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aeae6248ad182c3752d69ced094435cb2f33ba46
MapLibreParticleLab/include/llmr/map
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Konstantin Käfer b167a79c22 always use std:: namespace for math functions
fixes #201
2014-05-14 16:40:24 +02:00
..
map.hpp
don't try to render layers that do not produce anyting during the current render pass
2014-05-12 19:53:06 +02:00
raster_tile_data.hpp
only paint layer if it has data
2014-05-12 19:08:59 +02:00
source.hpp
move tiles to std::map for faster lookups
2014-05-13 12:20:59 +02:00
tile_data.hpp
only paint layer if it has data
2014-05-12 19:08:59 +02:00
tile_parser.hpp
Calculate clip IDs with a huffman prefix tree
2014-05-09 18:10:28 +02:00
tile.hpp
always use std:: namespace for math functions
2014-05-14 16:40:24 +02:00
transform_state.hpp
move to libuv for the rendering loop
2014-04-30 12:01:26 +02:00
transform.hpp
always use std:: namespace for math functions
2014-05-14 16:40:24 +02:00
vector_tile_data.hpp
only paint layer if it has data
2014-05-12 19:08:59 +02:00
vector_tile.hpp
port remainder of the the placement algorithm
2014-03-19 18:58:50 +01:00
view.hpp
remove concept of settings object from library
2014-04-30 13:47:03 +02:00
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