Files
MapLibreParticleLab/platform/node/src/node_mapbox_gl_native.cpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

78 lines
2.9 KiB
C++

#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wshadow"
#include <node.h>
#include <nan.h>
#pragma GCC diagnostic pop
#include <mbgl/util/run_loop.hpp>
#include <mbgl/gfx/backend.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include "node_map.hpp"
#include "node_logging.hpp"
#include "node_request.hpp"
#include "node_expression.hpp"
void SetBackendType(const Nan::FunctionCallbackInfo<v8::Value>& info) {
if (info.Length() < 1 || info[0]->IsUndefined()) {
return Nan::ThrowTypeError("Requires a render backend name");
}
const std::string backendName{*Nan::Utf8String(info[0])};
(void)backendName;
}
void RegisterModule(v8::Local<v8::Object> target, v8::Local<v8::Object> module) {
// This has the effect of:
// a) Ensuring that the static local variable is initialized before any
// thread contention. b) unreffing an async handle, which otherwise would
// keep the default loop running.
static mbgl::util::RunLoop nodeRunLoop;
nodeRunLoop.stop();
Nan::SetMethod(target, "setBackendType", SetBackendType);
node_mbgl::NodeMap::Init(target);
node_mbgl::NodeRequest::Init(target);
node_mbgl::NodeExpression::Init(target);
// Exports Resource constants.
v8::Local<v8::Object> resource = Nan::New<v8::Object>();
Nan::Set(resource, Nan::New("Unknown").ToLocalChecked(), Nan::New(mbgl::Resource::Unknown));
Nan::Set(resource, Nan::New("Style").ToLocalChecked(), Nan::New(mbgl::Resource::Style));
Nan::Set(resource, Nan::New("Source").ToLocalChecked(), Nan::New(mbgl::Resource::Source));
Nan::Set(resource, Nan::New("Tile").ToLocalChecked(), Nan::New(mbgl::Resource::Tile));
Nan::Set(resource, Nan::New("Glyphs").ToLocalChecked(), Nan::New(mbgl::Resource::Glyphs));
Nan::Set(resource, Nan::New("SpriteImage").ToLocalChecked(), Nan::New(mbgl::Resource::SpriteImage));
Nan::Set(resource, Nan::New("SpriteJSON").ToLocalChecked(), Nan::New(mbgl::Resource::SpriteJSON));
Nan::Set(target, Nan::New("Resource").ToLocalChecked(), resource);
// Make the exported object inherit from EventEmitter
v8::Local<v8::Function> require =
Nan::Get(module, Nan::New("require").ToLocalChecked()).ToLocalChecked().As<v8::Function>();
v8::Local<v8::Value> eventsString = Nan::New("events").ToLocalChecked();
v8::Local<v8::Object> events =
Nan::To<v8::Object>(Nan::Call(require, module, 1, &eventsString).ToLocalChecked()).ToLocalChecked();
v8::Local<v8::Object> EventEmitter =
Nan::To<v8::Object>(Nan::Get(events, Nan::New("EventEmitter").ToLocalChecked()).ToLocalChecked())
.ToLocalChecked();
Nan::SetPrototype(target, Nan::Get(EventEmitter, Nan::New("prototype").ToLocalChecked()).ToLocalChecked());
Nan::CallAsFunction(EventEmitter, target, 0, nullptr);
mbgl::Log::setObserver(std::make_unique<node_mbgl::NodeLogObserver>(target));
}
NODE_MODULE(mapbox_gl_native, RegisterModule)