;
while ((cmd = geometry.next(x, y)) != Geometry::end) {
if (cmd == Geometry::move_to) {
if (!line.empty()) {
addGeometry(line);
line.clear();
}
}
line.emplace_back(x, y);
}
if (line.size()) {
addGeometry(line);
}
}
struct TriangleElement {
TriangleElement(uint16_t a, uint16_t b, uint16_t c) : a(a), b(b), c(c) {}
uint16_t a, b, c;
};
typedef uint16_t PointElement;
void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
const JoinType join = geometry.join;
const CapType cap = geometry.cap;
const float miterLimit = geometry.miter_limit;
// TODO: use roundLimit
// const float roundLimit = geometry.round_limit;
if (vertices.size() < 2) {
// fprintf(stderr, "a line must have at least two vertices\n");
return;
}
Coordinate firstVertex = vertices.front();
Coordinate lastVertex = vertices.back();
bool closed = firstVertex.x == lastVertex.x && firstVertex.y == lastVertex.y;
if (vertices.size() == 2 && closed) {
// fprintf(stderr, "a line may not have coincident points\n");
return;
}
CapType beginCap = cap;
CapType endCap = closed ? CapType::Butt : cap;
JoinType currentJoin = JoinType::None;
Coordinate currentVertex = Coordinate::null(),
prevVertex = Coordinate::null(),
nextVertex = Coordinate::null();
vec2<double> prevNormal = vec2<double>::null(),
nextNormal = vec2<double>::null();
int32_t e1 = -1, e2 = -1, e3 = -1;
int8_t flip = 1;
double distance = 0;
if (closed) {
currentVertex = vertices[vertices.size() - 2];
nextNormal = util::normal<double>(currentVertex, lastVertex);
}
int32_t start_vertex = (int32_t)vertexBuffer.index();
std::vector<TriangleElement> triangle_store;
std::vector<PointElement> point_store;
for (size_t i = 0; i < vertices.size(); ++i) {
if (nextNormal) prevNormal = { -nextNormal.x, -nextNormal.y };
if (currentVertex) prevVertex = currentVertex;
currentVertex = vertices[i];
currentJoin = join;
if (prevVertex) distance += util::dist<double>(currentVertex, prevVertex);
// Find the next vertex.
if (i + 1 < vertices.size()) {
nextVertex = vertices[i + 1];
} else {
nextVertex = Coordinate::null();
}
// If the line is closed, we treat the last vertex like the first vertex.
if (!nextVertex && closed) {
nextVertex = vertices[1];
}
if (nextVertex) {
// if two consecutive vertices exist, skip one
if (currentVertex.x == nextVertex.x && currentVertex.y == nextVertex.y) continue;
}
// Calculate the normal towards the next vertex in this line. In case
// there is no next vertex, pretend that the line is continuing straight,
// meaning that we are just reversing the previous normal
if (nextVertex) {
nextNormal = util::normal<double>(currentVertex, nextVertex);
} else {
nextNormal = { -prevNormal.x, -prevNormal.y };
}
// If we still don't have a previous normal, this is the beginning of a
// non-closed line, so we're doing a straight "join".
if (!prevNormal) {
prevNormal = { -nextNormal.x, -nextNormal.y };
}
// Determine the normal of the join extrusion. It is the angle bisector
// of the segments between the previous line and the next line.
vec2<double> joinNormal = {
prevNormal.x + nextNormal.x,
prevNormal.y + nextNormal.y
};
// Cross product yields 0..1 depending on whether they are parallel
// or perpendicular.
double joinAngularity = nextNormal.x * joinNormal.y - nextNormal.y * joinNormal.x;
joinNormal.x /= joinAngularity;
joinNormal.y /= joinAngularity;
double roundness = std::fmax(std::abs(joinNormal.x), std::abs(joinNormal.y));
// Switch to miter joins if the angle is very low.
if (currentJoin != JoinType::Miter) {
if (std::fabs(joinAngularity) < 0.5 && roundness < miterLimit) {
currentJoin = JoinType::Miter;
}
}
// Add offset square begin cap.
if (!prevVertex && beginCap == CapType::Square) {
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * (prevNormal.x + prevNormal.y), flip * (-prevNormal.x + prevNormal.y), // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * (prevNormal.x - prevNormal.y), flip * (prevNormal.x + prevNormal.y), // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
// Add offset square end cap.
