27 lines
1.5 KiB
C++
27 lines
1.5 KiB
C++
#include <mbgl/shaders/vulkan/circle.hpp>
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#include <mbgl/shaders/shader_defines.hpp>
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#include <mbgl/shaders/circle_layer_ubo.hpp>
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namespace mbgl {
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namespace shaders {
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const std::array<UniformBlockInfo, 4> ShaderSource<BuiltIn::CircleShader, gfx::Backend::Type::Vulkan>::uniforms = {
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UniformBlockInfo{true, false, sizeof(GlobalPaintParamsUBO), idGlobalPaintParamsUBO},
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UniformBlockInfo{true, false, sizeof(CircleDrawableUBO), idCircleDrawableUBO},
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UniformBlockInfo{true, false, sizeof(CircleInterpolateUBO), idCircleInterpolateUBO},
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UniformBlockInfo{true, true, sizeof(CircleEvaluatedPropsUBO), idCircleEvaluatedPropsUBO},
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};
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const std::array<AttributeInfo, 8> ShaderSource<BuiltIn::CircleShader, gfx::Backend::Type::Vulkan>::attributes = {
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AttributeInfo{0, gfx::AttributeDataType::Short2, idCirclePosVertexAttribute},
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AttributeInfo{1, gfx::AttributeDataType::Float4, idCircleColorVertexAttribute},
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AttributeInfo{2, gfx::AttributeDataType::Float2, idCircleRadiusVertexAttribute},
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AttributeInfo{3, gfx::AttributeDataType::Float2, idCircleBlurVertexAttribute},
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AttributeInfo{4, gfx::AttributeDataType::Float2, idCircleOpacityVertexAttribute},
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AttributeInfo{5, gfx::AttributeDataType::Float4, idCircleStrokeColorVertexAttribute},
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AttributeInfo{6, gfx::AttributeDataType::Float2, idCircleStrokeWidthVertexAttribute},
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AttributeInfo{7, gfx::AttributeDataType::Float2, idCircleStrokeOpacityVertexAttribute},
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};
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} // namespace shaders
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} // namespace mbgl
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