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MapLibreParticleLab/platform/macos/src/MLNMapView+Metal.mm
Bart Louwers e4a4b9ec67 macOS Metal + AppKit app (#2205)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-02 01:52:19 +02:00

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#import "MLNFoundation_Private.h"
#import "MLNLoggingConfiguration_Private.h"
#import "MLNMapView+Metal.h"
#import <mbgl/mtl/renderable_resource.hpp>
#import <MetalKit/MetalKit.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.hpp>
@interface MLNMapViewImplDelegate : NSObject <MTKViewDelegate>
@end
@implementation MLNMapViewImplDelegate {
MLNMapViewMetalImpl* _impl;
}
- (instancetype)initWithImpl:(MLNMapViewMetalImpl*)impl {
if (self = [super init]) {
_impl = impl;
}
return self;
}
- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size {}
- (void)drawInMTKView:(MTKView *)view {
_impl->render();
}
@end
class MLNMapViewMetalRenderableResource final : public mbgl::mtl::RenderableResource {
public:
MLNMapViewMetalRenderableResource(MLNMapViewMetalImpl& backend_)
: backend(backend_),
delegate([[MLNMapViewImplDelegate alloc] initWithImpl:&backend]) {
}
void bind() override {
if (!commandQueue) {
commandQueue = [mtlView.device newCommandQueue];
}
commandBuffer = [commandQueue commandBuffer];
commandBufferPtr = NS::RetainPtr((__bridge MTL::CommandBuffer*)commandBuffer);
}
const mbgl::mtl::RendererBackend& getBackend() const override { return backend; }
const mbgl::mtl::MTLCommandBufferPtr& getCommandBuffer() const override {
return commandBufferPtr;
}
virtual mbgl::mtl::MTLBlitPassDescriptorPtr getUploadPassDescriptor() const override {
// Create from render pass descriptor?
return NS::TransferPtr(MTL::BlitPassDescriptor::alloc()->init());
}
const mbgl::mtl::MTLRenderPassDescriptorPtr& getRenderPassDescriptor() const override {
if (!cachedRenderPassDescriptor) {
auto* mtlDesc = mtlView.currentRenderPassDescriptor;
cachedRenderPassDescriptor = NS::RetainPtr((__bridge MTL::RenderPassDescriptor*)mtlDesc);
}
return cachedRenderPassDescriptor;
}
void swap() override {
id<CAMetalDrawable> currentDrawable = [mtlView currentDrawable];
[commandBuffer presentDrawable:currentDrawable];
[commandBuffer commit];
// Un-comment for synchronous, which can help troubleshoot rendering problems,
// particularly those related to resource tracking and multiple queued buffers.
//[commandBuffer waitUntilCompleted];
commandBuffer = nil;
commandBufferPtr.reset();
cachedRenderPassDescriptor.reset();
}
mbgl::Size framebufferSize() {
assert(mtlView);
return { static_cast<uint32_t>(mtlView.drawableSize.width),
static_cast<uint32_t>(mtlView.drawableSize.height) };
}
private:
MLNMapViewMetalImpl& backend;
mbgl::mtl::MTLCommandBufferPtr commandBufferPtr;
mutable mbgl::mtl::MTLRenderPassDescriptorPtr cachedRenderPassDescriptor;
public:
MLNMapViewImplDelegate* delegate = nil;
MTKView *mtlView = nil;
id <MTLCommandBuffer> commandBuffer;
id <MTLCommandQueue> commandQueue;
// We count how often the context was activated/deactivated so that we can truly deactivate it
// after the activation count drops to 0.
NSUInteger activationCount = 0;
};
MLNMapViewMetalImpl::MLNMapViewMetalImpl(MLNMapView* nativeView_)
: MLNMapViewImpl(nativeView_),
mbgl::mtl::RendererBackend(mbgl::gfx::ContextMode::Unique),
mbgl::gfx::Renderable({ 0, 0 }, std::make_unique<MLNMapViewMetalRenderableResource>(*this)) {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
if (resource.mtlView) {
return;
}
id<MTLDevice> device = (__bridge id<MTLDevice>)resource.getBackend().getDevice().get();
resource.mtlView = [[MTKView alloc] initWithFrame:mapView.bounds device:device];
resource.mtlView.delegate = resource.delegate;
resource.mtlView.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
resource.mtlView.colorPixelFormat = MTLPixelFormatBGRA8Unorm;
resource.mtlView.depthStencilPixelFormat = MTLPixelFormatDepth32Float_Stencil8;
resource.mtlView.layer.opaque = mapView.opaque;
resource.mtlView.enableSetNeedsDisplay = NO;
CAMetalLayer* metalLayer = MLN_OBJC_DYNAMIC_CAST(resource.mtlView.layer, CAMetalLayer);
metalLayer.presentsWithTransaction = presentsWithTransaction;
[mapView addSubview:resource.mtlView positioned:NSWindowBelow relativeTo:nil];
}
MLNMapViewMetalImpl::~MLNMapViewMetalImpl() = default;
void MLNMapViewMetalImpl::activate() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
if (resource.activationCount++) {
return;
}
}
void MLNMapViewMetalImpl::deactivate() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
if (--resource.activationCount) {
return;
}
}
/// This function is called before we start rendering, when iOS invokes our rendering method.
/// iOS already sets the correct framebuffer and viewport for us, so we need to update the
/// context state with the anticipated values.
void MLNMapViewMetalImpl::updateAssumedState() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
assumeFramebufferBinding(ImplicitFramebufferBinding);
assumeViewport(0, 0, resource.framebufferSize());
}
mbgl::PremultipliedImage MLNMapViewMetalImpl::readStillImage() {
// return readFramebuffer(mapView.framebufferSize); // TODO: RendererBackend::readFramebuffer
return {};
}