else if (!nextVertex && endCap == CapType::Square) {
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
nextNormal.x - flip * nextNormal.y, flip * nextNormal.x + nextNormal.y, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
nextNormal.x + flip * nextNormal.y, -flip * nextNormal.x + nextNormal.y, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
else if (currentJoin == JoinType::Miter) {
// MITER JOIN
if (std::fabs(joinAngularity) < 0.01) {
// The two normals are almost parallel.
joinNormal.x = -nextNormal.y;
joinNormal.y = nextNormal.x;
} else if (roundness > miterLimit) {
// If the miter grows too large, flip the direction to make a
// bevel join.
joinNormal.x = (prevNormal.x - nextNormal.x) / joinAngularity;
joinNormal.y = (prevNormal.y - nextNormal.y) / joinAngularity;
}
if (roundness > miterLimit) {
flip = -flip;
}
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * joinNormal.x, flip * joinNormal.y, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * joinNormal.x, -flip * joinNormal.y, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
if ((!prevVertex && beginCap == CapType::Round) ||
(!nextVertex && endCap == CapType::Round)) {
point_store.emplace_back(e1);
}
}
else {
// Close up the previous line
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * prevNormal.y, -flip * prevNormal.x, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex.
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * prevNormal.y, flip * prevNormal.x, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
prevNormal = { -nextNormal.x, -nextNormal.y };
flip = 1;
// begin/end caps
if ((!prevVertex && beginCap == CapType::Round) ||
(!nextVertex && endCap == CapType::Round)) {
point_store.emplace_back(e1);
}
if (currentJoin == JoinType::Round) {
if (prevVertex && nextVertex && (!closed || i > 0)) {
point_store.emplace_back(e1);
}
// Reset the previous vertices so that we don't accidentally create
// any triangles.
e1 = -1; e2 = -1; e3 = -1;
}
// Start the new quad.
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * nextNormal.y, flip * nextNormal.x, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * nextNormal.y, -flip * nextNormal.x, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
}
size_t end_vertex = vertexBuffer.index();
size_t vertex_count = end_vertex - start_vertex;
// Store the triangle/line groups.
{
if (!triangleGroups.size() || (triangleGroups.back().vertex_length + vertex_count > 65535)) {
// Move to a new group because the old one can't hold the geometry.
triangleGroups.emplace_back();
}
triangle_group_type& group = triangleGroups.back();
for (const TriangleElement& triangle : triangle_store) {
triangleElementsBuffer.add(
group.vertex_length + triangle.a,
group.vertex_length + triangle.b,
group.vertex_length + triangle.c
);
}
group.vertex_length += vertex_count;
group.elements_length += triangle_store.size();
}
// Store the line join/cap groups.
{
if (!pointGroups.size() || (pointGroups.back().vertex_length + vertex_count > 65535)) {
// Move to a new group because the old one can't hold the geometry.
pointGroups.emplace_back();
}
point_group_type& group = pointGroups.back();
for (PointElement point : point_store) {
pointElementsBuffer.add(group.vertex_length + point);
}
group.vertex_length += vertex_count;
group.elements_length += point_store.size();
}
}
void LineBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
painter.renderLine(*this, layer_name, id);
}
bool LineBucket::hasData() const {
return !triangleGroups.empty() || !pointGroups.empty();
}
bool LineBucket::hasPoints() const {
if (!pointGroups.empty()) {
for (const point_group_type& group : pointGroups) {
if (group.elements_length) {
return true;
}
}
}
return false;
}
void LineBucket::drawLines(LineShader& shader) {
char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize);
char *elements_index = BUFFER_OFFSET(triangle_elements_start * triangleElementsBuffer.itemSize);
for (triangle_group_type& group : triangleGroups) {
if (!group.elements_length) {
continue;
}
group.array.bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index);
glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index);
vertex_index += group.vertex_length * vertexBuffer.itemSize;
elements_index += group.elements_length * triangleElementsBuffer.itemSize;
}
}
void LineBucket::drawPoints(LinejoinShader& shader) {
char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize);
char *elements_index = BUFFER_OFFSET(point_elements_start * pointElementsBuffer.itemSize);
for (point_group_type& group : pointGroups) {
if (!group.elements_length) {
continue;
}
group.array.bind(shader, vertexBuffer, pointElementsBuffer, vertex_index);
glDrawElements(GL_POINTS, group.elements_length, GL_UNSIGNED_SHORT, elements_index);
vertex_index += group.vertex_length * vertexBuffer.itemSize;
elements_index += group.elements_length * pointElementsBuffer.itemSize;
}
}