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MapLibreParticleLab/platform/macos/src/NSImage+MGLAdditions.mm
Minh Nguyễn a6b1773a44 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.5-master
Also reran make style-code and manually discarded anything related to fill extrusion layers.
2016-12-20 12:41:40 -08:00

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#import "NSImage+MGLAdditions.h"
@implementation NSImage (MGLAdditions)
- (nullable instancetype)initWithMGLSpriteImage:(const mbgl::SpriteImage *)spriteImage {
std::string png = encodePNG(spriteImage->image);
NSData *data = [[NSData alloc] initWithBytes:png.data() length:png.size()];
NSBitmapImageRep *rep = [NSBitmapImageRep imageRepWithData:data];
if ([self initWithSize:NSMakeSize(spriteImage->getWidth(), spriteImage->getHeight())]) {
[self addRepresentation:rep];
[self setTemplate:spriteImage->sdf];
}
return self;
}
- (std::unique_ptr<mbgl::SpriteImage>)mgl_spriteImage {
// Create a bitmap image representation from the image, respecting backing
// scale factor and any resizing done on the image at runtime.
// http://www.cocoabuilder.com/archive/cocoa/82430-nsimage-getting-raw-bitmap-data.html#82431
[self lockFocus];
NSBitmapImageRep *rep = [[NSBitmapImageRep alloc] initWithFocusedViewRect:{ NSZeroPoint, self.size }];
[self unlockFocus];
mbgl::PremultipliedImage cPremultipliedImage({ static_cast<uint32_t>(rep.pixelsWide), static_cast<uint32_t>(rep.pixelsHigh) });
std::copy(rep.bitmapData, rep.bitmapData + cPremultipliedImage.bytes(), cPremultipliedImage.data.get());
return std::make_unique<mbgl::SpriteImage>(std::move(cPremultipliedImage),
(float)(rep.pixelsWide / self.size.width),
[self isTemplate]);
}
@end