99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
#pragma once
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#include <mbgl/map/mode.hpp>
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#include <mbgl/gfx/texture.hpp>
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#include <mbgl/tile/tile_id.hpp>
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#include <mbgl/util/mat4.hpp>
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#include <mbgl/renderer/image_atlas.hpp>
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#include <mbgl/style/layer_impl.hpp>
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#include <mbgl/style/types.hpp>
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#include <array>
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#include <memory>
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namespace mbgl {
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namespace gfx {
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class Texture2D;
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class UploadPass;
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using Texture2DPtr = std::shared_ptr<Texture2D>;
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} // namespace gfx
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class Bucket;
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class LayerRenderData;
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class Tile;
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class TransformState;
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class PaintParameters;
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class DebugBucket;
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class SourcePrepareParameters;
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class FeatureIndex;
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class TileAtlasTextures;
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class TileRenderData;
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class RenderTile final {
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public:
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RenderTile(UnwrappedTileID, Tile&);
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~RenderTile();
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RenderTile(const RenderTile&) = delete;
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RenderTile(RenderTile&&) = default;
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RenderTile& operator=(const RenderTile&) = delete;
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UnwrappedTileID id;
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mat4 matrix;
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mat4 nearClippedMatrix;
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// Contains the tile ID string for painting debug information.
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std::unique_ptr<DebugBucket> debugBucket;
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mat4 translatedMatrix(const std::array<float, 2>& translation,
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style::TranslateAnchorType anchor,
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const TransformState&) const;
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mat4 translatedClipMatrix(const std::array<float, 2>& translation,
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style::TranslateAnchorType anchor,
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const TransformState&) const;
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const OverscaledTileID& getOverscaledTileID() const;
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bool holdForFade() const;
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Bucket* getBucket(const style::Layer::Impl&) const;
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const LayerRenderData* getLayerRenderData(const style::Layer::Impl&) const;
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std::optional<ImagePosition> getPattern(const std::string& pattern) const;
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bool hasGlyphAtlasTexture() const;
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const gfx::Texture2DPtr& getGlyphAtlasTexture() const;
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gfx::TextureBinding getGlyphAtlasTextureBinding(gfx::TextureFilterType) const;
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bool hasIconAtlasTexture() const;
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const gfx::Texture2DPtr& getIconAtlasTexture() const;
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gfx::TextureBinding getIconAtlasTextureBinding(gfx::TextureFilterType) const;
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const std::shared_ptr<TileAtlasTextures>& getAtlasTextures() const;
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void upload(gfx::UploadPass&) const;
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void prepare(const SourcePrepareParameters&);
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void finishRender(PaintParameters&) const;
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static mat4 translateVtxMatrix(const UnwrappedTileID& id,
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const mat4& tileMatrix,
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const std::array<float, 2>& translation,
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style::TranslateAnchorType anchor,
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const TransformState& state,
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bool inViewportPixelUnits);
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mat4 translateVtxMatrix(const mat4& tileMatrix,
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const std::array<float, 2>& translation,
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style::TranslateAnchorType anchor,
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const TransformState& state,
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bool inViewportPixelUnits) const;
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void setFeatureState(const LayerFeatureStates&);
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private:
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Tile& tile;
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// The following members are reset at placement stage.
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std::unique_ptr<TileRenderData> renderData;
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bool needsRendering = false;
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};
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} // namespace mbgl
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