Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight
116 lines
2.6 KiB
C++
116 lines
2.6 KiB
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/shaders/fill.hpp>
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#include <mbgl/shaders/fill_pattern.hpp>
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#include <mbgl/shaders/fill_outline.hpp>
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#include <mbgl/shaders/fill_outline_pattern.hpp>
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#include <mbgl/util/geometry.hpp>
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#include <mbgl/util/mat4.hpp>
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#include <mbgl/util/size.hpp>
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#include <mbgl/style/layers/fill_layer_properties.hpp>
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#include <string>
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namespace mbgl {
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class SpriteAtlasElement;
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class UnwrappedTileID;
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class TransformState;
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template <class> class Faded;
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struct FillLayoutAttributes : gl::Attributes<
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attributes::a_pos>
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{};
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struct FillUniforms : gl::Uniforms<
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uniforms::u_matrix,
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uniforms::u_world>
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{};
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struct FillPatternUniforms : gl::Uniforms<
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uniforms::u_matrix,
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uniforms::u_world,
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uniforms::u_pattern_tl_a,
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uniforms::u_pattern_br_a,
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uniforms::u_pattern_tl_b,
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uniforms::u_pattern_br_b,
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uniforms::u_pattern_size_a,
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uniforms::u_pattern_size_b,
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uniforms::u_scale_a,
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uniforms::u_scale_b,
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uniforms::u_mix,
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uniforms::u_image,
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uniforms::u_pixel_coord_upper,
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uniforms::u_pixel_coord_lower,
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uniforms::u_tile_units_to_pixels>
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{
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static Values values(mat4 matrix,
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Size framebufferSize,
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const SpriteAtlasElement&,
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const SpriteAtlasElement&,
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const Faded<std::string>&,
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const UnwrappedTileID&,
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const TransformState&);
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};
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class FillProgram : public Program<
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shaders::fill,
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gl::Triangle,
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FillLayoutAttributes,
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FillUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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static LayoutVertex layoutVertex(Point<int16_t> p) {
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return LayoutVertex {
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{{
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p.x,
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p.y
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}}
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};
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}
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};
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class FillPatternProgram : public Program<
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shaders::fill_pattern,
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gl::Triangle,
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FillLayoutAttributes,
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FillPatternUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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};
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class FillOutlineProgram : public Program<
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shaders::fill_outline,
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gl::Line,
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FillLayoutAttributes,
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FillUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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};
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class FillOutlinePatternProgram : public Program<
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shaders::fill_outline_pattern,
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gl::Line,
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FillLayoutAttributes,
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FillPatternUniforms,
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style::FillPaintProperties>
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{
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public:
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using Program::Program;
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};
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using FillLayoutVertex = FillProgram::LayoutVertex;
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using FillAttributes = FillProgram::Attributes;
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} // namespace mbgl
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