Files
MapLibreParticleLab/include/llmr/style/function_properties.hpp
Konstantin Käfer ad4497c909 reorganize properties
2014-06-27 16:19:43 +02:00

46 lines
1.3 KiB
C++

#ifndef LLMR_STYLE_FUNCTION_PROPERTIES
#define LLMR_STYLE_FUNCTION_PROPERTIES
#include <vector>
namespace llmr {
namespace functions {
float null(float z, const std::vector<float>&);
float constant(float z, const std::vector<float>& values);
float min(float z, const std::vector<float>& values);
float max(float z, const std::vector<float>& values);
float stops(float z, const std::vector<float>& values);
float linear(float z, const std::vector<float>& values);
float exponential(float z, const std::vector<float>& values);
}
struct FunctionProperty {
typedef float (*fn)(float z, const std::vector<float>& values);
fn function;
std::vector<float> values;
inline FunctionProperty() : function(&functions::null) {}
inline FunctionProperty(const FunctionProperty &property)
: function(property.function), values(property.values) {}
inline FunctionProperty(FunctionProperty &&property)
: function(property.function), values(std::move(property.values)) {}
inline void operator=(const FunctionProperty &rhs) {
function = rhs.function;
values = rhs.values;
}
inline FunctionProperty(float value) : function(&functions::constant), values(1, value) {}
template <typename T> inline T evaluate(float z) const { return function(z, values); }
};
}
#endif