Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
36 lines
976 B
GLSL
36 lines
976 B
GLSL
layout (std140) uniform BackgroundPatternLayerUBO {
|
|
highp vec2 u_pattern_tl_a;
|
|
highp vec2 u_pattern_br_a;
|
|
highp vec2 u_pattern_tl_b;
|
|
highp vec2 u_pattern_br_b;
|
|
highp vec2 u_texsize;
|
|
highp vec2 u_pattern_size_a;
|
|
highp vec2 u_pattern_size_b;
|
|
highp float u_scale_a;
|
|
highp float u_scale_b;
|
|
highp float u_mix;
|
|
highp float u_opacity;
|
|
highp float layer_pad1, layer_pad2;
|
|
};
|
|
|
|
uniform sampler2D u_image;
|
|
|
|
in mediump vec2 v_pos_a;
|
|
in mediump vec2 v_pos_b;
|
|
|
|
void main() {
|
|
vec2 imagecoord = mod(v_pos_a, 1.0);
|
|
vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
|
|
vec4 color1 = texture(u_image, pos);
|
|
|
|
vec2 imagecoord_b = mod(v_pos_b, 1.0);
|
|
vec2 pos2 = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, imagecoord_b);
|
|
vec4 color2 = texture(u_image, pos2);
|
|
|
|
fragColor = mix(color1, color2, u_mix) * u_opacity;
|
|
|
|
#ifdef OVERDRAW_INSPECTOR
|
|
fragColor = vec4(1.0);
|
|
#endif
|
|
}
|