Files
MapLibreParticleLab/src/renderer/point_bucket.cpp
2014-02-21 13:08:13 +01:00

53 lines
1.5 KiB
C++

#include <llmr/renderer/point_bucket.hpp>
#include <llmr/geometry/point_buffer.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/geometry.hpp>
#include <llmr/renderer/painter.hpp>
#include <llmr/style/style.hpp>
#include <llmr/map/vector_tile.hpp>
#include <llmr/platform/gl.hpp>
#include <cassert>
struct geometry_too_long_exception : std::exception {};
using namespace llmr;
PointBucket::PointBucket(const std::shared_ptr<PointVertexBuffer>& vertexBuffer,
const BucketDescription& bucket_desc)
: geometry(bucket_desc.geometry),
vertexBuffer(vertexBuffer),
vertex_start(vertexBuffer->index()) {
}
void PointBucket::addGeometry(pbf& geom) {
Geometry::command cmd;
Geometry geometry(geom);
int32_t x, y;
while ((cmd = geometry.next(x, y)) != Geometry::end) {
if (cmd == Geometry::move_to) {
vertexBuffer->add(x, y);
} else {
fprintf(stderr, "other command than move_to in point geometry\n");
}
}
vertex_end = vertexBuffer->index();
}
void PointBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
painter.renderPoint(*this, layer_name, id);
}
bool PointBucket::hasPoints() const {
return vertex_end > 0;
}
void PointBucket::drawPoints(PointShader& shader) {
char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer->itemSize);
array.bind(shader, *vertexBuffer, vertex_index);
glDrawArrays(GL_POINTS, 0, (GLsizei)(vertex_end - vertex_start));
}